Files
bd2/go/internal/server/schedule/schedule.go
T
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00

113 lines
3.9 KiB
Go

// Package schedule serves the versioned regular-content calendar used by the
// client to decide season, calculation, and off-season UI states.
package schedule
import (
"bd2server/internal/server/versionconfig"
"errors"
"math"
"bd2server/internal/server/wire"
)
// Season is the named semantic form of Proto.Net.SeasonInfo.
type Season struct {
ID uint64 `json:"id"`
StartMilliseconds uint64 `json:"start_milliseconds"`
EndMilliseconds uint64 `json:"end_milliseconds"`
RankRewardGroupID uint64 `json:"rank_reward_group_id"`
Error bool `json:"error,omitempty"`
Return bool `json:"return,omitempty"`
}
type Content struct {
ID uint64 `json:"id"`
Current Season `json:"current"`
Next Season `json:"next"`
}
type RegularSeason struct {
ContentID uint64 `json:"content_id"`
Season uint64 `json:"season"`
}
// Service contains the configured regular-content calendar for this fixed
// client/GameData version. It is server configuration, not a captured packet:
// Handle encodes every protobuf field from these named values.
type Service struct {
Version string `json:"version"`
CalculateMilliseconds uint64 `json:"calculate_milliseconds"`
Contents []Content `json:"contents"`
Regular []RegularSeason `json:"regular"`
}
func (s *Service) Validate() error {
if s == nil || s.Version != versionconfig.State() || s.CalculateMilliseconds == 0 || s.CalculateMilliseconds > math.MaxInt32 || len(s.Contents) == 0 {
return errors.New("schedule: invalid calendar version/calculation interval")
}
ids := map[uint64]bool{}
for _, content := range s.Contents {
if content.ID == 0 || content.ID > math.MaxInt32 || ids[content.ID] {
return errors.New("schedule: invalid/duplicate content identity")
}
ids[content.ID] = true
for _, season := range []Season{content.Current, content.Next} {
if season.ID == 0 || season.ID > math.MaxInt32 || season.StartMilliseconds == 0 || season.StartMilliseconds > season.EndMilliseconds || season.EndMilliseconds > math.MaxInt64 || season.RankRewardGroupID > math.MaxInt32 {
return errors.New("schedule: invalid season")
}
}
}
seen := map[uint64]bool{}
for _, regular := range s.Regular {
if !ids[regular.ContentID] || seen[regular.ContentID] || regular.Season > math.MaxInt32 {
return errors.New("schedule: invalid regular season")
}
seen[regular.ContentID] = true
}
return nil
}
func (s *Service) Handle(path string, request []byte) (int, []byte, bool, error) {
if path != "/ScheduleInfo" {
return 0, nil, false, nil
}
seq, found, err := wire.Varint(request, 1)
if err != nil || !found || seq == 0 {
return 0, nil, true, errors.New("schedule: invalid request sequence")
}
if s == nil || s.CalculateMilliseconds == 0 || len(s.Contents) == 0 {
return 0, nil, true, errors.New("schedule: unavailable calendar")
}
response := wire.AppendVarint(nil, 1, s.CalculateMilliseconds)
for _, content := range s.Contents {
entry := wire.AppendVarint(nil, 1, content.ID)
entry = wire.AppendBytes(entry, 2, encodeSeason(content.Current))
entry = wire.AppendBytes(entry, 3, encodeSeason(content.Next))
response = wire.AppendBytes(response, 2, entry)
}
for _, regular := range s.Regular {
entry := wire.AppendVarint(nil, 1, regular.ContentID)
if regular.Season != 0 {
entry = wire.AppendVarint(entry, 2, regular.Season)
}
response = wire.AppendBytes(response, 3, entry)
}
return 117, response, true, nil
}
func encodeSeason(season Season) []byte {
result := wire.AppendVarint(nil, 1, season.ID)
result = wire.AppendVarint(result, 2, season.StartMilliseconds)
result = wire.AppendVarint(result, 3, season.EndMilliseconds)
if season.Error {
result = wire.AppendVarint(result, 4, 1)
}
if season.Return {
result = wire.AppendVarint(result, 5, 1)
}
if season.RankRewardGroupID != 0 {
result = wire.AppendVarint(result, 6, season.RankRewardGroupID)
}
return result
}