Files
bd2/go/internal/server/gamedata/pack_detail.go
T

68 lines
1.9 KiB
Go

package gamedata
import (
"database/sql"
"fmt"
"os"
"path/filepath"
)
// PackDetailDesign identifies the monsters whose state is consumed by the
// client's PackMapRewardInfo. Ordinary story battle rewards are excluded.
type PackDetailDesign struct{ RegenMonsterIDs []int }
func LoadPackDetailDesign(root, version string, packID int) (PackDetailDesign, error) {
if packID <= 0 {
return PackDetailDesign{}, fmt.Errorf("gamedata: invalid detail pack %d", packID)
}
plain, err := ReadDatabase(root, version, fmt.Sprintf("pack%d", packID))
if err != nil {
return PackDetailDesign{}, err
}
dir, err := os.MkdirTemp("", "bd2-pack-detail-")
if err != nil {
return PackDetailDesign{}, err
}
defer os.RemoveAll(dir)
path := filepath.Join(dir, "pack.db")
if err := os.WriteFile(path, plain, 0o600); err != nil {
return PackDetailDesign{}, err
}
db, err := sql.Open("sqlite", "file:"+filepath.ToSlash(path)+"?mode=ro")
if err != nil {
return PackDetailDesign{}, err
}
defer db.Close()
return loadPackDetailDesign(db)
}
func loadPackDetailDesign(db *sql.DB) (PackDetailDesign, error) {
rows, err := db.Query("SELECT id,ProtoBuf FROM FieldMonsterTable ORDER BY id")
if err != nil {
return PackDetailDesign{}, err
}
defer rows.Close()
var design PackDetailDesign
for rows.Next() {
var id int
var raw []byte
if err := rows.Scan(&id, &raw); err != nil {
return PackDetailDesign{}, err
}
values := map[int]uint64{}
for _, field := range []int{24, 30, 31} {
v, err := packedInts(raw, field)
if err != nil || len(v) > 1 || id <= 0 {
return PackDetailDesign{}, fmt.Errorf("gamedata: invalid detail monster %d field %d", id, field)
}
if len(v) == 1 {
values[field] = v[0]
}
}
if values[31] == 1 && values[30] != 3 && values[24] > 0 {
design.RegenMonsterIDs = append(design.RegenMonsterIDs, id)
}
}
return design, rows.Err()
}