Files
bd2/plugins/LoginUI/Plugin.cs
T

1761 lines
66 KiB
C#

using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace Bd2LoginUI;
[BepInPlugin(Guid, Name, Version)]
[BepInDependency("bd2.localidentity", BepInDependency.DependencyFlags.HardDependency)]
public sealed class Plugin : BaseUnityPlugin
{
public const string Guid = "bd2.login.ui";
public const string Name = "BD2 Login UI";
public const string Version = Bd2Build.Versions.Plugin;
private const string SymbolResource = "Bd2LoginUI.Assets.Discord-Symbol.png";
private const string WordmarkResource = "Bd2LoginUI.Assets.Discord-Wordmark.png";
private const string LocalAccessToken = "bd2-local-development-user";
private static readonly Color DiscordBlurple = new Color32(88, 101, 242, 255);
private static ManualLogSource Log;
private static Sprite DiscordSymbol;
private static Sprite DiscordWordmark;
private static MethodInfo SetIntroState;
private static MethodInfo SendMaintenance;
private static ServerAuthentication Authentication;
private static Uri ServerRoot;
private static string AuthenticationLoadingOrigin;
private static bool ContinueMaintenance;
private static bool LoginInProgress;
private static MethodInfo OpenPCLoginPopup;
private static MemoryAccessTokenStore AccessTokens;
private static IRefreshCredentialStore RefreshCredentials;
private static int SessionRecoveryInProgress;
private static Plugin Owner;
private static bool EstablishedGameSession;
private static GameObject RecoveryOverlay;
private static Text RecoveryText;
private static MethodInfo EnterGame;
private static string ServerInstanceID;
private static int RecoveryRestartScheduled;
private static int RecoveryEnterScheduled;
private static int RecoveryGeneration;
private static int RuntimeProbeFailures;
private void Awake()
{
try
{
Log = Logger;
Owner = this;
AccessTokens = new MemoryAccessTokenStore();
RefreshCredentials = PlatformRefreshCredentialStore.Create();
StartCoroutine(RuntimeMonitor());
DiscordSymbol = LoadSprite(SymbolResource, "BD2 Discord Symbol");
DiscordWordmark = LoadSprite(WordmarkResource, "BD2 Discord Wordmark");
Type introUI = FindType("IntroUI");
MethodInfo awake = introUI?.GetMethod(
"Awake",
BindingFlags.Instance | BindingFlags.NonPublic,
null,
Type.EmptyTypes,
null);
if (awake == null || awake.ReturnType != typeof(void))
{
throw new MissingMethodException("IntroUI.Awake() was not found (client version mismatch)");
}
SendMaintenance = introUI.GetMethod(
"SendMaintenanceInfo",
BindingFlags.Instance | BindingFlags.Public,
null,
new[] { typeof(bool) },
null);
SetIntroState = FindSetIntroState(introUI);
EnterGame = introUI.GetMethod(
"ὤὣὦὤὪὩὯὢὢὠὭ",
BindingFlags.Instance | BindingFlags.NonPublic,
null,
Type.EmptyTypes,
null) ?? introUI.GetMethod(
"Enter",
BindingFlags.Instance | BindingFlags.NonPublic,
null,
Type.EmptyTypes,
null);
OpenPCLoginPopup = FindOpenPCLoginPopup();
MethodInfo accessTokenGetter = FindAccessTokenGetter();
MethodInfo clearPCLocalData = FindClearPCLocalData();
MethodInfo disposeWebRequest = typeof(UnityWebRequest).GetMethod(
nameof(UnityWebRequest.Dispose),
BindingFlags.Instance | BindingFlags.Public,
null,
Type.EmptyTypes,
null);
Type networkManager = FindType("BDNetwork.NetworkManager");
MethodInfo clientNetworkError = networkManager?.GetMethod(
"ClientNetworkError",
BindingFlags.Instance | BindingFlags.Public);
MethodInfo exponentialBackOff = networkManager?.GetMethod(
"ὧὥὡὠὮὦὯὥὭὣὩ",
BindingFlags.Instance | BindingFlags.NonPublic) ?? networkManager?.GetMethod(
"ExponetialBackOff",
BindingFlags.Instance | BindingFlags.NonPublic);
if (SendMaintenance == null || SetIntroState == null || OpenPCLoginPopup == null ||
accessTokenGetter == null || clearPCLocalData == null || disposeWebRequest == null ||
clientNetworkError == null || exponentialBackOff == null || EnterGame == null)
{
throw new MissingMethodException("IntroUI authentication transition methods were not found (client version mismatch)");
}
Harmony harmony = new Harmony(Guid);
harmony.Patch(awake, postfix: new HarmonyMethod(typeof(Plugin), nameof(IntroAwakePostfix)));
HarmonyMethod maintenancePrefix = new HarmonyMethod(typeof(Plugin), nameof(SendMaintenancePrefix));
maintenancePrefix.after = new[] { "bd2.localidentity" };
harmony.Patch(SendMaintenance, prefix: maintenancePrefix);
harmony.Patch(
accessTokenGetter,
prefix: new HarmonyMethod(typeof(Plugin), nameof(AccessTokenPrefix)));
harmony.Patch(
clearPCLocalData,
postfix: new HarmonyMethod(typeof(Plugin), nameof(ClearPCLocalDataPostfix)));
harmony.Patch(
disposeWebRequest,
prefix: new HarmonyMethod(typeof(Plugin), nameof(DisposeWebRequestPrefix)));
harmony.Patch(
clientNetworkError,
prefix: new HarmonyMethod(typeof(Plugin), nameof(SuppressNetworkErrorDuringRecovery)));
harmony.Patch(
exponentialBackOff,
prefix: new HarmonyMethod(typeof(Plugin), nameof(ExponentialBackoffPrefix)));
harmony.Patch(
SetIntroState,
postfix: new HarmonyMethod(typeof(Plugin), nameof(SetIntroStatePostfix)));
Logger.LogInfo("Server-authoritative Discord and Google login UI patch installed");
}
catch (Exception ex)
{
Logger.LogError("Login UI patch failed: " + ex);
}
}
private static void IntroAwakePostfix(object __instance)
{
ConfigureLoginPanel(__instance);
}
private static void DisposeWebRequestPrefix(UnityWebRequest __instance)
{
if (__instance == null || !__instance.isDone)
{
return;
}
InspectCompletedGameRequest(__instance);
}
private static void InspectCompletedGameRequest(UnityWebRequest request)
{
try
{
if (!IsCurrentGameRequest(request, out Uri requestUri))
{
return;
}
if (requestUri.AbsolutePath.Equals("/game/LoginUser", StringComparison.Ordinal) &&
request.responseCode >= 200 && request.responseCode < 300)
{
EstablishedGameSession = true;
SetRecoveryMessage("正在同步玩家数据……\nSynchronizing player data…");
return;
}
bool accessExpired = requestUri.AbsolutePath.Equals("/game/LoginUser", StringComparison.Ordinal) &&
request.responseCode == 401 &&
string.Equals(request.GetResponseHeader("X-BD2-Access-Expired"), "1", StringComparison.Ordinal);
if (accessExpired)
{
AccessTokens.Clear();
BeginSessionRecovery("expired game access credential");
return;
}
bool sessionExpired = request.responseCode == 401 &&
string.Equals(request.GetResponseHeader("X-BD2-Session-Expired"), "1", StringComparison.Ordinal);
bool serverRestarting = request.responseCode == 503 &&
string.Equals(request.GetResponseHeader("X-BD2-Reconnect"), "1", StringComparison.Ordinal);
if (!sessionExpired && !serverRestarting)
{
return;
}
BeginSessionRecovery(serverRestarting ? "server restart" : "expired game session");
}
catch (Exception ex)
{
Log?.LogError("Could not inspect the completed game request: " + ex);
}
}
private static bool IsCurrentGameRequest(UnityWebRequest request, out Uri requestUri)
{
requestUri = null;
if (ServerRoot == null || request == null ||
!Uri.TryCreate(request.url, UriKind.Absolute, out Uri parsed) ||
!SameOrigin(ServerRoot, parsed) ||
!parsed.AbsolutePath.StartsWith("/game/", StringComparison.Ordinal))
{
return false;
}
requestUri = parsed;
return true;
}
private static void BeginSessionRecovery(string reason)
{
try
{
if (Owner == null || ServerRoot == null)
{
throw new InvalidOperationException("client recovery coordinator is unavailable");
}
if (Interlocked.CompareExchange(ref SessionRecoveryInProgress, 1, 0) == 0)
{
Log?.LogWarning("Starting automatic game-session recovery: " + reason);
ShowRecoveryOverlay("正在重新连接服务器……\nReconnecting to server…");
}
else
{
Log?.LogWarning("Restarting automatic game-session recovery: " + reason);
}
ScheduleRecoveryRestart();
}
catch
{
Interlocked.Exchange(ref SessionRecoveryInProgress, 0);
throw;
}
}
private static bool ExponentialBackoffPrefix(object __0)
{
if (ServerRoot == null || !IsConfiguredServerFailure(__0))
{
return true;
}
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
BeginSessionRecovery("transport failure during recovery");
return false;
}
if (!EstablishedGameSession)
{
return true;
}
BeginSessionRecovery("transport failure");
return false;
}
private static bool IsConfiguredServerFailure(object packetException)
{
if (packetException == null || ServerRoot == null)
{
return false;
}
const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
Type exceptionType = packetException.GetType();
string url = exceptionType.GetProperty("Url", flags)?.GetValue(packetException, null) as string;
object packet = null;
foreach (PropertyInfo property in exceptionType.GetProperties(flags))
{
if (property.PropertyType.Name == "PacketData" && property.GetIndexParameters().Length == 0)
{
packet = property.GetValue(packetException, null);
break;
}
}
string requestServer = packet?.GetType().GetField("RequestServerURL", flags)?.GetValue(packet) as string;
foreach (string candidate in new[] { requestServer, url })
{
if (string.IsNullOrWhiteSpace(candidate))
{
continue;
}
if (!Uri.TryCreate(candidate, UriKind.Absolute, out Uri parsed))
{
parsed = new Uri(ServerRoot, candidate.TrimStart('/'));
}
if (SameOrigin(ServerRoot, parsed))
{
return true;
}
}
return false;
}
private static void ScheduleRecoveryRestart()
{
Interlocked.Increment(ref RecoveryGeneration);
AuthenticationLoadingOrigin = null;
LoginInProgress = false;
ContinueMaintenance = false;
EstablishedGameSession = false;
RuntimeProbeFailures = 0;
ServerInstanceID = null;
Interlocked.Exchange(ref RecoveryEnterScheduled, 0);
if (Interlocked.CompareExchange(ref RecoveryRestartScheduled, 1, 0) == 0)
{
Owner.StartCoroutine(StartLatestRecoveryGeneration());
}
}
private static IEnumerator StartLatestRecoveryGeneration()
{
int generation;
do
{
generation = Volatile.Read(ref RecoveryGeneration);
yield return new WaitForSecondsRealtime(0.25f);
}
while (generation != Volatile.Read(ref RecoveryGeneration));
Interlocked.Exchange(ref RecoveryRestartScheduled, 0);
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
Owner.StartCoroutine(WaitForServerAndRestart(generation));
}
}
private static IEnumerator WaitForServerAndRestart(int generation)
{
float delay = 0.5f;
while (Volatile.Read(ref SessionRecoveryInProgress) != 0 && generation == Volatile.Read(ref RecoveryGeneration))
{
SetRecoveryMessage("等待服务器启动……\nWaiting for server…");
using (UnityWebRequest request = UnityWebRequest.Get(new Uri(ServerRoot, "readyz")))
{
request.timeout = 6;
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success && request.responseCode == 200)
{
break;
}
}
yield return new WaitForSecondsRealtime(delay);
delay = Math.Min(delay * 2f, 5f);
}
if (Volatile.Read(ref SessionRecoveryInProgress) == 0 || generation != Volatile.Read(ref RecoveryGeneration))
{
yield break;
}
SetRecoveryMessage("正在恢复登录会话……\nRestoring session…");
if (!RestartClientForRecovery())
{
FinishRecovery(false, "client restart methods are unavailable", generation);
}
}
private static bool RestartClientForRecovery()
{
object network = FindUnitySingleton("BDNetwork.NetworkManager");
object app = FindUnitySingleton("AppManager");
MethodInfo refresh = network?.GetType().GetMethod("Refresh", BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null);
MethodInfo restart = app?.GetType().GetMethod("AppReStart", BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null);
if (refresh == null || restart == null)
{
return false;
}
AuthenticationLoadingOrigin = null;
LoginInProgress = false;
ContinueMaintenance = false;
Interlocked.Exchange(ref RecoveryEnterScheduled, 0);
ServerInstanceID = null;
refresh.Invoke(network, null);
restart.Invoke(app, null);
return true;
}
private static IEnumerator RuntimeMonitor()
{
WaitForSecondsRealtime interval = new WaitForSecondsRealtime(5f);
while (true)
{
if (ServerRoot == null || !EstablishedGameSession || Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
yield return interval;
continue;
}
using (UnityWebRequest request = UnityWebRequest.Get(new Uri(ServerRoot, "client/runtime")))
{
request.timeout = 6;
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
RuntimeProbeFailures++;
if (RuntimeProbeFailures >= 3)
{
BeginSessionRecovery("runtime probe failed three consecutive times");
}
}
else
{
RuntimeProbeFailures = 0;
RuntimeStatus status = null;
try
{
status = JsonUtility.FromJson<RuntimeStatus>(request.downloadHandler.text);
}
catch (Exception ex)
{
Log?.LogWarning("Server runtime response was invalid: " + ex.Message);
}
if (status != null && !string.IsNullOrEmpty(status.instance_id))
{
if (ServerInstanceID == null)
{
ServerInstanceID = status.instance_id;
}
else if (ServerInstanceID != status.instance_id || status.status == "draining")
{
ServerInstanceID = status.instance_id;
BeginSessionRecovery(status.status == "draining" ? "server draining" : "server instance changed");
}
}
}
}
yield return interval;
}
}
private static bool SuppressNetworkErrorDuringRecovery()
{
return Volatile.Read(ref SessionRecoveryInProgress) == 0;
}
private static void SetIntroStatePostfix(object __instance, object __0)
{
if (Volatile.Read(ref SessionRecoveryInProgress) == 0 || __0 == null || Convert.ToInt32(__0) != 9 || Owner == null)
{
return;
}
if (Interlocked.CompareExchange(ref RecoveryEnterScheduled, 1, 0) != 0)
{
return;
}
Owner.StartCoroutine(EnterAfterAuthoritativeLoad(__instance, Volatile.Read(ref RecoveryGeneration)));
}
private static IEnumerator EnterAfterAuthoritativeLoad(object introUI, int generation)
{
SetRecoveryMessage("正在返回安全场景……\nReturning to a safe scene…");
yield return null;
if (generation != Volatile.Read(ref RecoveryGeneration))
{
yield break;
}
try
{
EnterGame.Invoke(introUI, null);
}
catch (Exception ex)
{
BeginSessionRecovery("could not enter safe scene: " + ex.Message);
yield break;
}
float deadline = Time.realtimeSinceStartup + 30f;
bool fieldLoaded = false;
while (Time.realtimeSinceStartup < deadline && generation == Volatile.Read(ref RecoveryGeneration))
{
object field = FindUnitySingleton("GameFieldManager");
PropertyInfo loaded = field?.GetType().GetProperty("IsLoadedField", BindingFlags.Instance | BindingFlags.Public);
if (loaded != null && loaded.GetValue(field) is bool ready && ready)
{
fieldLoaded = true;
break;
}
if (IsPackCollectionActive())
{
fieldLoaded = true;
break;
}
yield return new WaitForSecondsRealtime(0.25f);
}
if (!fieldLoaded)
{
if (generation == Volatile.Read(ref RecoveryGeneration))
{
BeginSessionRecovery("safe scene load timed out");
}
yield break;
}
FinishRecovery(true, null, generation);
}
private static bool IsPackCollectionActive()
{
Type uiManager = FindType("ὩὭὨὪὨὨὮὣὪὣὥ") ?? FindType("UIManager");
MethodInfo getUI = uiManager?.GetMethod(
"GetUI",
BindingFlags.Static | BindingFlags.Public,
null,
new[] { typeof(string) },
null);
Component collection = getUI?.Invoke(null, new object[] { "PackCollectionUI" }) as Component;
return collection != null && collection.gameObject != null && collection.gameObject.activeInHierarchy;
}
private static void ShowRecoveryOverlay(string message)
{
if (RecoveryOverlay == null)
{
RecoveryOverlay = new GameObject(
"BD2 Recovery Overlay",
typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster), typeof(Image));
UnityEngine.Object.DontDestroyOnLoad(RecoveryOverlay);
Canvas canvas = RecoveryOverlay.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = short.MaxValue;
Image background = RecoveryOverlay.GetComponent<Image>();
background.color = new Color(0.025f, 0.035f, 0.055f, 0.94f);
RectTransform root = RecoveryOverlay.GetComponent<RectTransform>();
root.anchorMin = Vector2.zero;
root.anchorMax = Vector2.one;
root.offsetMin = root.offsetMax = Vector2.zero;
GameObject label = new GameObject("Status", typeof(RectTransform), typeof(Text));
label.transform.SetParent(RecoveryOverlay.transform, false);
RecoveryText = label.GetComponent<Text>();
RecoveryText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
RecoveryText.fontSize = 28;
RecoveryText.alignment = TextAnchor.MiddleCenter;
RecoveryText.color = Color.white;
RectTransform rect = label.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0.15f, 0.35f);
rect.anchorMax = new Vector2(0.85f, 0.65f);
rect.offsetMin = rect.offsetMax = Vector2.zero;
}
RecoveryOverlay.SetActive(true);
SetRecoveryMessage(message);
}
private static void SetRecoveryMessage(string message)
{
if (RecoveryText != null)
{
RecoveryText.text = message;
}
}
private static void FinishRecovery(bool success, string error, int expectedGeneration = 0)
{
if (expectedGeneration != 0 && expectedGeneration != Volatile.Read(ref RecoveryGeneration))
{
return;
}
if (!success)
{
Log?.LogError("Automatic session recovery failed: " + error);
}
if (RecoveryOverlay != null)
{
UnityEngine.Object.Destroy(RecoveryOverlay);
RecoveryOverlay = null;
RecoveryText = null;
}
Interlocked.Increment(ref RecoveryGeneration);
Interlocked.Exchange(ref SessionRecoveryInProgress, 0);
Interlocked.Exchange(ref RecoveryRestartScheduled, 0);
Interlocked.Exchange(ref RecoveryEnterScheduled, 0);
Log?.LogInfo(success ? "Automatic session recovery completed" : "Automatic session recovery stopped");
}
private static bool AccessTokenPrefix(ref string __result)
{
if (Authentication != null && Authentication.mode == "oauth")
{
__result = AccessTokens.Get();
return false;
}
__result = LocalAccessToken;
return false;
}
private static void ClearPCLocalDataPostfix()
{
AccessTokens.Clear();
EstablishedGameSession = false;
RuntimeProbeFailures = 0;
ServerInstanceID = null;
PlayerPrefs.DeleteKey("AccessToken");
DeleteCurrentRefresh();
PlayerPrefs.Save();
}
private static bool SendMaintenancePrefix(object __instance, bool __0)
{
if (!__0 || ContinueMaintenance)
{
return true;
}
try
{
if (!(__instance is Component))
{
throw new InvalidOperationException("IntroUI is not a Unity component");
}
Uri maintenance = CurrentMaintenanceUri();
Uri currentRoot = new Uri(maintenance, "/");
if (ServerRoot == null || !SameOrigin(ServerRoot, currentRoot))
{
AccessTokens.Clear();
Authentication = null;
LoginInProgress = false;
EstablishedGameSession = false;
RuntimeProbeFailures = 0;
ServerInstanceID = null;
ServerRoot = currentRoot;
PlayerPrefs.DeleteKey("AccessToken");
PlayerPrefs.Save();
}
if (Volatile.Read(ref SessionRecoveryInProgress) != 0 && Authentication != null &&
Authentication.mode == "oauth" && AccessTokens.IsUsable(NormalizedServerOrigin()))
{
ContinueWithMaintenance(__instance, true);
return false;
}
if (Authentication != null)
{
ApplyAuthenticationPolicy(__instance);
return false;
}
string origin = NormalizedServerOrigin();
if (AuthenticationLoadingOrigin == origin)
{
return false;
}
AuthenticationLoadingOrigin = origin;
StartIntroCoroutine(__instance, LoadAuthenticationPolicy(__instance, currentRoot, origin));
return false;
}
catch (Exception ex)
{
Log?.LogError("Could not request the server authentication policy: " + ex);
return false;
}
}
private static IEnumerator LoadAuthenticationPolicy(object introUI, Uri expectedRoot, string expectedOrigin)
{
Uri endpoint = new Uri(expectedRoot, "auth/config");
using (UnityWebRequest request = UnityWebRequest.Get(endpoint))
{
request.timeout = 10;
yield return request.SendWebRequest();
if (AuthenticationLoadingOrigin == expectedOrigin)
{
AuthenticationLoadingOrigin = null;
}
if (ServerRoot == null || !SameOrigin(ServerRoot, expectedRoot))
{
yield break;
}
if (request.result != UnityWebRequest.Result.Success)
{
Log?.LogError("Authentication policy request failed: " + request.error);
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
BeginSessionRecovery("authentication policy request failed");
}
yield break;
}
try
{
ServerAuthentication policy = JsonUtility.FromJson<ServerAuthentication>(request.downloadHandler.text);
ValidateAuthentication(policy);
Authentication = policy;
Log?.LogInfo("Server authentication mode: " + policy.mode);
ApplyAuthenticationPolicy(introUI);
}
catch (Exception ex)
{
Log?.LogError("Server returned an invalid authentication policy: " + ex.Message);
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
BeginSessionRecovery("authentication policy response was invalid");
}
}
}
}
private static void ApplyAuthenticationPolicy(object introUI)
{
if (Authentication.mode == "local")
{
try
{
AccessTokens.Clear();
PlayerPrefs.DeleteKey("AccessToken");
PlayerPrefs.Save();
ContinueMaintenance = true;
SendMaintenance.Invoke(introUI, new object[] { true });
}
finally
{
ContinueMaintenance = false;
}
return;
}
ValidateOAuthTransport(ServerRoot);
// Earlier development builds stored both local identifiers and OAuth
// access credentials in this key. OAuth credentials now live only in
// process memory, so remove any legacy plaintext before proceeding.
PlayerPrefs.DeleteKey("AccessToken");
if (!RefreshCredentials.IsSupported)
{
PlayerPrefs.SetInt("IsAutoLogin", 0);
PlayerPrefs.SetInt("StandaloneAutoLogin", 0);
Log?.LogWarning("Secure refresh credential storage is unavailable; automatic login is disabled on this platform");
}
PlayerPrefs.Save();
if (LoginInProgress)
{
return;
}
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
if (AccessTokens.IsUsable(NormalizedServerOrigin()))
{
ContinueWithMaintenance(introUI, true);
return;
}
if (RefreshCredentials.IsSupported)
{
LoginInProgress = true;
StartIntroCoroutine(introUI, RefreshSession(introUI));
return;
}
FinishRecovery(false, "no usable credential is available");
ShowLoginPanel(introUI);
return;
}
if (PlayerPrefs.GetInt("IsAutoLogin", 0) != 0 &&
PlayerPrefs.GetInt("StandaloneAutoLogin", 0) != 0 &&
CanAttemptAutomaticLogin())
{
LoginInProgress = true;
StartIntroCoroutine(introUI, RefreshSession(introUI));
}
else
{
ShowLoginPanel(introUI);
}
}
private static void ShowLoginPanel(object introUI)
{
AccessTokens.Clear();
LoginInProgress = false;
EstablishedGameSession = false;
ConfigureLoginPanel(introUI);
Type stateType = SetIntroState.GetParameters()[0].ParameterType;
SetIntroState.Invoke(introUI, new[] { Enum.ToObject(stateType, 1) });
Log?.LogInfo("Waiting for server-authorized third-party authentication");
}
private static void ConfigureLoginPanel(object introUI)
{
if (Authentication == null || Authentication.mode != "oauth")
{
return;
}
try
{
Component component = introUI as Component;
Transform panel = component == null ? null : FindDescendant(component.transform, "SignInWithAccount");
if (panel == null)
{
throw new MissingMemberException("IntroUI/SignInWithAccount was not found");
}
Button google = FindButton(panel, "Button - Google");
Button discord = FindButton(panel, "Button - Facebook");
if (discord == null)
{
discord = FindButton(panel, "Button - Discord");
}
if (google == null || discord == null)
{
throw new MissingMemberException("Google or Facebook/Discord login button was not found");
}
Image box = FindImage(discord.transform, "Image - Box");
Image logo = FindImage(discord.transform, "Image - Logo");
Image title = FindImage(discord.transform, "Image - Title");
if (box == null || logo == null || title == null)
{
throw new MissingMemberException("Discord button images were not found");
}
SetActive(panel, "Button - Apple", false);
SetActive(panel, "Button - Email", false);
SetActive(panel, "Button - Mail", false);
SetActive(panel, "Button - Guest", false);
google.gameObject.SetActive(ProviderEnabled("google"));
discord.gameObject.SetActive(ProviderEnabled("discord"));
int providerCount = (google.gameObject.activeSelf ? 1 : 0) +
(discord.gameObject.activeSelf ? 1 : 0);
discord.transform.SetSiblingIndex(0);
google.transform.SetSiblingIndex(1);
discord.gameObject.name = "Button - Discord";
ReplaceClick(google, introUI, "google");
ReplaceClick(discord, introUI, "discord");
ApplyDiscordBrand(box, logo, title);
ConfigureProviderGrid(panel, providerCount);
Canvas.ForceUpdateCanvases();
if (panel is RectTransform panelRect)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(panelRect);
}
}
catch (Exception ex)
{
Log?.LogError("Could not configure login panel: " + ex);
}
}
private static void ConfigureProviderGrid(Transform panel, int providerCount)
{
GridLayoutGroup grid = panel.GetComponentInChildren<GridLayoutGroup>(true);
if (grid == null)
{
throw new MissingMemberException("Login provider grid was not found");
}
int columns = Math.Max(1, providerCount);
grid.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
grid.constraintCount = columns;
if (grid.transform is RectTransform gridRect)
{
float width = grid.padding.horizontal + grid.cellSize.x * columns +
grid.spacing.x * Math.Max(0, columns - 1);
UpdateBetterGridProfiles(grid, columns);
UpdateBetterLocatorProfiles(grid, width);
gridRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
LayoutRebuilder.ForceRebuildLayoutImmediate(gridRect);
}
}
private static void UpdateBetterGridProfiles(GridLayoutGroup grid, int columns)
{
Type type = grid.GetType();
if (type.FullName != "TheraBytes.BetterUi.BetterGridLayoutGroup")
{
return;
}
const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
UpdateBetterGridSettings(type.GetField("settingsFallback", flags)?.GetValue(grid), columns);
object collection = type.GetField("customSettings", flags)?.GetValue(grid);
IEnumerable items = collection?.GetType().GetProperty("Items", flags)?.GetValue(collection, null) as IEnumerable;
if (items == null)
{
return;
}
foreach (object settings in items)
{
UpdateBetterGridSettings(settings, columns);
}
}
private static void UpdateBetterGridSettings(object settings, int columns)
{
if (settings == null)
{
return;
}
Type type = settings.GetType();
FieldInfo constraint = type.GetField("Constraint", BindingFlags.Instance | BindingFlags.Public);
FieldInfo count = type.GetField("ConstraintCount", BindingFlags.Instance | BindingFlags.Public);
if (constraint != null)
{
constraint.SetValue(settings, Enum.ToObject(constraint.FieldType, (int)GridLayoutGroup.Constraint.FixedColumnCount));
}
count?.SetValue(settings, columns);
}
private static void UpdateBetterLocatorProfiles(GridLayoutGroup grid, float width)
{
const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
foreach (Component component in grid.GetComponents<Component>())
{
Type type = component?.GetType();
if (type?.FullName != "TheraBytes.BetterUi.BetterLocator")
{
continue;
}
UpdateBetterRectTransformData(type.GetField("transformFallback", flags)?.GetValue(component), width);
object collection = type.GetField("transformConfigs", flags)?.GetValue(component);
IEnumerable items = collection?.GetType().GetProperty("Items", flags)?.GetValue(collection, null) as IEnumerable;
if (items == null)
{
continue;
}
foreach (object data in items)
{
UpdateBetterRectTransformData(data, width);
}
}
}
private static void UpdateBetterRectTransformData(object data, float width)
{
FieldInfo sizeField = data?.GetType().GetField("SizeDelta", BindingFlags.Instance | BindingFlags.Public);
if (sizeField == null || sizeField.FieldType != typeof(Vector2))
{
return;
}
Vector2 size = (Vector2)sizeField.GetValue(data);
size.x = width;
sizeField.SetValue(data, size);
}
private static void ReplaceClick(Button button, object introUI, string provider)
{
// Assigning a fresh event removes both serialized persistent calls and
// the listeners that IntroUI.Awake adds at runtime.
button.onClick = new Button.ButtonClickedEvent();
button.onClick.AddListener(new UnityAction(delegate { OpenLogin(introUI, provider); }));
button.interactable = true;
}
private static void OpenLogin(object introUI, string provider)
{
try
{
if (LoginInProgress)
{
return;
}
PropertyInfo canInteraction = introUI?.GetType().GetProperty(
"CanInteraction",
BindingFlags.Instance | BindingFlags.Public);
if (canInteraction != null && canInteraction.PropertyType == typeof(bool) &&
!(bool)canInteraction.GetValue(introUI, null))
{
return;
}
if (!ProviderEnabled(provider))
{
throw new InvalidOperationException("Provider is not enabled by this server");
}
LoginInProgress = true;
StartIntroCoroutine(introUI, DeviceLogin(introUI, provider));
}
catch (Exception ex)
{
Log?.LogError("Could not start " + provider + " authentication: " + ex.Message);
}
}
private static IEnumerator DeviceLogin(object introUI, string provider)
{
string endpoint = new Uri(ServerRoot, "auth/device").AbsoluteUri;
byte[] body = Encoding.UTF8.GetBytes(JsonUtility.ToJson(new DeviceRequest { provider = provider }));
using (UnityWebRequest request = JsonPost(endpoint, body))
{
yield return request.SendWebRequest();
Array.Clear(body, 0, body.Length);
if (request.result != UnityWebRequest.Result.Success)
{
LoginInProgress = false;
Log?.LogError("Could not create login transaction: " + request.error);
yield break;
}
DeviceStart start;
try
{
start = JsonUtility.FromJson<DeviceStart>(request.downloadHandler.text);
if (start == null || string.IsNullOrEmpty(start.transaction_id) || string.IsNullOrEmpty(start.device_secret) || string.IsNullOrEmpty(start.start_url))
{
throw new InvalidDataException("incomplete transaction response");
}
ValidateBrowserURL(start.start_url);
}
catch (Exception ex)
{
LoginInProgress = false;
Log?.LogError("Invalid login transaction: " + ex.Message);
yield break;
}
Application.OpenURL(start.start_url);
yield return PollDevice(introUI, start);
}
}
private static IEnumerator PollDevice(object introUI, DeviceStart start)
{
int delay = Math.Max(1, start.poll_interval);
float deadline = Time.realtimeSinceStartup + Math.Max(30, start.expires_in);
string endpoint = new Uri(ServerRoot, "auth/device/" + Uri.EscapeDataString(start.transaction_id) + "/poll").AbsoluteUri;
while (Time.realtimeSinceStartup < deadline)
{
yield return new WaitForSecondsRealtime(delay);
using (UnityWebRequest request = JsonPost(endpoint, Array.Empty<byte>()))
{
request.SetRequestHeader("Authorization", "Device " + start.device_secret);
yield return request.SendWebRequest();
if (request.responseCode == 202)
{
continue;
}
if (request.result != UnityWebRequest.Result.Success)
{
LoginInProgress = false;
Log?.LogError("Login transaction failed: HTTP " + request.responseCode);
yield break;
}
TokenResult result;
try
{
result = JsonUtility.FromJson<TokenResult>(request.downloadHandler.text);
}
catch (Exception ex)
{
LoginInProgress = false;
Log?.LogError("Login transaction returned invalid credentials: " + ex.Message);
yield break;
}
if (!ValidTokenResult(result) || !ProviderEnabled(result.provider))
{
LoginInProgress = false;
Log?.LogError("Login transaction returned incomplete credentials");
yield break;
}
CompleteInteractiveLogin(introUI, result);
yield break;
}
}
LoginInProgress = false;
Log?.LogError("Login transaction expired");
}
private static void CompleteInteractiveLogin(object introUI, TokenResult result)
{
if (!RefreshCredentials.IsSupported)
{
AccessTokens.Set(result.access_token, NormalizedServerOrigin(), result.provider, result.access_expires_in);
result.access_token = null;
result.refresh_token = null;
PlayerPrefs.SetInt("IsAutoLogin", 0);
PlayerPrefs.SetInt("StandaloneAutoLogin", 0);
PlayerPrefs.DeleteKey("AccessToken");
PlayerPrefs.Save();
Log?.LogWarning("Login succeeded, but automatic login remains disabled because this platform has no supported secure credential store");
ContinueWithMaintenance(introUI, false);
return;
}
Action confirmed = delegate
{
try
{
bool autoLogin = PlayerPrefs.GetInt("StandaloneAutoLogin", 0) != 0;
if (autoLogin)
{
StoreRefresh(result);
}
else
{
DeleteCurrentRefresh();
result.refresh_token = null;
}
AccessTokens.Set(result.access_token, NormalizedServerOrigin(), result.provider, result.access_expires_in);
result.access_token = null;
PlayerPrefs.SetInt("IsAutoLogin", autoLogin ? 1 : 0);
PlayerPrefs.DeleteKey("AccessToken");
PlayerPrefs.Save();
ContinueWithMaintenance(introUI, false);
}
catch (Exception ex)
{
result.access_token = null;
result.refresh_token = null;
Log?.LogError("Could not finish interactive login: " + ex.Message);
AccessTokens.Clear();
LoginInProgress = false;
ShowLoginPanel(introUI);
}
};
try
{
OpenPCLoginPopup.Invoke(null, new object[] { confirmed });
}
catch
{
result.access_token = null;
result.refresh_token = null;
LoginInProgress = false;
throw;
}
}
private static IEnumerator RefreshSession(object introUI)
{
int generation = Volatile.Read(ref RecoveryGeneration);
RefreshCredential saved = null;
while (saved == null)
{
if (Volatile.Read(ref SessionRecoveryInProgress) != 0 && generation != Volatile.Read(ref RecoveryGeneration))
{
yield break;
}
InvalidDataException invalid = null;
Exception transient = null;
try
{
saved = PrepareRefreshAttempt();
}
catch (InvalidDataException ex)
{
invalid = ex;
}
catch (FileNotFoundException ex)
{
invalid = new InvalidDataException("saved automatic-login credential was not found", ex);
}
catch (Exception ex)
{
transient = ex;
}
if (invalid != null)
{
Log?.LogError("Saved automatic login is invalid: " + invalid.Message);
ClearSavedLogin();
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
FinishRecovery(false, "saved automatic-login credential is invalid", generation);
}
ShowLoginPanel(introUI);
yield break;
}
if (transient != null)
{
Log?.LogWarning("Secure automatic-login storage is temporarily unavailable: " + transient.Message);
if (Volatile.Read(ref SessionRecoveryInProgress) == 0)
{
LoginInProgress = false;
ShowLoginPanel(introUI);
yield break;
}
yield return new WaitForSecondsRealtime(2f);
}
}
string refreshToken = saved.pending_refresh_token;
string attemptID = saved.pending_attempt_id;
saved.refresh_token = null;
saved.pending_refresh_token = null;
saved.pending_attempt_id = null;
float retryDelay = 1f;
while (true)
{
byte[] body = BuildRefreshRequest(refreshToken, attemptID);
using (UnityWebRequest request = JsonPost(new Uri(ServerRoot, "auth/session/refresh").AbsoluteUri, body))
{
yield return request.SendWebRequest();
Array.Clear(body, 0, body.Length);
if (Volatile.Read(ref SessionRecoveryInProgress) != 0 && generation != Volatile.Read(ref RecoveryGeneration))
{
yield break;
}
bool credentialRejected = (request.responseCode == 401 || request.responseCode == 409) &&
string.Equals(request.GetResponseHeader("X-BD2-Refresh-Invalid"), "1", StringComparison.Ordinal);
if (credentialRejected)
{
refreshToken = null;
attemptID = null;
ClearSavedLogin();
if (Volatile.Read(ref SessionRecoveryInProgress) != 0)
{
FinishRecovery(false, "saved automatic-login credential was rejected", generation);
}
ShowLoginPanel(introUI);
yield break;
}
if (request.result != UnityWebRequest.Result.Success)
{
Log?.LogWarning("Automatic login temporarily unavailable; the same refresh attempt will be retried: " + request.error);
if (Volatile.Read(ref SessionRecoveryInProgress) == 0)
{
LoginInProgress = false;
ShowLoginPanel(introUI);
yield break;
}
}
else
{
TokenResult result = null;
try
{
result = JsonUtility.FromJson<TokenResult>(request.downloadHandler.text);
}
catch (Exception ex)
{
Log?.LogWarning("Automatic login returned an unreadable response; the same refresh attempt will be retried: " + ex.Message);
}
if (ValidRefreshResult(result) && ProviderEnabled(result.provider))
{
try
{
StoreRefresh(result);
if (result.access_expires_in <= 30)
{
result.access_token = null;
saved = PrepareRefreshAttempt();
refreshToken = saved.pending_refresh_token;
attemptID = saved.pending_attempt_id;
saved.refresh_token = null;
saved.pending_refresh_token = null;
saved.pending_attempt_id = null;
retryDelay = 1f;
continue;
}
AccessTokens.Set(result.access_token, NormalizedServerOrigin(), result.provider, result.access_expires_in);
result.access_token = null;
PlayerPrefs.DeleteKey("AccessToken");
PlayerPrefs.Save();
refreshToken = null;
attemptID = null;
}
catch (Exception ex)
{
result.access_token = null;
result.refresh_token = null;
Log?.LogWarning("Could not persist the rotated automatic-login credential; the committed attempt will be retrieved again: " + ex.Message);
if (Volatile.Read(ref SessionRecoveryInProgress) == 0)
{
LoginInProgress = false;
ShowLoginPanel(introUI);
yield break;
}
}
if (AccessTokens.IsUsable(NormalizedServerOrigin()))
{
ContinueWithMaintenance(introUI, true);
yield break;
}
}
Log?.LogWarning("Automatic login returned incomplete credentials; the same refresh attempt will be retried");
if (Volatile.Read(ref SessionRecoveryInProgress) == 0)
{
LoginInProgress = false;
ShowLoginPanel(introUI);
yield break;
}
}
}
yield return new WaitForSecondsRealtime(retryDelay);
retryDelay = Math.Min(retryDelay * 2f, 5f);
}
}
private static void ContinueWithMaintenance(object introUI, bool automatic)
{
try
{
ContinueMaintenance = true;
SendMaintenance.Invoke(introUI, new object[] { automatic });
}
finally
{
ContinueMaintenance = false;
LoginInProgress = false;
}
}
private static UnityWebRequest JsonPost(string url, byte[] body)
{
UnityWebRequest request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)
{
uploadHandler = new UploadHandlerRaw(body),
downloadHandler = new DownloadHandlerBuffer(),
timeout = 15
};
request.SetRequestHeader("Content-Type", "application/json");
return request;
}
private static void StartIntroCoroutine(object introUI, IEnumerator routine)
{
if (!(introUI is MonoBehaviour owner) || owner == null)
{
throw new InvalidOperationException("IntroUI coroutine owner is unavailable");
}
owner.StartCoroutine(routine ?? throw new ArgumentNullException(nameof(routine)));
}
private static bool CanAttemptAutomaticLogin()
{
if (!RefreshCredentials.IsSupported)
{
return false;
}
try
{
return RefreshCredentials.Contains(NormalizedServerOrigin());
}
catch (Exception ex)
{
Log?.LogWarning("Could not inspect the secure automatic-login credential: " + ex.Message);
return false;
}
}
private static void StoreRefresh(TokenResult result)
{
string origin = NormalizedServerOrigin();
RefreshCredential credential = new RefreshCredential
{
version = 2,
origin = origin,
provider = result.provider,
refresh_token = result.refresh_token,
expires_at = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + result.refresh_expires_in
};
RefreshCredentials.Save(origin, credential);
credential.refresh_token = null;
result.refresh_token = null;
}
private static RefreshCredential LoadRefresh()
{
string origin = NormalizedServerOrigin();
RefreshCredential credential = RefreshCredentials.Load(origin);
if (credential == null || credential.version < 1 || credential.version > 2 || credential.origin != origin ||
!ProviderEnabled(credential.provider) || string.IsNullOrEmpty(credential.refresh_token) ||
credential.expires_at <= DateTimeOffset.UtcNow.ToUnixTimeSeconds())
{
if (credential != null)
{
credential.refresh_token = null;
}
throw new InvalidDataException("saved automatic-login credential is invalid, expired, or belongs to another server");
}
return credential;
}
private static RefreshCredential PrepareRefreshAttempt()
{
string origin = NormalizedServerOrigin();
RefreshCredential credential = LoadRefresh();
bool missingAttempt = string.IsNullOrEmpty(credential.pending_attempt_id) ||
string.IsNullOrEmpty(credential.pending_refresh_token);
if (missingAttempt)
{
credential.version = 2;
credential.pending_attempt_id = System.Guid.NewGuid().ToString("N");
credential.pending_refresh_token = credential.refresh_token;
RefreshCredentials.Save(origin, credential);
}
return credential;
}
private static byte[] BuildRefreshRequest(string token, string attemptID)
{
if (string.IsNullOrEmpty(token) || string.IsNullOrEmpty(attemptID))
{
throw new InvalidDataException("refresh token or attempt ID is empty");
}
foreach (char item in token + attemptID)
{
bool safe = item >= 'a' && item <= 'z' || item >= 'A' && item <= 'Z' ||
item >= '0' && item <= '9' || item == '-' || item == '_';
if (!safe)
{
throw new InvalidDataException("refresh token contains an unexpected character");
}
}
return Encoding.UTF8.GetBytes("{\"refresh_token\":\"" + token + "\",\"attempt_id\":\"" + attemptID + "\"}");
}
private static void ClearSavedLogin()
{
AccessTokens.Clear();
PlayerPrefs.SetInt("IsAutoLogin", 0);
PlayerPrefs.SetInt("StandaloneAutoLogin", 0);
PlayerPrefs.DeleteKey("AccessToken");
DeleteCurrentRefresh();
PlayerPrefs.Save();
}
private static void DeleteCurrentRefresh()
{
if (ServerRoot == null || RefreshCredentials == null || !RefreshCredentials.IsSupported)
{
return;
}
try
{
RefreshCredentials.Delete(NormalizedServerOrigin());
}
catch (Exception ex)
{
Log?.LogWarning("Could not delete the secure automatic-login credential: " + ex.Message);
}
}
private static bool ValidTokenResult(TokenResult result)
{
return result != null && !string.IsNullOrEmpty(result.provider) &&
!string.IsNullOrEmpty(result.access_token) && result.access_expires_in > 0 &&
!string.IsNullOrEmpty(result.refresh_token) && result.refresh_expires_in > 0;
}
private static bool ValidRefreshResult(TokenResult result)
{
return result != null && !string.IsNullOrEmpty(result.provider) &&
!string.IsNullOrEmpty(result.access_token) && result.access_expires_in >= 0 &&
!string.IsNullOrEmpty(result.refresh_token) && result.refresh_expires_in > 0;
}
private static string NormalizedServerOrigin()
{
return NormalizeOrigin(ServerRoot);
}
private static bool SameOrigin(Uri left, Uri right)
{
return string.Equals(NormalizeOrigin(left), NormalizeOrigin(right), StringComparison.Ordinal);
}
private static string NormalizeOrigin(Uri uri)
{
if (uri == null || !uri.IsAbsoluteUri || string.IsNullOrEmpty(uri.Host))
{
throw new InvalidOperationException("authentication server origin is unavailable");
}
string host = uri.IdnHost.ToLowerInvariant();
int port = uri.IsDefaultPort ? -1 : uri.Port;
UriBuilder builder = new UriBuilder(uri.Scheme.ToLowerInvariant(), host, port);
return builder.Uri.GetLeftPart(UriPartial.Authority).TrimEnd('/');
}
private static void ValidateOAuthTransport(Uri uri)
{
if (uri == null || !uri.IsAbsoluteUri ||
(uri.Scheme != Uri.UriSchemeHttps && !(uri.Scheme == Uri.UriSchemeHttp && uri.IsLoopback)))
{
throw new InvalidOperationException("OAuth requires HTTPS except when connecting to a loopback server");
}
}
private static void ValidateBrowserURL(string raw)
{
if (!Uri.TryCreate(raw, UriKind.Absolute, out Uri uri) ||
(uri.Scheme != Uri.UriSchemeHttps && !(uri.Scheme == Uri.UriSchemeHttp && uri.IsLoopback)) ||
uri.UserInfo.Length != 0)
{
throw new InvalidDataException("server returned an unsafe browser login URL");
}
}
private static void ApplyDiscordBrand(Image box, Image logo, Image title)
{
box.color = DiscordBlurple;
logo.sprite = DiscordSymbol;
logo.color = Color.white;
logo.preserveAspect = true;
title.sprite = DiscordWordmark;
title.color = Color.white;
title.preserveAspect = true;
DisableSpriteLocalizer(logo.gameObject);
DisableSpriteLocalizer(title.gameObject);
}
private static void DisableSpriteLocalizer(GameObject target)
{
foreach (Behaviour behaviour in target.GetComponents<Behaviour>())
{
if (behaviour.GetType().Name == "SpriteLocalizer")
{
behaviour.enabled = false;
}
}
}
private static Sprite LoadSprite(string resourceName, string name)
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName);
if (stream == null)
{
throw new FileNotFoundException("Embedded login asset is missing", resourceName);
}
byte[] bytes = new byte[stream.Length];
int offset = 0;
while (offset < bytes.Length)
{
int read = stream.Read(bytes, offset, bytes.Length - offset);
if (read == 0)
{
throw new EndOfStreamException("Unexpected end of embedded login asset " + resourceName);
}
offset += read;
}
Texture2D texture = new Texture2D(2, 2, TextureFormat.RGBA32, false, false)
{
name = name,
filterMode = FilterMode.Bilinear,
wrapMode = TextureWrapMode.Clamp
};
if (!ImageConversion.LoadImage(texture, bytes, true))
{
UnityEngine.Object.Destroy(texture);
throw new InvalidDataException("Could not decode embedded login asset " + resourceName);
}
Sprite sprite = Sprite.Create(
texture,
new Rect(0f, 0f, texture.width, texture.height),
new Vector2(0.5f, 0.5f),
100f);
sprite.name = name;
return sprite;
}
private static Button FindButton(Transform root, string name)
{
Transform match = FindDescendant(root, name);
return match == null ? null : match.GetComponent<Button>();
}
private static Image FindImage(Transform root, string name)
{
Transform match = FindDescendant(root, name);
return match == null ? null : match.GetComponent<Image>();
}
private static void SetActive(Transform root, string name, bool active)
{
Transform match = FindDescendant(root, name);
if (match != null)
{
match.gameObject.SetActive(active);
}
}
private static Transform FindDescendant(Transform root, string name)
{
if (root == null)
{
return null;
}
if (root.name == name)
{
return root;
}
for (int i = 0; i < root.childCount; i++)
{
Transform match = FindDescendant(root.GetChild(i), name);
if (match != null)
{
return match;
}
}
return null;
}
private static Type FindType(string name)
{
Assembly assembly = Assembly.Load("Assembly-CSharp");
Type type = assembly?.GetType(name, false);
if (type != null)
{
return type;
}
foreach (Assembly loaded in AppDomain.CurrentDomain.GetAssemblies())
{
type = loaded.GetType(name, false);
if (type != null)
{
return type;
}
}
return null;
}
private static object FindUnitySingleton(string typeName)
{
Type type = FindType(typeName);
return type == null ? null : UnityEngine.Object.FindObjectOfType(type);
}
private static bool ProviderEnabled(string provider)
{
if (Authentication?.providers == null)
{
return false;
}
foreach (string enabled in Authentication.providers)
{
if (enabled == provider)
{
return true;
}
}
return false;
}
private static void ValidateAuthentication(ServerAuthentication policy)
{
if (policy == null || (policy.mode != "local" && policy.mode != "oauth") || policy.providers == null)
{
throw new InvalidDataException("missing or unknown authentication mode");
}
if (policy.mode == "local" && policy.providers.Length != 0)
{
throw new InvalidDataException("local mode enabled providers");
}
if (policy.mode == "oauth" && policy.providers.Length == 0)
{
throw new InvalidDataException("oauth mode omitted providers");
}
for (int i = 0; i < policy.providers.Length; i++)
{
string provider = policy.providers[i];
if (provider != "discord" && provider != "google")
{
throw new InvalidDataException("unsupported provider " + provider);
}
for (int j = 0; j < i; j++)
{
if (policy.providers[j] == provider)
{
throw new InvalidDataException("duplicate provider " + provider);
}
}
}
}
private static Uri CurrentMaintenanceUri()
{
Type serverURLInfo = FindType("ὫὡὩὤὣὨὯὭὥὠὩ") ?? FindType("ServerURLInfo");
FieldInfo maintenanceUri = serverURLInfo?.GetField(
"ὫὯὯὦὢὤὫὫὧὢὨ",
BindingFlags.Static | BindingFlags.Public) ?? serverURLInfo?.GetField(
"MaintenanceUri",
BindingFlags.Static | BindingFlags.Public);
Uri result = maintenanceUri?.GetValue(null) as Uri;
if (result == null || (result.Scheme != Uri.UriSchemeHttp && result.Scheme != Uri.UriSchemeHttps))
{
throw new InvalidOperationException("current server maintenance URL is unavailable");
}
return result;
}
private static MethodInfo FindSetIntroState(Type introUI)
{
foreach (MethodInfo method in introUI.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic))
{
ParameterInfo[] parameters = method.GetParameters();
if (method.ReturnType == typeof(void) && parameters.Length == 1 && parameters[0].ParameterType.IsEnum &&
parameters[0].ParameterType.DeclaringType == introUI && Enum.GetValues(parameters[0].ParameterType).Length == 10)
{
return method;
}
}
return null;
}
private static MethodInfo FindOpenPCLoginPopup()
{
Type uiManager = FindType("ὩὭὨὪὨὨὮὣὪὣὥ") ?? FindType("UIManager");
if (uiManager == null)
{
return null;
}
MethodInfo method = uiManager.GetMethod(
"ὤὤὫὮὯὪὡὭὩὮὠ",
BindingFlags.Static | BindingFlags.Public,
null,
new[] { typeof(Action) },
null) ?? uiManager.GetMethod(
"OpenPCLoginPopupUI",
BindingFlags.Static | BindingFlags.Public,
null,
new[] { typeof(Action) },
null);
return method != null && method.ReturnType == typeof(void) ? method : null;
}
private static MethodInfo FindAccessTokenGetter()
{
Type commonPacket = FindType("ὣὡὧὡὦὣὣὬὨὪὫ") ??
FindType("CommonPacket") ??
FindType("BDNetwork.CommonPacket");
PropertyInfo property = commonPacket?.GetProperty(
"ὣὢὣὣὠὥὤὠὧὬὦ",
BindingFlags.Static | BindingFlags.Public) ?? commonPacket?.GetProperty(
"AccessToken",
BindingFlags.Static | BindingFlags.Public);
MethodInfo getter = property?.GetGetMethod();
return getter != null && getter.IsStatic && getter.ReturnType == typeof(string) &&
getter.GetParameters().Length == 0 ? getter : null;
}
private static MethodInfo FindClearPCLocalData()
{
Type platformManager = FindType("gamfs.Platform.PlatformManager");
MethodInfo method = platformManager?.GetMethod(
"ClearPCLocalData",
BindingFlags.Instance | BindingFlags.Public,
null,
Type.EmptyTypes,
null);
return method != null && method.ReturnType == typeof(void) ? method : null;
}
[Serializable]
private sealed class DeviceRequest
{
public string provider;
}
[Serializable]
private sealed class DeviceStart
{
public string transaction_id = null;
public string device_secret = null;
public string start_url = null;
public int expires_in = 0;
public int poll_interval = 0;
}
[Serializable]
private sealed class TokenResult
{
public string provider = null;
public string access_token = null;
public long access_expires_in = 0;
public string refresh_token = null;
public long refresh_expires_in = 0;
}
[Serializable]
private sealed class ServerAuthentication
{
public string mode = null;
public string[] providers = null;
}
[Serializable]
private sealed class RuntimeStatus
{
public string status = null;
public string instance_id = null;
public int retry_after_ms = 0;
}
}