Files
bd2/go/internal/server/gameconfig/purchases_test.go
T
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00

40 lines
1.7 KiB
Go

package gameconfig
import (
"os"
"path/filepath"
"testing"
)
func TestDiamondRechargeConfiguration(t *testing.T) {
for _, tc := range []struct {
text, currency string
invalid bool
}{
{`{"schema_version":1}`, "free", false},
{`{"schema_version":1,"purchases":{}}`, "free", false},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":""}}}`, "", false},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"ban"}}}`, "ban", false},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"gold","gold_per_paid_diamond":10}}}`, "gold", false},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"diamonds","diamonds_per_paid_diamond":2}}}`, "diamonds", false},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"paid_diamonds"}}}`, "", true},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":null}}}`, "", true},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"gold_per_paid_diamond":0}}}`, "", true},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"gold_per_paid_diamond":1000000001}}}`, "", true},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"diamonds_per_paid_diamond":1.1}}}`, "", true},
{`{"schema_version":1,"purchases":{"diamond_recharge":{"typo":1}}}`, "", true},
} {
path := filepath.Join(t.TempDir(), FileName)
if err := os.WriteFile(path, []byte(tc.text), 0600); err != nil {
t.Fatal(err)
}
cfg, err := Load(path)
if (err != nil) != tc.invalid {
t.Fatalf("%s: error=%v", tc.text, err)
}
if err == nil && cfg.Purchases.DiamondRecharge.Currency != tc.currency {
t.Fatalf("%s: %+v", tc.text, cfg.Purchases)
}
}
}