Files
bd2/go/internal/server/monsterhunt/transaction_test.go
T
Flechazo d04791dd31 feat(server): add colored logs, level rewards, hunting dispatch and fiend hunt
Persist claims, AP, teams and presets with session receipts and atomic request rollback. Read rewards and growth from GameData; replace fixed Fiend Hunt user state and preserve the account initialization contract.
2026-10-04 21:27:19 +08:00

62 lines
1.5 KiB
Go

package monsterhunt
import (
"path/filepath"
"testing"
"bd2server/internal/server/accountstate"
"bd2server/internal/server/player"
"bd2server/internal/server/wire"
)
func TestPresetPurchaseRollsBackCurrencyAndSlotTogether(t *testing.T) {
s, _ := installed(t)
path := filepath.Join(t.TempDir(), "state.db")
repo, err := accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
defer repo.Close()
wallet, err := player.OpenWallet(repo, player.Currency{Gold: 100000})
if err != nil {
t.Fatal(err)
}
if err = wallet.EnsurePersisted(); err != nil {
t.Fatal(err)
}
s.storage = repo
s.wallet = wallet
before := s.state.Slots
op, err := repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
req := wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, 1)
if _, _, _, err = s.HandleSession("/MonsterHuntPresetSlotAdd", req, "session-A"); err != nil {
_ = op.Rollback()
t.Fatal(err)
}
_ = op.Rollback()
if err = repo.Close(); err != nil {
t.Fatal(err)
}
reopened, err := accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
defer reopened.Close()
if raw, err := reopened.Load("monsterhunt"); err != nil || raw != nil {
t.Fatalf("slot survived rollback: %s %v", raw, err)
}
wallet, err = player.OpenWallet(reopened, player.Currency{})
if err != nil {
t.Fatal(err)
}
if wallet.Snapshot().Gold != 100000 {
t.Fatalf("gold survived rollback: %+v", wallet.Snapshot())
}
if s.state.Slots != before+1 || repo.Check() == nil {
t.Fatal("dirty domain memory was not fenced")
}
}