Files
bd2/go/internal/server/gamedata/event_ap.go
T
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00

27 lines
629 B
Go

package gamedata
func LoadEventAPDesign(root, version string) (map[uint64]uint64, HuntingAPDesign, error) {
d, e := LoadHuntingAPDesign(root, version)
if e != nil {
return nil, d, e
}
db, done, e := openStatDatabase(root, version)
if e != nil {
return nil, d, e
}
defer done()
var raw []byte
if e = db.QueryRow("SELECT ProtoBuf FROM GameDefaultTable WHERE id=0").Scan(&raw); e != nil {
return nil, d, e
}
caps := map[uint64]uint64{}
for typ, field := range map[uint64]int{30: 43, 32: 113} {
n, e := optionalScalar(raw, field)
if e != nil {
return nil, d, e
}
caps[typ] = n
}
return caps, d, nil
}