Generate equipment loot atomically, grant random boxes and prevent repeat claims. Read gacha pools, pity, products, tickets, missions, presets, chapter rewards and inventory costs from GameData; extend both collaboration UR ticket pools. Sync owned recipes, configure startup state and calendars in versioned seeds, and validate unlock tickets and revival talents.
47 lines
2.4 KiB
Go
47 lines
2.4 KiB
Go
package gamedata
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import "testing"
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func TestNonResettingFixedGuaranteeKeepsNaturalFiveStarProgress(t *testing.T) {
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g := RegularGacha{Count: 10, Grades: map[uint64]uint64{55: 5}, Pool: []WeightedCostume{{ID: 55, Weight: 1}}}
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_, state, err := g.rollWithCostumeFixed(0, 0, GachaFixedDesign{ID: 3, CostumeGrade5Count: 10}, nil, []uint64{55}, func(uint64) (uint64, error) { return 0, nil })
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if err != nil || state.CostumeGrade5Sort != 9 || state.CostumeGrade5Count != 0 || len(state.SelectionSorts) != 1 || state.SelectionSorts[0] != 9 {
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t.Fatalf("state=%+v err=%v", state, err)
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}
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}
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func TestCostumeFixedUsesActualGradesAcrossMixedAndReorderedBranches(t *testing.T) {
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g := RegularGacha{Count: 1, Grades: map[uint64]uint64{99: 3, 77: 5, 66: 4, 55: 5}, Pool: []WeightedCostume{
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{Weight: 10, Children: []WeightedCostume{{ID: 99, Weight: 3}, {ID: 77, Weight: 1}}},
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{ID: 66, Weight: 7}, {ID: 55, Weight: 5},
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}}
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fixed := GachaFixedDesign{ResetOnMatchingGrade: true, ID: 1, CostumeGrade4Count: 10, CostumeGrade5Count: 100}
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first := func(uint64) (uint64, error) { return 0, nil }
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roll, state, err := g.rollWithCostumeFixed(9, 99, fixed, nil, nil, first)
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if err != nil || roll[0] != 55 || state.CostumeGrade5Count != 0 {
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t.Fatalf("five=%v state=%+v err=%v", roll, state, err)
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}
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roll, state, err = g.rollWithCostumeFixed(9, 0, fixed, nil, nil, first)
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if err != nil || roll[0] != 66 || state.CostumeGrade5Count != 1 {
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t.Fatalf("four=%v state=%+v err=%v", roll, state, err)
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}
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// Last branch is five-star despite the historical assumption of grade three.
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last := func(limit uint64) (uint64, error) { return limit - 1, nil }
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roll, state, err = g.rollWithCostumeFixed(2, 3, fixed, nil, nil, last)
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if err != nil || roll[0] != 55 || state.CostumeGrade4Count != 0 || state.CostumeGrade5Count != 0 {
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t.Fatalf("natural=%v state=%+v err=%v", roll, state, err)
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}
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pool, err := g.gradePool(5)
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if err != nil || len(pool) != 2 || pool[0].ID != 55 || pool[0].Weight != 10 || pool[1].ID != 77 || pool[1].Weight != 5 {
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t.Fatalf("conditioned=%+v err=%v", pool, err)
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}
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}
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func TestTenDrawGradeFourGuaranteeWorksWithTwoReorderedBranches(t *testing.T) {
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g := RegularGacha{Count: 10, Grades: map[uint64]uint64{99: 3, 66: 4}, Pool: []WeightedCostume{{ID: 99, Weight: 9}, {ID: 66, Weight: 1}}}
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roll, err := g.rollWith(func(uint64) (uint64, error) { return 0, nil })
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if err != nil || roll[9] != 66 {
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t.Fatalf("roll=%v err=%v", roll, err)
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}
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}
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