Files
bd2/go/internal/server/gamedata/preset_test.go
T
Flechazo 5b5a219dc2 feat(server): add special loot and data-driven gameplay rules
Generate equipment loot atomically, grant random boxes and prevent repeat claims.
Read gacha pools, pity, products, tickets, missions, presets, chapter rewards
and inventory costs from GameData; extend both collaboration UR ticket pools.
Sync owned recipes, configure startup state and calendars in versioned seeds,
and validate unlock tickets and revival talents.
2026-10-04 19:15:59 +08:00

36 lines
985 B
Go

package gamedata
import (
"bd2server/internal/server/wire"
"database/sql"
"testing"
)
func TestPresetDesignReadsChangedLimitsAndPrice(t *testing.T) {
db, err := sql.Open("sqlite", ":memory:")
if err != nil {
t.Fatal(err)
}
defer db.Close()
if _, err = db.Exec("CREATE TABLE GameDefaultTable(id INTEGER,ProtoBuf BLOB)"); err != nil {
t.Fatal(err)
}
if _, err = db.Exec("CREATE TABLE PresetTable(id INTEGER)"); err != nil {
t.Fatal(err)
}
if _, err = db.Exec("INSERT INTO PresetTable VALUES(79)"); err != nil {
t.Fatal(err)
}
var raw []byte
for field, value := range map[int]uint64{91: 3, 92: 73, 94: 3, 95: 9} {
raw = wire.AppendVarint(raw, field, value)
}
if _, err = db.Exec("INSERT INTO GameDefaultTable VALUES(0,?)", raw); err != nil {
t.Fatal(err)
}
got, err := loadPresetDesign(db)
if err != nil || got.BaseCount != 3 || got.Maximum != 9 || got.Price != 73 || got.PriceType != 3 || !got.Icons[79] {
t.Fatalf("design=%+v err=%v", got, err)
}
}