Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling. Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata. Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks. Improve automatic login and recovery diagnostics; document configuration and release flows.
74 lines
1.7 KiB
Go
74 lines
1.7 KiB
Go
package gamedata
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// LoadRewardCostumeCatalog covers every installed costume, including event-only
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// rewards that never occur in a regular gacha pool.
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func LoadRewardCostumeCatalog(root, version string) (*RegularGachaCatalog, error) {
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db, done, err := openStatDatabase(root, version)
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if err != nil {
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return nil, err
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}
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defer done()
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chars, e := db.Query("SELECT uniqueCharId,ProtoBuf FROM CharTable")
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if e != nil {
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return nil, e
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}
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eligible := map[uint64]uint64{}
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for chars.Next() {
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var unique uint64
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var raw []byte
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if e = chars.Scan(&unique, &raw); e != nil {
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chars.Close()
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return nil, e
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}
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growth, e := optionalScalar(raw, 10)
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if e != nil {
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chars.Close()
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return nil, e
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}
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temporary, e := optionalScalar(raw, 21)
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if e != nil {
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chars.Close()
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return nil, e
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}
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if growth == 1 && temporary == 0 {
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eligible[unique]++
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}
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}
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if e = chars.Err(); e != nil {
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chars.Close()
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return nil, e
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}
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chars.Close()
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rows, err := db.Query("SELECT id,useUniqueCharId FROM CostumeTable ORDER BY id")
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if err != nil {
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return nil, err
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}
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var ids []uint64
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for rows.Next() {
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var id, unique uint64
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if err = rows.Scan(&id, &unique); err != nil {
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rows.Close()
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return nil, err
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}
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if eligible[unique] == 1 {
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ids = append(ids, id)
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}
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}
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if err = rows.Err(); err != nil {
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rows.Close()
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return nil, err
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}
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rows.Close()
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out := &RegularGachaCatalog{characters: map[uint64]CharacterDesign{}}
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for _, id := range ids {
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design, e := loadGachaCharacterDesign(db, id)
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if e != nil {
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// Non-player prototype costumes lack a grantable growth boundary.
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// They remain unavailable to Economy rather than inventing metadata.
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continue
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}
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out.characters[id] = design
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}
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return out, nil
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}
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