Files
bd2/go/internal/server/gamedata/reward_equipment.go
T
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00

39 lines
956 B
Go

package gamedata
// LoadRewardEquipmentCatalog reads every equipment definition for rewards,
// independently of which gacha banners the server has opened.
func LoadRewardEquipmentCatalog(root, version string) (*EquipmentGachaCatalog, error) {
db, done, err := openStatDatabase(root, version)
if err != nil {
return nil, err
}
defer done()
rows, err := db.Query("SELECT id FROM EquipmentTable ORDER BY id")
if err != nil {
return nil, err
}
var ids []uint64
for rows.Next() {
var id uint64
if err = rows.Scan(&id); err != nil {
rows.Close()
return nil, err
}
ids = append(ids, id)
}
if err = rows.Err(); err != nil {
rows.Close()
return nil, err
}
if err = rows.Close(); err != nil {
return nil, err
}
c := &EquipmentGachaCatalog{equipment: map[uint64]EquipmentDesign{}}
for _, id := range ids {
if err = c.loadEquipmentTree(db, WeightedEquipment{ID: id}); err != nil {
return nil, err
}
}
return c, nil
}