Load ordinary achievements and send transactional gameplay progress notifications. Restore main-story clears and recorded gacha history without duplicate credit. Validate claim thresholds and prior tiers, credit wallet rewards and persist achievement experience in login responses.
49 lines
1.5 KiB
Go
49 lines
1.5 KiB
Go
package world
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import (
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/wire"
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"testing"
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)
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func TestAchievementEventsMatchDesignAndReplayAcrossReopen(t *testing.T) {
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store := stateio.NewMemory()
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design := &gamedata.AchievementCounterDesign{Groups: map[int][]int{987: {0, 1}, 654: {0}}, Conditions: map[int]gamedata.AchievementCondition{987: {Type: 54}, 654: {Type: 54, SubType: 2}}}
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s, err := NewAchievementService(design, store)
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if err != nil {
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t.Fatal(err)
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}
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updates, err := s.RecordEvent("draw:1", 54, 0, 10)
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if err != nil || len(updates) != 1 {
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t.Fatalf("updates=%d err=%v", len(updates), err)
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}
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value, _, _ := wire.Varint(updates[0], 2)
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isSet, _, _ := wire.Varint(updates[0], 3)
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if value != 10 || isSet != 1 {
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t.Fatal("notify not absolute")
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}
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s, err = NewAchievementService(design, store)
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if err != nil {
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t.Fatal(err)
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}
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if updates, err := s.RecordEvent("draw:1", 54, 0, 10); err != nil || len(updates) != 0 {
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t.Fatalf("replay=%v err=%v", updates, err)
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}
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if _, err := s.RecordEvent("draw:1", 54, 0, 9); err == nil {
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t.Fatal("replay mismatch accepted")
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}
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if v, err := s.AchievementValue(987); err != nil || v != 10 {
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t.Fatalf("value=%d err=%v", v, err)
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}
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if v, _ := s.AchievementValue(654); v != 0 {
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t.Fatal("wrong subtype incremented")
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}
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if updates, err := s.SetCondition(54, 2, 7); err != nil || len(updates) != 1 {
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t.Fatal(err)
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}
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if updates, err := s.SetCondition(54, 2, 7); err != nil || len(updates) != 0 {
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t.Fatal("absolute unchanged notified")
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}
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}
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