Files
bd2/go/internal/server/world/pack_purchase.go
T
Flechazo 3b08040a0e fix(server): support dynamic hidden event pack purchase and entry
why the f^^kkkkkk does sh^t AI love writing useless tests so much just to clutter up my repo, looks like I’ll have to find some time to clean this s^^t up later.
2026-10-05 20:37:38 +08:00

187 lines
5.9 KiB
Go

package world
import (
"bd2server/internal/server/gamedata"
"bd2server/internal/server/player"
"bd2server/internal/server/wire"
"fmt"
)
func packPurchaseIdentity(id int) string { return fmt.Sprintf("pack-purchase:%d", id) }
// EnsureInitialPackPurchase is called only by new-account initialization. It
// awards the bootstrap pack's real purchase rewards, not a recovery inference
// from a saved position or from the former seed-only unlock chain.
func (s *Service) EnsureInitialPackPurchase() error {
_, err := s.purchaseStoryPack(s.startingPack(), true)
return err
}
func (s *Service) handlePackBuy(request []byte) (int, []byte, bool, error) {
id, err := requestPack(request)
if err != nil {
return 0, nil, true, err
}
if pack, found, err := s.resolveEventFieldPack(id); err != nil {
return 0, nil, true, err
} else if found {
bundle, err := s.purchasePack(id, pack.BuyType, pack.BuyPrice, pack.BuyRewards, false)
if err != nil {
return 0, nil, true, err
}
response := wire.AppendBytes(nil, 1, s.eventPackDBInfo(pack))
return 6, wire.AppendBytes(response, 2, bundle), true, nil
}
if !s.packUnlocked(id) {
return 0, nil, true, fmt.Errorf("%w: unavailable purchase pack %d", ErrInvalidRequest, id)
}
bundle, err := s.purchaseStoryPack(id, false)
if err != nil {
return 0, nil, true, err
}
var info []byte
for _, row := range s.packDBInfoRows() {
value, _, _ := wire.Varint(row, 1)
if value == uint64(id) {
info = row
break
}
}
if info == nil {
return 0, nil, true, fmt.Errorf("world: purchased pack absent from account")
}
response := wire.AppendBytes(nil, 1, info)
return 6, wire.AppendBytes(response, 2, bundle), true, nil
}
func (s *Service) grantPurchaseRewards(identity string, rewards []gamedata.Reward) ([]player.Item, error) {
var itemRewards []gamedata.BattleReward
for _, reward := range rewards {
if reward.Count == 0 && reward.Type != 11 {
return nil, fmt.Errorf("world: empty pack purchase reward")
}
if reward.Type == 19 {
if reward.ID == 0 {
return nil, fmt.Errorf("world: invalid pack ticket")
}
itemRewards = append(itemRewards, gamedata.BattleReward{Type: reward.Type, ID: reward.ID, Count: reward.Count})
}
}
var costumeIDs []uint64
for _, reward := range rewards {
if reward.Type == 11 {
if s.questCostumes == nil {
return nil, fmt.Errorf("world: missing purchase costume design")
}
if _, found := s.questCostumes.Character(reward.ID); !found {
return nil, fmt.Errorf("world: missing purchase costume %d", reward.ID)
}
costumeIDs = append(costumeIDs, reward.ID)
}
}
if len(costumeIDs) > 0 {
grant, err := s.collection.GrantCostumes(identity+":costumes", costumeIDs, s.questCostumes)
if err != nil {
return nil, err
}
var exchanges []gamedata.Reward
for _, x := range grant.Exchanges {
if !purchaseCurrency(x.ExchangeItemType) || x.ExchangeItemID != 0 {
return nil, fmt.Errorf("world: unsupported purchase costume exchange")
}
exchanges = append(exchanges, gamedata.Reward{Type: x.ExchangeItemType, ID: x.ExchangeItemID, Count: x.ExchangeCount})
}
if len(exchanges) > 0 {
if _, err := s.wallet.GrantQuestOnce(identity+":costumes:exchange", exchanges); err != nil {
return nil, err
}
}
}
if _, err := s.wallet.GrantQuestOnce(identity+":currency", rewards); err != nil {
return nil, err
}
if len(itemRewards) == 0 {
return nil, nil
}
items, err := s.inventory.GrantOnce(identity+":items", itemRewards)
if err == nil && len(items) == 0 {
items = s.inventory.GrantedItems(identity + ":items")
}
return items, err
}
func (s *Service) purchaseStoryPack(id int, initial bool) ([]byte, error) {
if s.storyCatalog == nil {
return nil, fmt.Errorf("world: purchase services unavailable")
}
pack, exists := s.storyCatalog.Packs[id]
if !exists {
return nil, fmt.Errorf("%w: unknown purchase pack %d", ErrInvalidRequest, id)
}
return s.purchasePack(id, pack.BuyType, pack.BuyPrice, pack.BuyRewards, initial)
}
// purchasePack shares the same durable receipt and enclosing account transaction
// across story and calendar-authorized hidden event packs.
func (s *Service) purchasePack(id int, buyType, buyPrice uint64, buyRewards []gamedata.Reward, initial bool) ([]byte, error) {
if s.collection == nil || s.wallet == nil || s.inventory == nil {
return nil, fmt.Errorf("world: purchase services unavailable")
}
identity := packPurchaseIdentity(id)
if _, owned := s.collection.Grant(identity); owned {
return []byte{}, nil
}
for _, reward := range buyRewards {
if !purchaseCurrency(reward.Type) && reward.Type != 19 && reward.Type != 11 {
return nil, fmt.Errorf("world: unsupported pack purchase reward type %d", reward.Type)
}
}
if !initial && buyPrice != 0 {
var err error
switch buyType {
case 2:
_, err = s.wallet.SpendJewelryOnce(identity+":price", buyPrice)
case 3:
_, err = s.wallet.SpendFreeJewelryOnce(identity+":price", buyPrice)
case 4:
_, err = s.wallet.SpendGoldOnce(identity+":price", buyPrice)
case 12:
_, err = s.wallet.SpendCatalystOnce(identity+":price", buyPrice)
default:
return nil, fmt.Errorf("%w: unsupported pack purchase currency%d", ErrInvalidRequest, buyType)
}
if err != nil {
return nil, err
}
}
items, err := s.grantPurchaseRewards(identity, buyRewards)
if err != nil {
return nil, err
}
if err := s.collection.RecordGrantMarker(identity); err != nil {
return nil, err
}
var bundle []byte
if grant, found := s.collection.Grant(identity + ":costumes"); found {
bundle = append(bundle, player.CollectionRewardBundle(s.collection, grant)...)
}
for _, reward := range buyRewards {
if purchaseCurrency(reward.Type) {
currency := wire.AppendVarint(wire.AppendVarint(nil, 3, reward.Type), 4, reward.Count)
bundle = wire.AppendBytes(bundle, 1, currency)
}
}
for _, item := range items {
bundle = wire.AppendBytes(bundle, 1, player.ItemWire(item))
}
return bundle, nil
}
func purchaseCurrency(typ uint64) bool {
switch typ {
case 2, 3, 4, 12, 20:
return true
}
return false
}