Persist claims, AP, teams and presets with session receipts and atomic request rollback. Read rewards and growth from GameData; replace fixed Fiend Hunt user state and preserve the account initialization contract.
123 lines
4.4 KiB
Go
123 lines
4.4 KiB
Go
package hunting
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import (
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/player"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/wire"
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"bytes"
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"testing"
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)
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func TestDispatchSweepReplayAndValidation(t *testing.T) {
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store := stateio.NewMemory()
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inv, err := player.OpenInventory(store, &player.Starter{Version: "2.35.10"})
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if err != nil {
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t.Fatal(err)
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}
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wallet, err := player.OpenWallet(store, player.Currency{})
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if err != nil {
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t.Fatal(err)
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}
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s, err := Open(store, "", "", inv, wallet, func() (int, error) { return 1, nil }, 100, 10)
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if err != nil {
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t.Fatal(err)
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}
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s.dispatchLoad = func(g, id uint64) (*gamedata.DispatchDesign, error) {
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return &gamedata.DispatchDesign{Group: g, ID: id, Pack: 1, GroundID: 1, AP: 6, ClearTime: 1200, Rewards: []gamedata.BattleReward{{Type: 4, Count: 10}, {Type: 8, ID: 1000, Count: 1}}}, nil
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}
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s.state.Packs["1"] = packState{Highest: 1}
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req := wire.AppendVarint(nil, 1, 1)
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req = wire.AppendVarint(req, 2, 1)
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req = wire.AppendVarint(req, 3, 1)
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req = wire.AppendVarint(req, 4, 2)
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_, a, _, err := s.HandleSession("/HuntDispatch", req, "s1")
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if err != nil {
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t.Fatal(err)
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}
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_, b, _, err := s.HandleSession("/HuntDispatch", req, "s1")
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if err != nil || !bytes.Equal(a, b) {
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t.Fatalf("replay %v", err)
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}
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free, bonus, _ := s.HuntingAP()
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if free != 88 || bonus != 10 || wallet.Snapshot().Gold != 20 {
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t.Fatalf("AP/currency %d/%d %+v", free, bonus, wallet.Snapshot())
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}
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req = wire.AppendVarint(req, 4, 3)
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if _, _, _, err = s.HandleSession("/HuntDispatch", req, "s1"); err == nil {
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t.Fatal("sequence conflict accepted")
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}
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s.state.Packs["1"] = packState{}
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if _, _, _, err = s.HandleSession("/HuntDispatch", req, "s2"); err == nil {
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t.Fatal("uncleared ground accepted")
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}
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}
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func TestDispatchCancelRefundsUnplayedAP(t *testing.T) {
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store := stateio.NewMemory()
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inv, _ := player.OpenInventory(store, &player.Starter{Version: "2.35.10"})
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wallet, _ := player.OpenWallet(store, player.Currency{})
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s, _ := Open(store, "", "", inv, wallet, func() (int, error) { return 1, nil }, 10, 10)
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s.dispatchLoad = func(g, id uint64) (*gamedata.DispatchDesign, error) {
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return &gamedata.DispatchDesign{Group: g, ID: id, Pack: 1, GroundID: 1, AP: 6, ClearTime: 1200, Rewards: []gamedata.BattleReward{{Type: 4, Count: 10}}}, nil
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}
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s.state.Packs["1"] = packState{Highest: 1}
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req := wire.AppendVarint(nil, 1, 1)
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req = wire.AppendVarint(req, 2, 1)
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req = wire.AppendVarint(req, 3, 1)
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req = wire.AppendVarint(req, 4, 2)
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if _, _, _, e := s.HandleSession("/HuntDispatchStart", req, "session"); e != nil {
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t.Fatal(e)
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}
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end := wire.AppendVarint(nil, 1, 2)
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end = wire.AppendVarint(end, 2, 1)
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end = wire.AppendVarint(end, 3, 1)
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if _, _, _, e := s.HandleSession("/HuntDispatchEnd", end, "session"); e != nil {
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t.Fatal(e)
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}
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free, bonus, _ := s.HuntingAP()
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if free != 10 || bonus != 10 || wallet.Snapshot().Gold != 0 {
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t.Fatalf("cancel %d %d %+v", free, bonus, wallet.Snapshot())
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}
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}
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func TestDispatchPreviewHasAPItemInfo(t *testing.T) {
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store := stateio.NewMemory()
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inv, _ := player.OpenInventory(store, &player.Starter{Version: "2.35.10"})
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wallet, _ := player.OpenWallet(store, player.Currency{})
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s, _ := Open(store, "", "", inv, wallet, func() (int, error) { return 1, nil }, 10, 10)
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s.dispatchLoad = func(g, id uint64) (*gamedata.DispatchDesign, error) {
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return &gamedata.DispatchDesign{Group: g, ID: id, Pack: 1, GroundID: 1, AP: 6, ClearTime: 1200, Rewards: []gamedata.BattleReward{{Type: 4, Count: 10}}}, nil
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}
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s.state.Packs["1"] = packState{Highest: 1}
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req := wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, 1), 3, 1), 4, 2)
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if _, _, _, e := s.HandleSession("/HuntDispatchStart", req, "session"); e != nil {
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t.Fatal(e)
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}
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preview := wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 1, 2), 2, 1), 3, 1)
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_, out, _, e := s.HandleSession("/HuntDispatchRewardPreview", preview, "session")
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if e != nil {
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t.Fatal(e)
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}
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totals := map[uint64]uint64{}
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wire.Walk(out, func(f wire.Field) error {
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if f.Number == 2 {
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wire.Walk(f.Value, func(item wire.Field) error {
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if item.Number == 1 {
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typ, _, _ := wire.Varint(item.Value, 3)
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n, _, _ := wire.Varint(item.Value, 4)
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totals[typ] += n
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}
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return nil
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})
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}
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return nil
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})
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if totals[21] != 10 || totals[23] != 2 || totals[4] != 0 {
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t.Fatalf("preview refund ItemInfo %+v", totals)
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}
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free, bonus, _ := s.HuntingAP()
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if free != 0 || bonus != 8 {
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t.Fatal("preview changed AP")
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}
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}
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