401 lines
12 KiB
Go
401 lines
12 KiB
Go
package eventexchange
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import (
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"bd2server/internal/server/events"
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/player"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/versionconfig"
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"bd2server/internal/server/wire"
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"bytes"
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"crypto/rand"
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"encoding/json"
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"fmt"
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"math"
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"math/big"
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"sort"
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"strconv"
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"sync"
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"time"
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)
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type Runtime interface {
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Apply(string, []gamedata.Reward, []gamedata.Reward) ([]byte, error)
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ConsumeAndGrant(string, []player.Item, []gamedata.BattleReward) ([]byte, error)
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}
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type progress struct {
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Group, Page, Key, Free uint64
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Reset int64
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Counts map[string]uint64
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}
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type receipt struct {
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Fingerprint, Response []byte
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Code int
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}
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type snapshot struct {
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Version string `json:"version"`
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Progress map[string]progress `json:"progress"`
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Receipts map[string]receipt `json:"receipts"`
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}
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type Service struct {
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mu sync.Mutex
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store stateio.Store
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design *gamedata.EventExchangeCatalog
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registry events.Resolver
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runtime Runtime
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now func() time.Time
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draw func(uint64) (uint64, error)
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}
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func Open(store stateio.Store, design *gamedata.EventExchangeCatalog, registry events.Resolver, runtime Runtime) (*Service, error) {
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if store == nil || design == nil || registry == nil || runtime == nil {
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return nil, fmt.Errorf("eventexchange: invalid configuration")
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}
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s := &Service{store: store, design: design, registry: registry, runtime: runtime, now: time.Now}
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s.draw = func(n uint64) (uint64, error) {
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if n == 0 {
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return 0, fmt.Errorf("eventexchange: empty reward pool")
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}
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v, e := rand.Int(rand.Reader, new(big.Int).SetUint64(n))
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if e != nil {
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return 0, e
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}
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return v.Uint64(), nil
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}
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_, err := s.load()
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return s, err
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}
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func (s *Service) load() (snapshot, error) {
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st := snapshot{versionconfig.State(), map[string]progress{}, map[string]receipt{}}
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b, err := s.store.Load("eventexchange")
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if err != nil {
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return st, err
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}
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if b == nil {
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return st, nil
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}
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if err = stateio.RequireExactJSONObject(b, "version", "progress", "receipts"); err != nil {
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return st, err
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}
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dec := json.NewDecoder(bytes.NewReader(b))
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dec.DisallowUnknownFields()
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if err = dec.Decode(&st); err != nil {
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return st, err
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}
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if st.Version != versionconfig.State() || st.Progress == nil || st.Receipts == nil {
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return st, fmt.Errorf("eventexchange: incompatible state")
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}
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for uid, p := range st.Progress {
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n, e := strconv.ParseUint(uid, 10, 64)
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g, ok := s.design.Groups[p.Group]
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if e != nil || n == 0 || !ok || p.Page < g.StartPage || (!g.Repeat && p.Page > g.EndPage) || p.Counts == nil || p.Free > g.FreeCount {
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return st, fmt.Errorf("eventexchange: invalid saved progress")
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}
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known := map[string]uint64{}
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for _, entry := range g.Page(p.Page) {
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known[strconv.FormatUint(entry.ID, 10)] = entry.SetCount
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}
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for id, count := range p.Counts {
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limit, ok := known[id]
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if !ok || count > limit {
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return st, fmt.Errorf("eventexchange: invalid reward count")
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}
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}
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}
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return st, nil
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}
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func (s *Service) save(st snapshot) error {
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b, err := json.Marshal(st)
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if err != nil {
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return err
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}
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return s.store.Save("eventexchange", b)
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}
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func (s *Service) active(uid uint64) (events.Schedule, gamedata.EventExchangeGroup, error) {
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a, e := s.registry.Resolve(uid)
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if e != nil {
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return a, gamedata.EventExchangeGroup{}, e
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}
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g, ok := s.design.Groups[a.ID]
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now := s.now().UnixMilli()
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if !ok || a.Type != 7 || now < a.Start || now >= a.End {
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return a, g, fmt.Errorf("eventexchange: event unavailable")
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}
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return a, g, nil
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}
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func (s *Service) init(st *snapshot, a events.Schedule, g gamedata.EventExchangeGroup) progress {
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k := strconv.FormatUint(a.UID, 10)
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p, ok := st.Progress[k]
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if !ok {
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p = progress{Group: g.ID, Page: g.StartPage, Free: g.FreeCount, Counts: map[string]uint64{}}
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}
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if g.FreeType == 2 {
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now := s.now()
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if p.Reset <= now.UnixMilli() {
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p.Free = g.FreeCount
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p.Reset = now.UTC().Truncate(24 * time.Hour).Add(24 * time.Hour).UnixMilli()
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}
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}
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return p
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}
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func (s *Service) Handle(path string, req []byte) (int, []byte, bool, error) {
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return s.HandleSession(path, req, "local")
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}
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func (s *Service) HandleSession(path string, req []byte, session string) (int, []byte, bool, error) {
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code, ok := map[string]int{"/EventExchangeInfo": 183, "/EventExchangeReward": 184, "/EventExchangeNextPageOpen": 185}[path]
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if !ok {
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return 0, nil, false, nil
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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seq, found, err := wire.Varint(req, 1)
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if err != nil || !found || seq == 0 || seq > math.MaxInt32 {
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return code, nil, true, fmt.Errorf("eventexchange: invalid sequence")
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}
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st, err := s.load()
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if err != nil {
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return code, nil, true, err
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}
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key := session + ":" + strconv.FormatUint(seq, 10)
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fingerprint := append([]byte(path), req...)
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if r, ok := st.Receipts[key]; ok {
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if !bytes.Equal(fingerprint, r.Fingerprint) {
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return code, nil, true, fmt.Errorf("eventexchange: sequence conflict")
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}
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return r.Code, r.Response, true, nil
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}
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var out []byte
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if path == "/EventExchangeInfo" {
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rows := s.registry.List()
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sort.Slice(rows, func(i, j int) bool { return rows[i].UID < rows[j].UID })
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for _, a := range rows {
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_, g, e := s.active(a.UID)
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if e != nil {
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continue
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}
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p := s.init(&st, a, g)
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st.Progress[strconv.FormatUint(a.UID, 10)] = p
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out = wire.AppendBytes(out, 1, progressWire(a.UID, p))
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for _, entry := range g.Page(p.Page) {
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out = wire.AppendBytes(out, 2, countWire(a.UID, g.ID, entry.ID, p.Counts[strconv.FormatUint(entry.ID, 10)]))
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}
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}
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if err = s.save(st); err != nil {
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return code, nil, true, err
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}
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return code, out, true, nil
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}
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uid, _, e := wire.Varint(req, 2)
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if e != nil || uid == 0 {
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return code, nil, true, fmt.Errorf("eventexchange: invalid event UID")
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}
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a, g, err := s.active(uid)
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if err != nil {
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return code, nil, true, err
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}
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p := s.init(&st, a, g)
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if path == "/EventExchangeNextPageOpen" {
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group, _, e := wire.Varint(req, 3)
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if e != nil || group != g.ID {
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return code, nil, true, fmt.Errorf("eventexchange: group mismatch")
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}
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if !canAdvance(g, p) {
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return code, nil, true, fmt.Errorf("eventexchange: next page locked")
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}
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if err = advance(g, &p); err != nil {
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return code, nil, true, err
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}
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} else {
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count, _, e := wire.Varint(req, 3)
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if e != nil || count == 0 || count > 10 {
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return code, nil, true, fmt.Errorf("eventexchange: count must be 1..10")
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}
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uses, e := parseUses(req)
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if e != nil {
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return code, nil, true, e
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}
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free := len(uses) == 0
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if free {
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if g.FreeCount == 0 || p.Free < count {
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return code, nil, true, fmt.Errorf("eventexchange: free draws exhausted")
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}
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p.Free -= count
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} else {
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if g.Cost.Count > math.MaxInt32/count {
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return code, nil, true, fmt.Errorf("eventexchange: cost overflow")
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}
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want := g.Cost.Count * count
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var total uint64
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for _, item := range uses {
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if item.Type != g.Cost.Type || item.ID != g.Cost.ID || item.Count == 0 || item.Count > math.MaxInt32 || total > math.MaxInt32-item.Count {
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return code, nil, true, fmt.Errorf("eventexchange: invalid consume items")
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}
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total += item.Count
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}
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if total != want {
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return code, nil, true, fmt.Errorf("eventexchange: consume count mismatch")
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}
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}
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var rewards []gamedata.Reward
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var changed []byte
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for range count {
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entries := g.Page(p.Page)
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var weights []uint64
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var sum uint64
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for _, entry := range entries {
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remaining := entry.SetCount - p.Counts[strconv.FormatUint(entry.ID, 10)]
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weight := entry.Ratio
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var draws uint64
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for _, c := range p.Counts {
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draws += c
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}
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if g.UnlockRatio > 0 && draws+1 < g.UnlockRatio {
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weight = entry.LimitedRatio
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}
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if remaining == 0 {
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weight = 0
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}
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if sum > math.MaxUint64-weight {
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return code, nil, true, fmt.Errorf("eventexchange: weight sum overflow")
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}
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sum += weight
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weights = append(weights, weight)
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}
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if sum == 0 {
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return code, nil, true, fmt.Errorf("eventexchange: reward pool exhausted")
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}
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v, e := s.draw(sum)
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if e != nil || v >= sum {
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return code, nil, true, fmt.Errorf("eventexchange: random source failure")
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}
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for i, entry := range entries {
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if v < weights[i] {
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id := strconv.FormatUint(entry.ID, 10)
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p.Counts[id]++
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if entry.KeyType == 1 && p.Counts[id] == entry.SetCount {
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p.Key++
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}
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rewards = append(rewards, entry.Reward)
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changed = wire.AppendBytes(changed, 2, countWire(uid, g.ID, entry.ID, p.Counts[id]))
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break
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}
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v -= weights[i]
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}
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if exhausted(g, p) && (p.Page < g.EndPage || g.Repeat) {
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if e := advance(g, &p); e != nil {
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return code, nil, true, e
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}
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}
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}
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var bundle []byte
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if free {
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bundle, err = s.runtime.Apply("eventexchange:"+key, nil, rewards)
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} else {
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currency := g.Cost.Type == 2 || g.Cost.Type == 3 || g.Cost.Type == 4 || g.Cost.Type == 12 || g.Cost.Type == 20
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if currency {
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cost := g.Cost
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cost.Count *= count
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bundle, err = s.runtime.Apply("eventexchange:"+key, []gamedata.Reward{cost}, rewards)
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} else {
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rs := make([]gamedata.BattleReward, len(rewards))
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for i, r := range rewards {
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rs[i] = gamedata.BattleReward{Type: r.Type, ID: r.ID, Count: r.Count} //nolint:staticcheck // S1016
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}
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bundle, err = s.runtime.ConsumeAndGrant("eventexchange:"+key, uses, rs)
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}
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}
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if err != nil {
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return code, nil, true, err
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}
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out = wire.AppendBytes(out, 1, bundle)
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out = append(out, changed...)
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out = wire.AppendBytes(out, 3, progressWire(uid, p))
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}
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st.Progress[strconv.FormatUint(uid, 10)] = p
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st.Receipts[key] = receipt{fingerprint, out, code}
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if err = s.save(st); err != nil {
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return code, nil, true, err
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}
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return code, out, true, nil
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}
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func exhausted(g gamedata.EventExchangeGroup, p progress) bool {
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for _, e := range g.Page(p.Page) {
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if p.Counts[strconv.FormatUint(e.ID, 10)] < e.SetCount {
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return false
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}
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}
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return true
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}
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func canAdvance(g gamedata.EventExchangeGroup, p progress) bool {
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if p.Page >= g.EndPage && !g.Repeat {
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return false
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}
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var keys uint64
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for _, e := range g.Page(p.Page) {
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if e.KeyType == 1 {
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keys++
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}
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}
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return exhausted(g, p) || (keys > 0 && p.Key >= keys)
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}
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func advance(g gamedata.EventExchangeGroup, p *progress) error {
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if p.Page >= math.MaxInt32 {
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return fmt.Errorf("eventexchange: page overflow")
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}
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if p.Page >= g.EndPage && !g.Repeat {
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return fmt.Errorf("eventexchange: final page")
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}
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p.Page++
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p.Key = 0
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p.Counts = map[string]uint64{}
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return nil
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}
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func progressWire(uid uint64, p progress) []byte {
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var out []byte
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for _, f := range []struct {
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n int
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v uint64
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}{{1, uid}, {2, p.Group}, {3, p.Page}, {4, p.Key}, {5, p.Free}, {6, uint64(p.Reset)}} {
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if f.v > 0 {
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out = wire.AppendVarint(out, f.n, f.v)
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}
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}
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return out
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}
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func countWire(uid, group, id, count uint64) []byte {
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b := wire.AppendVarint(nil, 1, uid)
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b = wire.AppendVarint(b, 2, group)
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b = wire.AppendVarint(b, 3, id)
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if count > 0 {
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b = wire.AppendVarint(b, 4, count)
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}
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return b
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}
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func parseUses(req []byte) ([]player.Item, error) {
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var out []player.Item
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seen := map[uint64]bool{}
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err := wire.Walk(req, func(f wire.Field) error {
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if f.Number != 4 {
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return nil
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}
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if f.Type != 2 {
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return fmt.Errorf("eventexchange: malformed use item")
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}
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var item player.Item
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for n, p := range map[int]*uint64{1: &item.InvenIndex, 2: &item.ID, 3: &item.Type, 4: &item.Count} {
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v, _, e := wire.Varint(f.Value, n)
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if e != nil {
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return e
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}
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*p = v
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}
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if item.Type == 0 || item.Count == 0 || item.InvenIndex > math.MaxInt64 || seen[item.InvenIndex] {
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return fmt.Errorf("eventexchange: invalid or duplicate consume item")
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}
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seen[item.InvenIndex] = true
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out = append(out, item)
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return nil
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})
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return out, err
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}
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