996 lines
28 KiB
Go
996 lines
28 KiB
Go
// Package eventtasks owns attendance, scheduled missions and pass progress.
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// Calendar policy is supplied by events.Resolver; requests never create dates
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// or manufacture progress. The parent request transaction includes all saves.
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package eventtasks
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import (
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"bd2server/internal/server/events"
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/versionconfig"
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"bd2server/internal/server/wire"
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"bd2server/internal/server/world"
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"crypto/sha256"
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"encoding/hex"
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"encoding/json"
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"errors"
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"fmt"
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"slices"
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"sort"
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"strconv"
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"sync"
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"time"
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)
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type Economy interface {
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Apply(string, []gamedata.Reward, []gamedata.Reward) ([]byte, error)
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}
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// AttendanceMailIssuer delivers attendance attachments inside the parent
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// account transaction. Its durable identity prevents duplicate mail on replay.
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type AttendanceMailIssuer interface {
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IssueAttachmentsOnce(identity, title, body string, rewards []gamedata.Reward, sentAt time.Time) error
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}
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type attendance struct {
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Group, Count uint64
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LastDay string
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Obtained map[string]bool
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History map[string]bool
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}
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type mission struct {
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Value uint64
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Claimed bool
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Period string
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}
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type pass struct {
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Exp uint64
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Premium bool
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Claimed map[string]bool
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}
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type receipt struct {
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Digest string
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Code int
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Reply []byte
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}
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type snapshot struct {
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Version string
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NewbieStep uint64
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Attendance map[string]*attendance
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Missions map[string]*mission
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Passes map[string]*pass
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LoginDays map[string]int64
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Receipts map[string]receipt
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}
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type Service struct {
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provider world.GameplayAchievementProvider
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before world.GameplayAchievementSnapshot
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beforeMissions map[missionNoticeKey]uint64
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mu sync.Mutex
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store stateio.Store
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design *gamedata.EventTasksDesign
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registry events.Resolver
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economy Economy
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state snapshot
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now func() time.Time
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session string
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unlocked func(uint64, uint64) bool
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authorizeCash func(uint64, uint64) bool
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attendancePremium func(uint64) bool
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attendanceMail AttendanceMailIssuer
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associated func(events.Schedule) uint64
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}
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func Open(store stateio.Store, d *gamedata.EventTasksDesign, r events.Resolver, e Economy) (*Service, error) {
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if store == nil || d == nil || r == nil || e == nil {
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return nil, errors.New("eventtasks: missing dependency")
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}
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s := &Service{store: store, design: d, registry: r, economy: e, now: time.Now}
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b, err := store.Load("eventtasks")
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if err != nil {
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return nil, err
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}
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if b != nil {
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if err = stateio.RequireExactJSONObject(b, "Version", "NewbieStep", "Attendance", "Missions", "Passes", "LoginDays", "Receipts"); err != nil {
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return nil, err
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}
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if err = json.Unmarshal(b, &s.state); err != nil {
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return nil, err
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}
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if s.state.Version != versionconfig.State() || s.state.Attendance == nil || s.state.Missions == nil || s.state.Passes == nil || s.state.LoginDays == nil || s.state.Receipts == nil {
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return nil, errors.New("eventtasks: invalid state layout")
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}
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for _, a := range s.state.Attendance {
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if a == nil || a.Obtained == nil || a.History == nil {
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return nil, errors.New("eventtasks: invalid attendance")
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}
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}
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for _, m := range s.state.Missions {
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if m == nil {
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return nil, errors.New("eventtasks: invalid mission")
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}
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}
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for _, p := range s.state.Passes {
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if p == nil || p.Claimed == nil {
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return nil, errors.New("eventtasks: invalid pass")
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}
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}
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} else {
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s.state.Version = versionconfig.State()
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}
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s.init()
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return s, nil
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}
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func (s *Service) init() {
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if s.state.Attendance == nil {
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s.state.Attendance = map[string]*attendance{}
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}
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if s.state.Missions == nil {
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s.state.Missions = map[string]*mission{}
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}
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if s.state.Passes == nil {
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s.state.Passes = map[string]*pass{}
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}
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if s.state.LoginDays == nil {
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s.state.LoginDays = map[string]int64{}
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}
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if s.state.Receipts == nil {
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s.state.Receipts = map[string]receipt{}
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}
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}
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func (s *Service) SetSession(v string) { s.mu.Lock(); defer s.mu.Unlock(); s.session = v }
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func (s *Service) AttachUnlockResolver(f func(uint64, uint64) bool) { s.unlocked = f }
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func (s *Service) AttachCashAuthorization(f func(uint64, uint64) bool) { s.authorizeCash = f }
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func (s *Service) AttachAttendancePremium(f func(uint64) bool) { s.attendancePremium = f }
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func (s *Service) AttachAssociatedMissionGroup(f func(events.Schedule) uint64) { s.associated = f }
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func (s *Service) AttachAttendanceMail(issuer AttendanceMailIssuer) { s.attendanceMail = issuer }
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func (s *Service) mailAttendance(identity string, rewards []gamedata.Reward) error {
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if s.attendanceMail == nil {
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return errors.New("eventtasks: attendance mailbox unavailable")
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}
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return s.attendanceMail.IssueAttachmentsOnce(identity, "Attendance Rewards", "Your attendance rewards are ready. Please claim the attachments in your mailbox.", rewards, s.now())
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}
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func (s *Service) SetNewbieStep(step uint64) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if step > s.state.NewbieStep {
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s.state.NewbieStep = step
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}
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return s.save()
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}
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func (s *Service) NewbieStep() uint64 { s.mu.Lock(); defer s.mu.Unlock(); return s.state.NewbieStep }
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func (s *Service) save() error {
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b, e := json.Marshal(s.state)
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if e != nil {
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return e
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}
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return s.store.Save("eventtasks", b)
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}
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func scalar(b []byte, n int) uint64 { v, _, _ := wire.Varint(b, n); return v }
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func key(v ...uint64) string {
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var k string
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for i, n := range v {
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if i > 0 {
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k += "/" //nolint:modernize // stringsbuilder
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}
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k += strconv.FormatUint(n, 10)
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}
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return k
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}
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// scheduleKey preserves the public UID where it is present. UID zero is a
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// protocol default shared by permanent groups, so its local identity also
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// includes the event type and design group.
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func scheduleKey(v events.Schedule) string {
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if v.UID != 0 {
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return key(v.UID)
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}
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return key(0, v.Type, v.ID, v.SubID)
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}
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func (s *Service) active(v events.Schedule) bool {
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n := s.now().UnixMilli()
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return n >= v.Start && n < v.End
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}
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func (s *Service) find(t, id uint64) (events.Schedule, error) {
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rows := s.registry.List()
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if t == 4 {
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rows = s.taskSchedules()
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}
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for _, v := range rows {
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if v.Type == t && v.ID == id && s.active(v) {
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return v, nil
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}
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}
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return events.Schedule{}, fmt.Errorf("eventtasks: event %d/%d inactive", t, id)
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}
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func (s *Service) taskSchedules() []events.Schedule {
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rows := s.registry.List()
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var out []events.Schedule
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seen := map[uint64]bool{}
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for _, v := range rows {
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if v.Type == 4 {
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out = append(out, v)
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if s.active(v) {
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seen[v.ID] = true
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}
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}
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}
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for _, v := range rows {
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if v.Type == 5 && s.active(v) {
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g := s.design.Passes[v.ID].MissionGroup
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if g > 0 && !seen[g] {
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v.Type = 4
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v.ID = g
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out = append(out, v)
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seen[g] = true
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}
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}
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}
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if s.associated != nil {
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for _, v := range rows {
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if !s.active(v) {
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continue
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}
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g := s.associated(v)
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if g > 0 && !seen[g] {
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v.Type = 4
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v.ID = g
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out = append(out, v)
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seen[g] = true
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}
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}
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}
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return out
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}
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func (s *Service) resolve(uid uint64) (events.Schedule, error) {
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v, e := s.registry.Resolve(uid)
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if e != nil {
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return v, e
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}
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if !s.active(v) {
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return v, errors.New("eventtasks: event expired")
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}
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return v, nil
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}
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func (s *Service) day() string { return s.now().UTC().Format("2006-01-02") }
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func (s *Service) attendance(v events.Schedule) *attendance {
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k := scheduleKey(v)
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a := s.state.Attendance[k]
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if a == nil {
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g := s.design.Attendance[v.ID].Group
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var first uint64
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for _, x := range s.design.AttendanceGroups {
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if x.Group == g && (first == 0 || x.ID < first) {
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first = x.ID
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}
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}
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if first > 0 {
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g = first
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}
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a = &attendance{Group: g, Obtained: map[string]bool{}, History: map[string]bool{}}
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s.state.Attendance[k] = a
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}
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return a
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}
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// attendanceRewards is shared by automatic and explicit claims. Obtained is
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// the current cycle ledger; History is the client-visible historical ledger.
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func (s *Service) attendanceRewards(v events.Schedule, a *attendance, group, id uint64) []gamedata.Reward {
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if a.Obtained[key(group, id)] {
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return nil
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}
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if v.Type == 0 {
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if group != a.Group {
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return nil
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}
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for _, r := range s.design.AttendanceRewards[group] {
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if r.ID != id || r.Day > a.Count {
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continue
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}
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var rewards []gamedata.Reward
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if r.Basic.Count > 0 {
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rewards = append(rewards, r.Basic)
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}
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if ticket := s.design.Attendance[v.ID].Ticket; ticket != 0 && s.attendancePremium != nil && s.attendancePremium(ticket) && r.Premium.Count > 0 {
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rewards = append(rewards, r.Premium)
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}
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return rewards
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}
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} else if v.Type == 1 && group == v.ID && id > 0 {
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box, ok := s.design.LimitRewards[[2]uint64{group, id}]
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date := time.UnixMilli(v.Start).UTC().AddDate(0, 0, int(id)-1).Format("2006-01-02")
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_, logged := s.state.LoginDays[date]
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if ok && box > 0 && logged && date == s.day() {
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return []gamedata.Reward{{Type: 9, ID: box, Count: 1}}
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}
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}
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return nil
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}
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func (s *Service) pass(v events.Schedule) *pass {
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k := scheduleKey(v)
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p := s.state.Passes[k]
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if p == nil {
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p = &pass{Claimed: map[string]bool{}}
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s.state.Passes[k] = p
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}
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return p
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}
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func (s *Service) mission(v events.Schedule, id uint64) *mission {
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k := scheduleKey(v) + "/" + key(id)
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m := s.state.Missions[k]
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if m == nil {
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m = &mission{}
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s.state.Missions[k] = m
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}
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g := s.design.MissionGroups[v.ID]
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period := ""
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if g.Type == 1 {
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period = s.day()
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}
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if g.Type == 2 {
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y, w := s.now().UTC().ISOWeek()
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period = fmt.Sprintf("%d-%d", y, w)
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}
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if m.Period != period {
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*m = mission{Period: period}
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}
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return m
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}
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func (s *Service) availableTask(v events.Schedule, t gamedata.EventTask) bool {
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g := s.design.MissionGroups[v.ID]
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for i, n := range g.Groups {
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if n == t.Group {
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if g.Type == 3 && int64(i) > (s.now().UnixMilli()-v.Start)/86400000 {
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return false
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}
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return t.UnlockPack == 0 && t.UnlockQuest == 0 || s.unlocked != nil && s.unlocked(t.UnlockPack, t.UnlockQuest)
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}
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}
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return false
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}
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func (s *Service) Handle(path string, req []byte) (int, []byte, bool, error) {
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codes := map[string]int{"/Attendance": 0, "/AttendanceInfo": 0, "/EventRewardHistory": 0, "/EventReward": 151, "/EventMissionInfo": 127, "/MissionClear": 120, "/MissionUpdate": 119, "/PassInfo": 124, "/PassReward": 126, "/PassBuy": 129, "/LoginEvent": 0}
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code, found := codes[path]
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if !found {
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return 0, nil, false, nil
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}
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if path == "/MissionClear" && scalar(req, 3) != 2 {
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return 0, nil, false, nil
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}
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if path == "/MissionUpdate" {
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handled := false
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_ = wire.Walk(req, func(f wire.Field) error {
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if f.Number == 2 && f.Type == 2 && scalar(f.Value, 4) > 0 {
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handled = true
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}
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return nil
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})
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if !handled {
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return 0, nil, false, nil
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}
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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seq, present, err := wire.Varint(req, 1)
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if err != nil || !present || seq == 0 {
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return code, nil, true, errors.New("eventtasks: invalid sequence")
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}
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if err = wire.Walk(req, func(wire.Field) error { return nil }); err != nil {
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return code, nil, true, err
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}
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digest := sha256.Sum256(append([]byte(path), req...))
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ds := hex.EncodeToString(digest[:])
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rk := s.session + ":" + path + ":" + key(seq)
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if r, ok := s.state.Receipts[rk]; ok {
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if r.Digest != ds {
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return code, nil, true, errors.New("eventtasks: changed replay request")
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}
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return r.Code, append([]byte(nil), r.Reply...), true, nil
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}
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before, _ := json.Marshal(s.state)
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out, err := s.handle(path, req, rk)
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if err != nil {
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s.state = snapshot{}
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_ = json.Unmarshal(before, &s.state)
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return code, nil, true, err
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}
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s.state.Receipts[rk] = receipt{ds, code, out}
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if err = s.save(); err != nil {
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s.state = snapshot{}
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_ = json.Unmarshal(before, &s.state)
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return code, nil, true, err
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}
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return code, out, true, nil
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}
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func (s *Service) handle(path string, b []byte, identity string) ([]byte, error) {
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switch path {
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case "/Attendance", "/LoginEvent":
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today := s.day()
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if _, ok := s.state.LoginDays[today]; !ok {
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s.state.LoginDays[today] = s.now().UnixMilli()
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}
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var out []byte
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var granted []gamedata.Reward
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for _, v := range s.registry.List() {
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if !s.active(v) {
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continue
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}
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if v.Type > 1 {
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continue
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}
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a := s.attendance(v)
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if a.LastDay != today {
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if v.Type == 0 {
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complete, maxDay := true, uint64(0)
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for _, r := range s.design.AttendanceRewards[a.Group] {
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if r.Day > maxDay {
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maxDay = r.Day
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}
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if !a.Obtained[key(a.Group, r.ID)] {
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complete = false
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}
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}
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if complete && maxDay > 0 && a.Count >= maxDay {
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group := s.design.Attendance[v.ID].Group
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if next := s.design.AttendanceGroups[[2]uint64{group, a.Group}].Next; next > 0 {
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a.Group, a.Count = next, 0
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for _, r := range s.design.AttendanceRewards[next] {
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delete(a.Obtained, key(next, r.ID))
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}
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}
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}
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}
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a.LastDay = today
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a.Count++
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if v.Type == 0 {
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maxDay := uint64(0)
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for _, r := range s.design.AttendanceRewards[a.Group] {
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if r.Day > maxDay {
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maxDay = r.Day
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}
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}
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if maxDay > 0 && a.Count > maxDay {
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a.Count = maxDay
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}
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}
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}
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if path == "/LoginEvent" {
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x := wire.AppendVarint(nil, 1, v.UID)
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x = wire.AppendVarint(x, 2, uint64(s.now().UTC().Truncate(24*time.Hour).Add(24*time.Hour).UnixMilli()))
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out = wire.AppendBytes(out, 1, x)
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continue
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}
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if v.Type == 0 {
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x := wire.AppendVarint(nil, 1, v.UID)
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x = wire.AppendVarint(x, 2, a.Group)
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x = wire.AppendVarint(x, 3, a.Count)
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out = wire.AppendBytes(out, 1, x)
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} else {
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x := wire.AppendVarint(nil, 1, v.UID)
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for k, box := range s.design.LimitRewards {
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if k[0] != v.ID {
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continue
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}
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entry := wire.AppendVarint(nil, 1, k[1])
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entry = wire.AppendVarint(entry, 2, box)
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date := time.UnixMilli(v.Start).UTC().AddDate(0, 0, int(k[1])-1).Format("2006-01-02")
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entry = wire.AppendBytes(entry, 3, []byte(date))
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x = wire.AppendBytes(x, 2, entry)
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}
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out = wire.AppendBytes(out, 2, x)
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}
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group := a.Group
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var ids []uint64
|
|
if v.Type == 0 {
|
|
for _, r := range s.design.AttendanceRewards[group] {
|
|
ids = append(ids, r.ID)
|
|
}
|
|
} else {
|
|
group = v.ID
|
|
for k := range s.design.LimitRewards {
|
|
if k[0] == group {
|
|
ids = append(ids, k[1])
|
|
}
|
|
}
|
|
}
|
|
slices.Sort(ids)
|
|
for _, id := range ids {
|
|
rewards := s.attendanceRewards(v, a, group, id)
|
|
if len(rewards) == 0 {
|
|
continue
|
|
}
|
|
granted = append(granted, rewards...)
|
|
a.Obtained[key(group, id)] = true
|
|
a.History[key(group, id)] = true
|
|
x := wire.AppendVarint(nil, 1, v.UID)
|
|
x = wire.AppendVarint(x, 2, group)
|
|
x = wire.AppendVarint(x, 3, id)
|
|
out = wire.AppendBytes(out, 5, x)
|
|
}
|
|
}
|
|
if len(granted) > 0 {
|
|
if err := s.mailAttendance(identity, granted); err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
return out, nil
|
|
case "/AttendanceInfo":
|
|
var out []byte
|
|
start, end := scalar(b, 2), scalar(b, 3)
|
|
days := make([]string, 0, len(s.state.LoginDays))
|
|
for d := range s.state.LoginDays {
|
|
days = append(days, d)
|
|
}
|
|
sort.Strings(days)
|
|
for _, d := range days {
|
|
if len(d) != 10 {
|
|
continue
|
|
}
|
|
n, _ := strconv.ParseUint(d[0:4]+d[5:7]+d[8:10], 10, 64)
|
|
if (start == 0 || n >= start) && (end == 0 || n <= end) {
|
|
out = wire.AppendVarint(out, 1, uint64(s.state.LoginDays[d]))
|
|
}
|
|
}
|
|
return out, nil
|
|
case "/EventRewardHistory":
|
|
var out []byte
|
|
for uid, a := range s.state.Attendance {
|
|
groups := map[uint64][]uint64{}
|
|
for k := range a.History {
|
|
var g, id uint64
|
|
_, _ = fmt.Sscanf(k, "%d/%d", &g, &id)
|
|
groups[g] = append(groups[g], id)
|
|
}
|
|
var u uint64
|
|
_, _ = fmt.Sscanf(uid, "%d", &u)
|
|
for g, ids := range groups {
|
|
slices.Sort(ids)
|
|
x := wire.AppendVarint(nil, 1, u)
|
|
x = wire.AppendVarint(x, 2, g)
|
|
for _, id := range ids {
|
|
x = wire.AppendVarint(x, 3, id)
|
|
}
|
|
out = wire.AppendBytes(out, 1, x)
|
|
}
|
|
}
|
|
return out, nil
|
|
case "/EventReward":
|
|
v, e := s.resolve(scalar(b, 2))
|
|
if e != nil {
|
|
return nil, e
|
|
}
|
|
if v.Type > 1 {
|
|
return nil, errors.New("eventtasks: reward is not attendance")
|
|
}
|
|
a := s.attendance(v)
|
|
g, id := scalar(b, 3), scalar(b, 4)
|
|
ck := key(g, id)
|
|
if a.Obtained[ck] {
|
|
return nil, errors.New("eventtasks: attendance already received")
|
|
}
|
|
rewards := s.attendanceRewards(v, a, g, id)
|
|
if len(rewards) == 0 {
|
|
return nil, errors.New("eventtasks: attendance day unavailable")
|
|
}
|
|
if err := s.mailAttendance(identity, rewards); err != nil {
|
|
return nil, err
|
|
}
|
|
a.Obtained[ck] = true
|
|
a.History[ck] = true
|
|
return nil, nil
|
|
case "/EventMissionInfo":
|
|
var out []byte
|
|
for _, v := range s.taskSchedules() {
|
|
if v.Type != 4 || !s.active(v) {
|
|
continue
|
|
}
|
|
for _, t := range s.design.Missions {
|
|
if !s.availableTask(v, t) {
|
|
continue
|
|
}
|
|
m := s.mission(v, t.ID)
|
|
x := wire.AppendVarint(nil, 1, v.ID)
|
|
x = wire.AppendVarint(x, 2, t.Group)
|
|
x = wire.AppendVarint(x, 3, t.ID)
|
|
x = wire.AppendVarint(x, 4, m.Value)
|
|
if m.Claimed {
|
|
x = wire.AppendVarint(x, 5, 1)
|
|
}
|
|
out = wire.AppendBytes(out, 1, x)
|
|
}
|
|
}
|
|
return out, nil
|
|
case "/MissionUpdate":
|
|
err := wire.Walk(b, func(f wire.Field) error {
|
|
if f.Number != 2 || f.Type != 2 {
|
|
return nil
|
|
}
|
|
id, value, event := scalar(f.Value, 2), scalar(f.Value, 3), scalar(f.Value, 4)
|
|
v, e := s.find(4, event)
|
|
if e != nil {
|
|
return e
|
|
}
|
|
t, ok := s.design.Missions[id]
|
|
if !ok || t.Group != scalar(f.Value, 1) || !s.availableTask(v, t) {
|
|
return errors.New("eventtasks: invalid mission update")
|
|
}
|
|
if value > s.mission(v, id).Value {
|
|
return errors.New("eventtasks: client progress exceeds authoritative gameplay")
|
|
}
|
|
return nil
|
|
})
|
|
return nil, err
|
|
case "/MissionClear":
|
|
v, e := s.find(4, scalar(b, 6))
|
|
if e != nil {
|
|
return nil, e
|
|
}
|
|
all := scalar(b, 2) != 0
|
|
g, id := scalar(b, 4), scalar(b, 5)
|
|
var rewards []gamedata.Reward
|
|
var done []uint64
|
|
var exp uint64
|
|
for _, t := range s.design.Missions {
|
|
if t.Group != g || !s.availableTask(v, t) || !all && t.ID != id {
|
|
continue
|
|
}
|
|
m := s.mission(v, t.ID)
|
|
if !m.Claimed && m.Value >= t.Target {
|
|
rewards = append(rewards, t.Rewards...)
|
|
done = append(done, t.ID)
|
|
exp += t.PassExp
|
|
}
|
|
}
|
|
if len(done) == 0 {
|
|
return nil, errors.New("eventtasks: no completed unclaimed mission")
|
|
}
|
|
bundle, e := s.economy.Apply(identity, nil, rewards)
|
|
if e != nil {
|
|
return nil, e
|
|
}
|
|
for _, id := range done {
|
|
s.mission(v, id).Claimed = true
|
|
}
|
|
// Completion-of-mission conditions are derived from durable claims,
|
|
// rather than a client-supplied total.
|
|
for _, t := range s.design.Missions {
|
|
if !s.availableTask(v, t) || (t.Type != 1001 && t.Type != 1002) {
|
|
continue
|
|
}
|
|
var completed uint64
|
|
for _, other := range s.design.Missions {
|
|
if !s.availableTask(v, other) || !s.mission(v, other.ID).Claimed {
|
|
continue
|
|
}
|
|
match := other.Group == t.Group
|
|
if len(t.Params) > 0 {
|
|
match = false
|
|
for _, n := range t.Params {
|
|
if n == other.Group || n == other.ID {
|
|
match = true
|
|
}
|
|
}
|
|
}
|
|
if match {
|
|
completed++
|
|
}
|
|
}
|
|
m := s.mission(v, t.ID)
|
|
if completed > t.Target {
|
|
completed = t.Target
|
|
}
|
|
if completed > m.Value {
|
|
m.Value = completed
|
|
}
|
|
}
|
|
for _, pv := range s.registry.List() {
|
|
if pv.Type == 5 && s.active(pv) && s.design.Passes[pv.ID].MissionGroup == v.ID {
|
|
s.pass(pv).Exp += exp
|
|
}
|
|
}
|
|
return wire.AppendBytes(nil, 1, bundle), nil
|
|
case "/PassInfo":
|
|
var out []byte
|
|
for _, v := range s.registry.List() {
|
|
if v.Type != 5 || !s.active(v) {
|
|
continue
|
|
}
|
|
p := s.pass(v)
|
|
x := wire.AppendVarint(nil, 1, v.ID)
|
|
x = wire.AppendVarint(x, 2, p.Exp)
|
|
if p.Premium {
|
|
x = wire.AppendVarint(x, 3, 1)
|
|
}
|
|
out = wire.AppendBytes(out, 1, x)
|
|
d := s.design.Passes[v.ID]
|
|
for _, lv := range s.design.PassLevels[d.LevelGroup] {
|
|
basic, premium := p.Claimed[key(lv.ID, 0)], p.Claimed[key(lv.ID, 1)]
|
|
if !basic && !premium {
|
|
continue
|
|
}
|
|
x = wire.AppendVarint(nil, 1, v.ID)
|
|
x = wire.AppendVarint(x, 2, lv.ID)
|
|
if basic {
|
|
x = wire.AppendVarint(x, 3, 1)
|
|
}
|
|
if premium {
|
|
x = wire.AppendVarint(x, 4, 1)
|
|
}
|
|
out = wire.AppendBytes(out, 2, x)
|
|
}
|
|
}
|
|
return out, nil
|
|
case "/PassReward":
|
|
v, e := s.find(5, scalar(b, 3))
|
|
if e != nil {
|
|
return nil, e
|
|
}
|
|
d, ok := s.design.Passes[v.ID]
|
|
if !ok {
|
|
return nil, errors.New("eventtasks: unknown pass")
|
|
}
|
|
p := s.pass(v)
|
|
if d.NewbieStep > s.state.NewbieStep {
|
|
return nil, errors.New("eventtasks: guide pass step locked")
|
|
}
|
|
all, id, rt := scalar(b, 2) != 0, scalar(b, 4), scalar(b, 5)
|
|
if rt > 1 {
|
|
return nil, fmt.Errorf("eventtasks: invalid pass reward kind pass=%d level=%d reward_type=%d all=%t", v.ID, id, rt, all)
|
|
}
|
|
if rt == 1 && !p.Premium {
|
|
return nil, fmt.Errorf("eventtasks: premium pass required pass=%d level=%d reward_type=%d all=%t", v.ID, id, rt, all)
|
|
}
|
|
var rewards []gamedata.Reward
|
|
var claims []string
|
|
var threshold uint64
|
|
for _, lv := range s.design.PassLevels[d.LevelGroup] {
|
|
eligible := p.Exp >= threshold
|
|
// NextNeedExp advances from this level to the next; level 1 starts at 0.
|
|
threshold += lv.NeedExp
|
|
if !eligible || !all && lv.ID != id {
|
|
continue
|
|
}
|
|
// IsAll selects levels within RewardType. The native one-click flow
|
|
// sends an all-basic request followed by a separate all-premium one.
|
|
ck := key(lv.ID, rt)
|
|
if p.Claimed[ck] {
|
|
continue
|
|
}
|
|
r := lv.Basic
|
|
if rt == 1 {
|
|
r = lv.Premium
|
|
}
|
|
if r.Type > 0 && r.Count > 0 {
|
|
rewards = append(rewards, r)
|
|
}
|
|
claims = append(claims, ck)
|
|
}
|
|
if len(claims) == 0 && !all {
|
|
return nil, fmt.Errorf("eventtasks: pass reward not eligible pass=%d level=%d reward_type=%d all=%t exp=%d premium=%t", v.ID, id, rt, all, p.Exp, p.Premium)
|
|
}
|
|
var bundle []byte
|
|
if len(claims) > 0 {
|
|
bundle, e = s.economy.Apply(identity, nil, rewards)
|
|
if e != nil {
|
|
return nil, fmt.Errorf("eventtasks: pass reward grant failed pass=%d level=%d reward_type=%d all=%t: %w", v.ID, id, rt, all, e)
|
|
}
|
|
}
|
|
for _, k := range claims {
|
|
p.Claimed[k] = true
|
|
}
|
|
// An already-claimed all-basic phase must still succeed so the client
|
|
// can proceed to all-premium. Include a non-null empty reward bundle.
|
|
out := wire.AppendBytes(nil, 1, bundle)
|
|
if d.NewbieStep > 0 {
|
|
complete := true
|
|
for _, lv := range s.design.PassLevels[d.LevelGroup] {
|
|
if !p.Claimed[key(lv.ID, 0)] {
|
|
complete = false
|
|
}
|
|
}
|
|
mv, err := s.find(4, d.MissionGroup)
|
|
if err != nil {
|
|
complete = false
|
|
} else {
|
|
for _, t := range s.design.Missions {
|
|
if s.availableTask(mv, t) && !s.mission(mv, t.ID).Claimed {
|
|
complete = false
|
|
}
|
|
}
|
|
}
|
|
if complete && s.state.NewbieStep == d.NewbieStep {
|
|
s.state.NewbieStep++
|
|
}
|
|
// The native receiver assigns this field even on an incomplete step.
|
|
out = wire.AppendVarint(out, 2, s.state.NewbieStep)
|
|
}
|
|
return out, nil
|
|
case "/PassBuy":
|
|
v, e := s.find(5, scalar(b, 2))
|
|
if e != nil {
|
|
return nil, e
|
|
}
|
|
p := s.pass(v)
|
|
typ := scalar(b, 3)
|
|
var chosen *gamedata.EventPassBuy
|
|
for _, b := range s.design.PassBuys[v.ID] {
|
|
if b.Type == typ {
|
|
copy := b
|
|
chosen = ©
|
|
break
|
|
}
|
|
}
|
|
if chosen == nil {
|
|
return nil, errors.New("eventtasks: unknown pass purchase")
|
|
}
|
|
d := s.design.Passes[v.ID]
|
|
if d.NewbieStep > s.state.NewbieStep {
|
|
return nil, fmt.Errorf("eventtasks: guide pass step locked pass=%d type=%d", v.ID, typ)
|
|
}
|
|
levels := s.design.PassLevels[d.LevelGroup]
|
|
if len(levels) == 0 {
|
|
return nil, fmt.Errorf("eventtasks: missing pass levels pass=%d type=%d", v.ID, typ)
|
|
}
|
|
starts := make([]uint64, len(levels))
|
|
levelIndex := 0
|
|
for i := 1; i < len(levels); i++ {
|
|
starts[i] = starts[i-1] + levels[i-1].NeedExp
|
|
if p.Exp >= starts[i] {
|
|
levelIndex = i
|
|
}
|
|
}
|
|
if typ == 0 && levelIndex == len(levels)-1 {
|
|
return nil, fmt.Errorf("eventtasks: pass already at max level pass=%d type=%d", v.ID, typ)
|
|
}
|
|
if p.Premium && (typ == 1 || typ == 3) {
|
|
return nil, fmt.Errorf("eventtasks: premium already active pass=%d type=%d", v.ID, typ)
|
|
}
|
|
// CashShopBuy charges paid diamonds and grants the pass ticket first.
|
|
// Activation consumes that purchase entitlement and the design ticket.
|
|
if chosen.CashID != 0 && (s.authorizeCash == nil || !s.authorizeCash(v.ID, typ)) {
|
|
return nil, fmt.Errorf("eventtasks: cash entitlement required pass=%d type=%d sku=%d/%d/%d", v.ID, typ, chosen.CashGroup, chosen.CashID, chosen.CashSales)
|
|
}
|
|
var costs []gamedata.Reward
|
|
if chosen.Cost.Count > 0 {
|
|
cost := chosen.Cost
|
|
if typ == 0 {
|
|
// PassRootUI.GetLevelPassBuyWeight uses the current level.
|
|
cost.Count *= levels[levelIndex].ID
|
|
}
|
|
costs = append(costs, cost)
|
|
}
|
|
if _, e = s.economy.Apply(identity, costs, chosen.Rewards); e != nil {
|
|
return nil, fmt.Errorf("eventtasks: pass payment failed pass=%d type=%d: %w", v.ID, typ, e)
|
|
}
|
|
if chosen.LevelsGranted > 0 {
|
|
target := uint64(levelIndex) + min(chosen.LevelsGranted, uint64(len(levels)-1-levelIndex))
|
|
// Preserve progress within the current level and discard surplus at MAX.
|
|
p.Exp = min(starts[target]+p.Exp-starts[levelIndex], starts[len(levels)-1])
|
|
}
|
|
if typ == 1 || typ == 3 {
|
|
p.Premium = true
|
|
}
|
|
return wire.AppendVarint(nil, 1, p.Exp), nil
|
|
}
|
|
return nil, errors.New("eventtasks: unsupported operation")
|
|
}
|
|
|
|
// RecordEvent is called by authoritative gameplay. It returns no rewards and
|
|
// caps every matching task at its design threshold.
|
|
func (s *Service) RecordEvent(condition, sub, count uint64, unlocked func(uint64, uint64) bool) error {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
if !s.recordEventLocked(condition, sub, count, unlocked) {
|
|
return nil
|
|
}
|
|
return s.save()
|
|
}
|
|
|
|
// recordEventLocked reports every persistent mutation, including initializing
|
|
// a matching task or rolling its period. Irrelevant and already capped events
|
|
// leave the account snapshot untouched.
|
|
func (s *Service) recordEventLocked(condition, sub, count uint64, unlocked func(uint64, uint64) bool) bool {
|
|
changed := false
|
|
if count == 0 {
|
|
return false
|
|
}
|
|
for _, v := range s.taskSchedules() {
|
|
if v.Type != 4 || !s.active(v) {
|
|
continue
|
|
}
|
|
for _, t := range s.design.Missions {
|
|
if t.Type != condition || t.SubType != 0 && t.SubType != sub || condition == 349 && t.SubType != sub || !s.availableTask(v, t) {
|
|
continue
|
|
}
|
|
if (t.UnlockPack > 0 || t.UnlockQuest > 0) && (unlocked == nil || !unlocked(t.UnlockPack, t.UnlockQuest)) {
|
|
continue
|
|
}
|
|
match := len(t.Params) == 0
|
|
for _, n := range t.Params {
|
|
if n == sub {
|
|
match = true
|
|
}
|
|
}
|
|
if !match {
|
|
continue
|
|
}
|
|
previous := s.state.Missions[scheduleKey(v)+"/"+key(t.ID)]
|
|
var prior mission
|
|
if previous != nil {
|
|
prior = *previous
|
|
}
|
|
m := s.mission(v, t.ID)
|
|
if previous == nil || prior != *m {
|
|
changed = true
|
|
}
|
|
if m.Claimed {
|
|
continue
|
|
}
|
|
if m.Value >= t.Target {
|
|
continue
|
|
}
|
|
if count >= t.Target-m.Value {
|
|
m.Value = t.Target
|
|
} else {
|
|
m.Value += count
|
|
}
|
|
changed = true
|
|
}
|
|
}
|
|
return changed
|
|
}
|
|
func (s *Service) Notify() ([]byte, error) {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
var out []byte
|
|
for _, v := range s.taskSchedules() {
|
|
if v.Type != 4 || !s.active(v) {
|
|
continue
|
|
}
|
|
groups := map[uint64][]byte{}
|
|
for _, t := range s.design.Missions {
|
|
if !s.availableTask(v, t) {
|
|
continue
|
|
}
|
|
m := s.mission(v, t.ID)
|
|
if m.Value == 0 {
|
|
continue
|
|
}
|
|
entry := wire.AppendVarint(nil, 1, t.ID)
|
|
entry = wire.AppendVarint(entry, 2, m.Value)
|
|
groups[t.Group] = wire.AppendBytes(groups[t.Group], 1, entry)
|
|
}
|
|
var groupMap []byte
|
|
for g, rows := range groups {
|
|
entry := wire.AppendVarint(nil, 1, g)
|
|
entry = wire.AppendBytes(entry, 2, rows)
|
|
groupMap = wire.AppendBytes(groupMap, 1, entry)
|
|
}
|
|
entry := wire.AppendVarint(nil, 1, v.ID)
|
|
entry = wire.AppendBytes(entry, 2, groupMap)
|
|
out = wire.AppendBytes(out, 4, entry)
|
|
}
|
|
return out, nil
|
|
}
|
|
|
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// RecordLogin shares the same daily marker as Attendance, preventing repeated
|
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// reconnects from inflating event login tasks. Main should invoke this once
|
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// through the regular mission observer before serving attendance queries.
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func (s *Service) RecordLogin(unlocked func(uint64, uint64) bool) error {
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s.mu.Lock()
|
|
marker := "mission-login:" + s.day()
|
|
if _, ok := s.state.LoginDays[marker]; ok {
|
|
s.mu.Unlock()
|
|
return nil
|
|
}
|
|
s.state.LoginDays[marker] = s.now().UnixMilli()
|
|
s.mu.Unlock()
|
|
return s.RecordEvent(0, 0, 1, unlocked)
|
|
}
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