Files
bd2/go/internal/gamedata/pack_transition.go
T
2026-09-21 09:53:46 +08:00

121 lines
3.9 KiB
Go

package gamedata
import (
"database/sql"
"fmt"
"os"
"path/filepath"
)
// LoadQuestPackChain opens the encrypted quest database once and follows the
// authoritative PackTable.NextPackId chain. Every pack receives its own quest
// map because quest IDs are only unique inside a pack.
func LoadQuestPackChain(root, version string, startPackID int) (map[int]map[int]QuestDesign, map[int]PackTransition, error) {
if startPackID <= 0 {
return nil, nil, fmt.Errorf("gamedata: invalid story start pack %d", startPackID)
}
plain, err := ReadQuestDatabase(root, version)
if err != nil {
return nil, nil, err
}
dir, err := os.MkdirTemp("", "bd2-pack-chain-")
if err != nil {
return nil, nil, err
}
defer os.RemoveAll(dir)
path := filepath.Join(dir, "common.db")
if err := os.WriteFile(path, plain, 0o600); err != nil {
return nil, nil, err
}
db, err := sql.Open("sqlite", "file:"+filepath.ToSlash(path)+"?mode=ro")
if err != nil {
return nil, nil, err
}
defer db.Close()
packs := make(map[int]map[int]QuestDesign)
transitions := make(map[int]PackTransition)
visited := make(map[int]bool)
for packID := startPackID; packID != 0; {
if visited[packID] {
return nil, nil, fmt.Errorf("gamedata: cyclic next-pack edge at %d", packID)
}
if len(visited) >= 64 {
return nil, nil, fmt.Errorf("gamedata: story pack chain exceeds 64 packs")
}
visited[packID] = true
quests, err := loadQuestDesignDB(db, packID)
if err != nil {
return nil, nil, err
}
if len(quests) == 0 {
return nil, nil, fmt.Errorf("gamedata: QuestTable%d is empty", packID)
}
packs[packID] = quests
var raw []byte
if err := db.QueryRow("SELECT ProtoBuf FROM PackTable WHERE id=?", packID).Scan(&raw); err != nil {
return nil, nil, fmt.Errorf("gamedata: pack %d: %w", packID, err)
}
next, err := packedInts(raw, 45)
if err != nil || len(next) > 1 {
return nil, nil, fmt.Errorf("gamedata: pack %d has malformed next-pack edge", packID)
}
nextPackID := 0
if len(next) == 1 {
nextPackID = int(next[0])
}
transitions[packID] = PackTransition{PackID: packID, NextPackID: nextPackID}
packID = nextPackID
}
return packs, transitions, nil
}
// PackTransition is the authoritative story edge in PackTable. It is kept
// separate from quest IDs because each story pack owns its own QuestTable.
type PackTransition struct {
PackID int
NextPackID int
}
func LoadPackTransition(root, version string, packID int) (PackTransition, error) {
if packID <= 0 {
return PackTransition{}, fmt.Errorf("gamedata: invalid pack transition id %d", packID)
}
plain, err := ReadQuestDatabase(root, version)
if err != nil {
return PackTransition{}, err
}
dir, err := os.MkdirTemp("", "bd2-pack-transition-")
if err != nil {
return PackTransition{}, err
}
defer os.RemoveAll(dir)
path := filepath.Join(dir, "common.db")
if err := os.WriteFile(path, plain, 0o600); err != nil {
return PackTransition{}, err
}
db, err := sql.Open("sqlite", "file:"+filepath.ToSlash(path)+"?mode=ro")
if err != nil {
return PackTransition{}, err
}
defer db.Close()
var raw []byte
if err := db.QueryRow("SELECT ProtoBuf FROM PackTable WHERE id=?", packID).Scan(&raw); err != nil {
return PackTransition{}, fmt.Errorf("gamedata: pack %d: %w", packID, err)
}
next, err := packedInts(raw, 45) // PackTable.NextPackId
if err != nil || len(next) != 1 || next[0] == 0 {
return PackTransition{}, fmt.Errorf("gamedata: pack %d has invalid next-pack edge", packID)
}
var nextPack []byte
if err := db.QueryRow("SELECT ProtoBuf FROM PackTable WHERE id=?", next[0]).Scan(&nextPack); err != nil {
return PackTransition{}, fmt.Errorf("gamedata: next pack %d: %w", next[0], err)
}
var questCount int
if err := db.QueryRow(fmt.Sprintf("SELECT COUNT(*) FROM QuestTable%d", next[0])).Scan(&questCount); err != nil || questCount == 0 {
return PackTransition{}, fmt.Errorf("gamedata: next pack %d has no quests", next[0])
}
return PackTransition{PackID: packID, NextPackID: int(next[0])}, nil
}