- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
57 lines
2.3 KiB
XML
57 lines
2.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
<PropertyGroup>
|
|
<TargetFramework>netstandard2.1</TargetFramework>
|
|
<LangVersion>latest</LangVersion>
|
|
<Nullable>disable</Nullable>
|
|
<AssemblyName>BD2LoginUI</AssemblyName>
|
|
<RootNamespace>Bd2LoginUI</RootNamespace>
|
|
<BD2PluginVersionKey>login_ui</BD2PluginVersionKey>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="BepInEx">
|
|
<HintPath>$(BD2BepInExDir)\core\BepInEx.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="0Harmony">
|
|
<HintPath>$(BD2BepInExDir)\core\0Harmony.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.UI.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.UIModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>$(BD2ManagedDir)\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="Assets\Discord-Symbol.png" LogicalName="Bd2LoginUI.Assets.Discord-Symbol.png" />
|
|
<EmbeddedResource Include="Assets\Discord-Wordmark.png" LogicalName="Bd2LoginUI.Assets.Discord-Wordmark.png" />
|
|
</ItemGroup>
|
|
</Project>
|