Files
bd2/go/internal/server/design/gamedata/pack_detail.go
T

88 lines
2.3 KiB
Go

package gamedata
import (
"database/sql"
"fmt"
)
// PackDetailDesign identifies the monsters whose state is consumed by the
// client's PackMapRewardInfo. Ordinary story battle rewards are excluded.
type PackDetailDesign struct{ RegenMonsterIDs, MapIDs []int }
func LoadPackDetailDesign(root, version string, packID int) (PackDetailDesign, error) {
if packID <= 0 {
return PackDetailDesign{}, fmt.Errorf("gamedata: invalid detail pack %d", packID)
}
db, release, err := OpenDatabase(root, version, fmt.Sprintf("pack%d", packID))
if err != nil {
return PackDetailDesign{}, err
}
defer release()
design, err := loadPackDetailDesign(db)
if err != nil {
return design, err
}
placements, err := LoadFieldMonsterMaps(root, version, packID)
if err != nil {
return design, err
}
placed := design.RegenMonsterIDs[:0]
for _, id := range design.RegenMonsterIDs {
if len(placements[id]) > 0 {
placed = append(placed, id)
}
}
design.RegenMonsterIDs = placed
common, closeCommon, err := openStatDatabase(root, version)
if err != nil {
return design, err
}
defer closeCommon()
rows, err := common.Query("SELECT id FROM MapTable WHERE packId=? ORDER BY id", packID)
if err != nil {
return design, err
}
defer func() { _ = rows.Close() }()
for rows.Next() {
var mapID int
if err := rows.Scan(&mapID); err != nil {
return design, err
}
design.MapIDs = append(design.MapIDs, mapID)
}
if err := rows.Err(); err != nil {
return design, err
}
return design, nil
}
func loadPackDetailDesign(db *sql.DB) (PackDetailDesign, error) {
rows, err := db.Query("SELECT id,ProtoBuf FROM FieldMonsterTable ORDER BY id")
if err != nil {
return PackDetailDesign{}, err
}
defer func() { _ = rows.Close() }()
var design PackDetailDesign
for rows.Next() {
var id int
var raw []byte
if err := rows.Scan(&id, &raw); err != nil {
return PackDetailDesign{}, err
}
values := map[int]uint64{}
for _, field := range []int{24, 30, 31} {
v, err := packedInts(raw, field)
if err != nil || len(v) > 1 || id <= 0 {
return PackDetailDesign{}, fmt.Errorf("gamedata: invalid detail monster %d field %d", id, field)
}
if len(v) == 1 {
values[field] = v[0]
}
}
if values[31] == 1 && values[30] != 3 && values[24] > 0 {
design.RegenMonsterIDs = append(design.RegenMonsterIDs, id)
}
}
return design, rows.Err()
}