Files
bd2/go/internal/server/domain/events/exchange/protocol_adapter.go
T

243 lines
7.0 KiB
Go

package eventexchange
import (
"bd2server/internal/server/design/gamedata"
"bd2server/internal/server/domain/command"
assets "bd2server/internal/server/domain/inventory"
"bd2server/internal/server/protocol/wire"
"bytes"
"fmt"
"math"
"sort"
"strconv"
)
func (s *Service) Handle(ctx command.Context, path string, req []byte) (int, []byte, bool, error) {
commandSession := ctx.SessionID
code, ok := map[string]int{"/EventExchangeInfo": 183, "/EventExchangeReward": 184, "/EventExchangeNextPageOpen": 185}[path]
if !ok {
return 0, nil, false, nil
}
seq, found, err := wire.Varint(req, 1)
if err != nil || !found || seq == 0 || seq > math.MaxInt32 {
return code, nil, true, fmt.Errorf("eventexchange: invalid sequence")
}
st, err := s.load(ctx)
if err != nil {
return code, nil, true, err
}
key := commandSession + ":" + strconv.FormatUint(seq, 10)
fingerprint := append([]byte(path), req...)
if r, ok := st.Receipts[key]; ok {
if !bytes.Equal(fingerprint, r.Fingerprint) {
return code, nil, true, fmt.Errorf("eventexchange: sequence conflict")
}
return r.Code, r.Response, true, nil
}
var out []byte
if path == "/EventExchangeInfo" {
rows := s.registry.List()
sort.Slice(rows, func(i, j int) bool { return rows[i].UID < rows[j].UID })
for _, a := range rows {
_, g, e := s.active(a.UID)
if e != nil {
continue
}
p := s.init(&st, a, g)
st.Progress[strconv.FormatUint(a.UID, 10)] = p
out = wire.AppendBytes(out, 1, progressWire(a.UID, p))
for _, entry := range g.Page(p.Page) {
out = wire.AppendBytes(out, 2, countWire(a.UID, g.ID, entry.ID, p.Counts[strconv.FormatUint(entry.ID, 10)]))
}
}
if err = s.save(ctx, st); err != nil {
return code, nil, true, err
}
return code, out, true, nil
}
uid, _, e := wire.Varint(req, 2)
if e != nil || uid == 0 {
return code, nil, true, fmt.Errorf("eventexchange: invalid event UID")
}
a, g, err := s.active(uid)
if err != nil {
return code, nil, true, err
}
p := s.init(&st, a, g)
if path == "/EventExchangeNextPageOpen" {
group, _, e := wire.Varint(req, 3)
if e != nil || group != g.ID {
return code, nil, true, fmt.Errorf("eventexchange: group mismatch")
}
if !canAdvance(g, p) {
return code, nil, true, fmt.Errorf("eventexchange: next page locked")
}
if err = advance(g, &p); err != nil {
return code, nil, true, err
}
} else {
count, _, e := wire.Varint(req, 3)
if e != nil || count == 0 || count > 10 {
return code, nil, true, fmt.Errorf("eventexchange: count must be 1..10")
}
uses, e := parseUses(req)
if e != nil {
return code, nil, true, e
}
free := len(uses) == 0
if free {
if g.FreeCount == 0 || p.Free < count {
return code, nil, true, fmt.Errorf("eventexchange: free draws exhausted")
}
p.Free -= count
} else {
if g.Cost.Count > math.MaxInt32/count {
return code, nil, true, fmt.Errorf("eventexchange: cost overflow")
}
want := g.Cost.Count * count
var total uint64
for _, item := range uses {
if item.Type != g.Cost.Type || item.ID != g.Cost.ID || item.Count == 0 || item.Count > math.MaxInt32 || total > math.MaxInt32-item.Count {
return code, nil, true, fmt.Errorf("eventexchange: invalid consume items")
}
total += item.Count
}
if total != want {
return code, nil, true, fmt.Errorf("eventexchange: consume count mismatch")
}
}
var rewards []gamedata.Reward
var changed []byte
for range count {
entries := g.Page(p.Page)
var weights []uint64
var sum uint64
for _, entry := range entries {
remaining := entry.SetCount - p.Counts[strconv.FormatUint(entry.ID, 10)]
weight := entry.Ratio
var draws uint64
for _, c := range p.Counts {
draws += c
}
if g.UnlockRatio > 0 && draws+1 < g.UnlockRatio {
weight = entry.LimitedRatio
}
if remaining == 0 {
weight = 0
}
if sum > math.MaxUint64-weight {
return code, nil, true, fmt.Errorf("eventexchange: weight sum overflow")
}
sum += weight
weights = append(weights, weight)
}
if sum == 0 {
return code, nil, true, fmt.Errorf("eventexchange: reward pool exhausted")
}
v, e := s.draw(sum)
if e != nil || v >= sum {
return code, nil, true, fmt.Errorf("eventexchange: random source failure")
}
for i, entry := range entries {
if v < weights[i] {
id := strconv.FormatUint(entry.ID, 10)
p.Counts[id]++
if entry.KeyType == 1 && p.Counts[id] == entry.SetCount {
p.Key++
}
rewards = append(rewards, entry.Reward)
changed = wire.AppendBytes(changed, 2, countWire(uid, g.ID, entry.ID, p.Counts[id]))
break
}
v -= weights[i]
}
if exhausted(g, p) && (p.Page < g.EndPage || g.Repeat) {
if e := advance(g, &p); e != nil {
return code, nil, true, e
}
}
}
var bundle []byte
if free {
bundle, err = s.runtime.Apply(ctx, "eventexchange:"+key, nil, rewards)
} else {
currency := g.Cost.Type == 2 || g.Cost.Type == 3 || g.Cost.Type == 4 || g.Cost.Type == 12 || g.Cost.Type == 20
if currency {
cost := g.Cost
cost.Count *= count
bundle, err = s.runtime.Apply(ctx, "eventexchange:"+key, []gamedata.Reward{cost}, rewards)
} else {
rs := make([]gamedata.BattleReward, len(rewards))
for i, r := range rewards {
rs[i] = gamedata.BattleReward{Type: r.Type, ID: r.ID, Count: r.Count} //nolint:staticcheck // S1016
}
bundle, err = s.runtime.ConsumeAndGrant(ctx, "eventexchange:"+key, uses, rs)
}
}
if err != nil {
return code, nil, true, err
}
out = wire.AppendBytes(out, 1, bundle)
out = append(out, changed...)
out = wire.AppendBytes(out, 3, progressWire(uid, p))
}
st.Progress[strconv.FormatUint(uid, 10)] = p
st.Receipts[key] = receipt{fingerprint, out, code}
if err = s.save(ctx, st); err != nil {
return code, nil, true, err
}
return code, out, true, nil
}
func progressWire(uid uint64, p progress) []byte {
var out []byte
for _, f := range []struct {
n int
v uint64
}{{1, uid}, {2, p.Group}, {3, p.Page}, {4, p.Key}, {5, p.Free}, {6, uint64(p.Reset)}} {
if f.v > 0 {
out = wire.AppendVarint(out, f.n, f.v)
}
}
return out
}
func countWire(uid, group, id, count uint64) []byte {
b := wire.AppendVarint(nil, 1, uid)
b = wire.AppendVarint(b, 2, group)
b = wire.AppendVarint(b, 3, id)
if count > 0 {
b = wire.AppendVarint(b, 4, count)
}
return b
}
func parseUses(req []byte) ([]assets.Item, error) {
var out []assets.Item
seen := map[uint64]bool{}
err := wire.Walk(req, func(f wire.Field) error {
if f.Number != 4 {
return nil
}
if f.Type != 2 {
return fmt.Errorf("eventexchange: malformed use item")
}
var item assets.Item
for n, p := range map[int]*uint64{1: &item.InvenIndex, 2: &item.ID, 3: &item.Type, 4: &item.Count} {
v, _, e := wire.Varint(f.Value, n)
if e != nil {
return e
}
*p = v
}
if item.Type == 0 || item.Count == 0 || item.InvenIndex > math.MaxInt64 || seen[item.InvenIndex] {
return fmt.Errorf("eventexchange: invalid or duplicate consume item")
}
seen[item.InvenIndex] = true
out = append(out, item)
return nil
})
return out, err
}