Load ordinary achievements and send transactional gameplay progress notifications. Restore main-story clears and recorded gacha history without duplicate credit. Validate claim thresholds and prior tiers, credit wallet rewards and persist achievement experience in login responses.
43 lines
1.3 KiB
Go
43 lines
1.3 KiB
Go
package account
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import (
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"errors"
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"math"
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"testing"
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"bd2server/internal/server/wire"
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)
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type testAchievementExperience struct {
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value uint64
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err error
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}
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func (s *testAchievementExperience) AchievementExperience() (uint64, error) { return s.value, s.err }
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func TestLoginReadsPersistedAchievementExperienceEachTime(t *testing.T) {
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seed := &LoginSeed{Version: StateVersion(), PacketCode: 3, UserInfo: wire.AppendVarint(wire.AppendVarint(nil, 1, 42), 12, 999)}
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source := &testAchievementExperience{value: 7}
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if err := seed.AttachAchievementExperience(source); err != nil {
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t.Fatal(err)
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}
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for _, value := range []uint64{7, 16, 0} {
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source.value = value
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response, err := seed.Login(wire.AppendVarint(nil, 1, 1), []byte("0123456789abcdef0123456789abcdef"))
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if err != nil {
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t.Fatal(err)
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}
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user, _, _ := wire.Bytes(response, 1)
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exp, found, err := wire.Varint(user, 12)
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if err != nil || !found || exp != value {
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t.Fatalf("exp=%d want=%d err=%v", exp, value, err)
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}
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}
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for _, invalid := range []testAchievementExperience{{value: math.MaxInt32 + 1}, {err: errors.New("read failed")}} {
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*source = invalid
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if _, err := seed.Login(wire.AppendVarint(nil, 1, 1), []byte("0123456789abcdef0123456789abcdef")); err == nil {
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t.Fatal("invalid experience accepted")
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}
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}
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}
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