Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling. Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata. Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks. Improve automatic login and recovery diagnostics; document configuration and release flows.
92 lines
2.4 KiB
Go
92 lines
2.4 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"os"
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clientapp "bd2server/internal/client/app"
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clientconfig "bd2server/internal/client/config"
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)
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type clientRunOptions struct {
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versionConfigPath string
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logExecutablePath string
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localIdentityPlugin string
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loginUIPlugin string
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cashShopPlugin string
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}
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func main() {
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relaunched, err := relaunchDevelopmentIfNeeded(os.Args[1:])
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if err != nil {
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clientapp.ShowFatalError(err)
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fmt.Fprintln(os.Stderr, "bd2client:", err)
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os.Exit(1)
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}
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if relaunched {
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return
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}
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args, options, err := developmentRunOptions(os.Args[1:])
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if err == nil {
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err = runClient(args, options)
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}
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if err != nil {
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clientapp.ShowFatalError(err)
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fmt.Fprintln(os.Stderr, "bd2client:", err)
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os.Exit(1)
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}
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}
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func runClient(args []string, options clientRunOptions) error {
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fs := flag.NewFlagSet("bd2client", flag.ContinueOnError)
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gameDir := fs.String("game-dir", "", "initial Brown Dust II installation directory")
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if err := fs.Parse(args); err != nil {
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return err
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}
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if fs.NArg() != 0 {
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return fmt.Errorf("unexpected argument %q", fs.Arg(0))
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}
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logger, logCloser, logPath, err := clientapp.OpenPersistentLogger(options.logExecutablePath)
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if err != nil {
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return err
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}
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defer logCloser.Close()
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logger.Info("bd2client starting", "log_path", logPath)
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var versions clientconfig.ReleaseVersions
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if options.versionConfigPath == "" {
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versions, err = clientconfig.ReleaseVersionsBesideExecutable()
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} else {
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versions, err = clientconfig.LoadReleaseVersions(options.versionConfigPath)
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}
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if err != nil {
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logger.Error("client release version manifest is invalid", "error", err)
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return err
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}
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logger.Info("client release loaded", "client_version", versions.ClientVersion, "game_version", versions.GameVersion)
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if *gameDir == "" {
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preferences, preferenceErr := clientconfig.LoadPreferences()
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if preferenceErr != nil {
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logger.Warn("could not load client preferences", "error", preferenceErr)
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} else {
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*gameDir = preferences.GameDirectory
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}
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}
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if err := clientapp.Run(clientapp.Options{
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InitialGameDir: *gameDir,
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Logger: logger,
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LogPath: logPath,
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Versions: versions,
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LocalIdentityPlugin: options.localIdentityPlugin,
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LoginUIPlugin: options.loginUIPlugin,
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CashShopPlugin: options.cashShopPlugin,
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}); err != nil {
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logger.Error("bd2client stopped with an error", "error", err)
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return err
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}
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logger.Info("bd2client exited")
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return nil
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}
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