Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling. Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata. Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks. Improve automatic login and recovery diagnostics; document configuration and release flows.
40 lines
1.7 KiB
Go
40 lines
1.7 KiB
Go
package gameconfig
|
|
|
|
import (
|
|
"os"
|
|
"path/filepath"
|
|
"testing"
|
|
)
|
|
|
|
func TestDiamondRechargeConfiguration(t *testing.T) {
|
|
for _, tc := range []struct {
|
|
text, currency string
|
|
invalid bool
|
|
}{
|
|
{`{"schema_version":1}`, "free", false},
|
|
{`{"schema_version":1,"purchases":{}}`, "free", false},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":""}}}`, "", false},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"ban"}}}`, "ban", false},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"gold","gold_per_paid_diamond":10}}}`, "gold", false},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"diamonds","diamonds_per_paid_diamond":2}}}`, "diamonds", false},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":"paid_diamonds"}}}`, "", true},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"currency":null}}}`, "", true},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"gold_per_paid_diamond":0}}}`, "", true},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"gold_per_paid_diamond":1000000001}}}`, "", true},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"diamonds_per_paid_diamond":1.1}}}`, "", true},
|
|
{`{"schema_version":1,"purchases":{"diamond_recharge":{"typo":1}}}`, "", true},
|
|
} {
|
|
path := filepath.Join(t.TempDir(), FileName)
|
|
if err := os.WriteFile(path, []byte(tc.text), 0600); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
cfg, err := Load(path)
|
|
if (err != nil) != tc.invalid {
|
|
t.Fatalf("%s: error=%v", tc.text, err)
|
|
}
|
|
if err == nil && cfg.Purchases.DiamondRecharge.Currency != tc.currency {
|
|
t.Fatalf("%s: %+v", tc.text, cfg.Purchases)
|
|
}
|
|
}
|
|
}
|