Files
bd2/go/internal/server/world/field_objects_test.go
T
Flechazo 5b5a219dc2 feat(server): add special loot and data-driven gameplay rules
Generate equipment loot atomically, grant random boxes and prevent repeat claims.
Read gacha pools, pity, products, tickets, missions, presets, chapter rewards
and inventory costs from GameData; extend both collaboration UR ticket pools.
Sync owned recipes, configure startup state and calendars in versioned seeds,
and validate unlock tickets and revival talents.
2026-10-04 19:15:59 +08:00

390 lines
12 KiB
Go

package world
import (
"bd2server/internal/server/accountstate"
"bd2server/internal/server/gamedata"
"bd2server/internal/server/player"
"bd2server/internal/server/progress"
"bd2server/internal/server/stateio"
"bd2server/internal/server/wire"
"errors"
"path/filepath"
"reflect"
"testing"
)
func fieldEquipmentCatalog(t *testing.T) *gamedata.EquipmentGachaCatalog {
t.Helper()
options := []gamedata.OptionGroup{{ID: 31, Choices: []gamedata.WeightedOption{{ID: 4, Weight: 1}}}}
d, err := gamedata.NewFirstGachaDesign(gamedata.GachaGroupDesign{ID: 1, GachaSubType: 3, TenTimeGachaID: 2}, 2, 1,
&gamedata.FirstGachaRewardGroup{ID: 3, DropType: 1, DropCount: 1, Entries: []gamedata.FirstGachaRewardEntry{{ItemType: 10, ItemID: 77, Count: 1, Weight: 1}}}, nil,
map[uint64]gamedata.EquipmentDesign{77: {ID: 77, Grade: 3, Main: options, Sub: options, Private: options}})
if err != nil {
t.Fatal(err)
}
return d.EquipmentCatalog()
}
func TestFieldEquipmentTransactionRollbackAndRetry(t *testing.T) {
path := filepath.Join(t.TempDir(), "state.db")
repo, err := accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
defer func() { repo.Close() }()
store := &fieldRewardFailStore{Repository: repo}
s := testService()
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
if err := s.state.SetActivePackID(21); err != nil {
t.Fatal(err)
}
s.wallet, err = player.OpenWallet(store, player.Currency{FreeJewelry: 100})
if err != nil {
t.Fatal(err)
}
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
s.equipment, err = player.OpenEquipmentInventory(store)
if err != nil {
t.Fatal(err)
}
if _, err := s.wallet.GrantQuestOnce("baseline", nil); err != nil {
t.Fatal(err)
}
obj := gamedata.FieldRewardObject{ID: 1001, MapID: 211, GroupID: 101, ResetType: 1, DropType: 1, Ratios: []uint64{100, 100, 100}, Rewards: []gamedata.BattleReward{{Type: 3, Count: 50}, {Type: 9, ID: 88, Count: 1}, {Type: 10, ID: 77, Count: 2}}}
s.WithFieldObjects(map[int]gamedata.FieldObjectDesign{21: {Objects: map[int]gamedata.FieldRewardObject{1001: obj}, Equipment: fieldEquipmentCatalog(t)}})
op, err := repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
store.fail = true
if _, err := s.openFieldObject(21, 101, 1001); err == nil {
t.Fatal("failed marker accepted")
}
if err := op.Rollback(); err != nil && !errors.Is(err, stateio.ErrStateRecoveryRequired) {
t.Fatal(err)
}
if err := repo.Close(); err != nil {
t.Fatal(err)
}
repo, err = accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
store.Repository = repo
store.fail = false
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
s.wallet, err = player.OpenWallet(store, player.Currency{})
if err != nil {
t.Fatal(err)
}
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
s.equipment, err = player.OpenEquipmentInventory(store)
if err != nil {
t.Fatal(err)
}
opened, err := s.state.FieldRewardOpened(21, 1001, "once")
if err != nil || opened || len(s.equipment.All()) != 0 || len(s.inventory.All()) != 0 || s.wallet.Snapshot().FreeJewelry != 100 {
t.Fatalf("partial transaction: opened=%v equipment=%+v items=%+v wallet=%+v err=%v", opened, s.equipment.All(), s.inventory.All(), s.wallet.Snapshot(), err)
}
op, err = repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
if _, err := s.openFieldObject(21, 101, 1001); err != nil {
op.Rollback()
t.Fatal(err)
}
if err := op.Commit(); err != nil {
t.Fatal(err)
}
if len(s.equipment.All()) != 2 || len(s.inventory.All()) != 1 || s.wallet.Snapshot().FreeJewelry != 150 {
t.Fatal("retry lost grants or grant receipts")
}
}
func TestFieldIndependentEquipmentAndBoxPersistAcrossRestart(t *testing.T) {
store := stateio.NewMemory()
s := testService()
var err error
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
if err := s.state.SetActivePackID(21); err != nil {
t.Fatal(err)
}
s.wallet, err = player.OpenWallet(store, player.Currency{})
if err != nil {
t.Fatal(err)
}
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
s.equipment, err = player.OpenEquipmentInventory(store)
if err != nil {
t.Fatal(err)
}
obj := gamedata.FieldRewardObject{ID: 1001, MapID: 211, GroupID: 101, Type: 8, ResetType: 1, DropType: 1, Ratios: []uint64{100, 100, 100}, Rewards: []gamedata.BattleReward{{Type: 10, ID: 77, Count: 2}, {Type: 9, ID: 88, Count: 1}, {Type: 3, Count: 50}}}
s.WithFieldObjects(map[int]gamedata.FieldObjectDesign{21: {Objects: map[int]gamedata.FieldRewardObject{1001: obj}, Equipment: fieldEquipmentCatalog(t)}})
bundle, err := s.openFieldObject(21, 101, 1001)
if err != nil {
t.Fatal(err)
}
entries := s.equipment.All()
if len(entries) != 2 || entries[0].InvenIndex == entries[1].InvenIndex {
t.Fatalf("equipment=%+v", entries)
}
for _, entry := range entries {
if len(entry.MainOption) != 1 || len(entry.SubOption) != 1 || entry.PrivateOption == nil || !reflect.DeepEqual(entry.Rank, []uint64{0, 0, 0}) {
t.Fatalf("missing equipment metadata=%+v", entry)
}
}
var eqCount, boxCount int
if err := wire.Walk(bundle, func(f wire.Field) error {
if f.Number == 4 {
eqCount++
if !reflect.DeepEqual(f.Value, player.EquipmentWire(entries[eqCount-1])) {
t.Error("equipment wire lost metadata/index")
}
}
if f.Number == 1 {
kind, _, _ := wire.Varint(f.Value, 3)
if kind == 9 {
boxCount++
}
}
return nil
}); err != nil {
t.Fatal(err)
}
if eqCount != 2 || boxCount != 1 || s.wallet.Snapshot().FreeJewelry != 50 {
t.Fatalf("equipment=%d box=%d wallet=%+v", eqCount, boxCount, s.wallet.Snapshot())
}
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
s.equipment, err = player.OpenEquipmentInventory(store)
if err != nil {
t.Fatal(err)
}
if err := s.state.SelectQuest(21, progress.QuestSelection{QuestID: 1, Difficulty: 2}); err != nil {
t.Fatal(err)
}
bundle, err = s.openFieldObject(21, 101, 1001)
if err != nil || len(bundle) != 0 || !reflect.DeepEqual(entries, s.equipment.All()) {
t.Fatalf("duplicate after restart: bundle=%x err=%v", bundle, err)
}
obj.ID = 1002
obj.DropType = 0
obj.DropCount = 1
obj.Rewards = []gamedata.BattleReward{{Type: 3, Count: 50}, {Type: 12345, ID: 1, Count: 1}}
obj.Ratios = []uint64{100, 0}
s.fieldObjects[21].Objects[1002] = obj
if _, err := s.openFieldObject(21, 101, 1002); err == nil {
t.Fatal("malformed unselected branch accepted")
}
if s.wallet.Snapshot().FreeJewelry != 50 || len(s.equipment.All()) != 2 {
t.Fatal("malformed branch changed stores")
}
}
type fieldRewardFailStore struct {
*accountstate.Repository
fail bool
}
func (s *fieldRewardFailStore) PutEntry(domain, bucket, key string, payload []byte) error {
if s.fail && bucket == "field_rewards" {
return errors.New("forced field reward marker failure")
}
return s.Repository.PutEntry(domain, bucket, key, payload)
}
func TestFieldChestAtomicAwardRollback(t *testing.T) {
path := filepath.Join(t.TempDir(), "state.db")
repo, err := accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
defer func() { repo.Close() }()
store := &fieldRewardFailStore{Repository: repo}
s := testService()
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
if err = s.state.SetActivePackID(21); err != nil {
t.Fatal(err)
}
s.wallet, err = player.OpenWallet(store, player.Currency{FreeJewelry: 100})
if err != nil {
t.Fatal(err)
}
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
s.WithFieldObjects(map[int]gamedata.FieldObjectDesign{21: {Objects: map[int]gamedata.FieldRewardObject{1001: {ID: 1001, MapID: 211, GroupID: 101, Type: 2, ResetType: 1, DropCount: 1, Ratios: []uint64{1}, Rewards: []gamedata.BattleReward{{Type: 3, Count: 50}}}}}})
if _, err = s.wallet.GrantQuestOnce("baseline", nil); err != nil {
t.Fatal(err)
}
op, err := repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
store.fail = true
if _, err = s.openFieldObject(21, 101, 1001); err == nil {
t.Fatal("failed persistence returned success")
}
if err = op.Rollback(); err != nil && !errors.Is(err, stateio.ErrStateRecoveryRequired) {
t.Fatal(err)
}
if err = repo.Close(); err != nil {
t.Fatal(err)
}
repo, err = accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
store.Repository = repo
store.fail = false
s.wallet, err = player.OpenWallet(store, player.Currency{})
if err != nil {
t.Fatal(err)
}
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
opened, err := s.state.FieldRewardOpened(21, 1001, "once")
if err != nil || opened || s.wallet.Snapshot().FreeJewelry != 100 || len(s.inventory.All()) != 0 {
t.Fatalf("partial state after rollback opened=%v wallet=%+v err=%v", opened, s.wallet.Snapshot(), err)
}
op, err = repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
if _, err = s.openFieldObject(21, 101, 1001); err != nil {
op.Rollback()
t.Fatal(err)
}
if err = op.Commit(); err != nil {
t.Fatal(err)
}
s.wallet, err = player.OpenWallet(store, player.Currency{})
if err != nil {
t.Fatal(err)
}
if s.wallet.Snapshot().FreeJewelry != 150 {
t.Fatal("retry after rollback did not award")
}
obj := s.fieldObjects[21].Objects[1001]
obj.ID = 1002
obj.Rewards = []gamedata.BattleReward{{Type: 5, ID: 1013, Count: 142}}
s.fieldObjects[21].Objects[1002] = obj
op, err = repo.BeginOperation()
if err != nil {
t.Fatal(err)
}
store.fail = true
if _, err = s.openFieldObject(21, 101, 1002); err == nil {
t.Fatal("inventory marker failure returned success")
}
if err = op.Rollback(); err != nil && !errors.Is(err, stateio.ErrStateRecoveryRequired) {
t.Fatal(err)
}
if err = repo.Close(); err != nil {
t.Fatal(err)
}
repo, err = accountstate.Open(path)
if err != nil {
t.Fatal(err)
}
store.Repository = repo
store.fail = false
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
opened, err = s.state.FieldRewardOpened(21, 1002, "once")
if err != nil || opened || len(s.inventory.All()) != 0 {
t.Fatalf("inventory partially committed after rollback opened=%v items=%v err=%v", opened, s.inventory.All(), err)
}
}
func TestFieldChestDeltaAndPersistentRepeat(t *testing.T) {
store := stateio.NewMemory()
s := testService()
var err error
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
if err = s.state.SetActivePackID(21); err != nil {
t.Fatal(err)
}
s.wallet, err = player.OpenWallet(store, player.Currency{FreeJewelry: 100})
if err != nil {
t.Fatal(err)
}
s.inventory, err = player.OpenInventory(store, s.starter)
if err != nil {
t.Fatal(err)
}
s.WithFieldObjects(map[int]gamedata.FieldObjectDesign{21: {Objects: map[int]gamedata.FieldRewardObject{1001: {ID: 1001, MapID: 211, GroupID: 101, Type: 2, ResetType: 1, DropCount: 1, Ratios: []uint64{10}, Rewards: []gamedata.BattleReward{{Type: 3, Count: 50}}}}}})
req := wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, 21), 3, 101), 4, 1001)
code, res, _, err := s.handleFieldObjectReward(req)
if err != nil || code != 29 {
t.Fatalf("code=%d err=%v", code, err)
}
bundle, _, _ := wire.Bytes(res, 1)
item, _, _ := wire.Bytes(bundle, 1)
delta, _, _ := wire.Varint(item, 4)
if delta != 50 || s.wallet.Snapshot().FreeJewelry != 150 {
t.Fatalf("delta=%d wallet=%+v", delta, s.wallet.Snapshot())
}
s.state, err = progress.OpenStore(store)
if err != nil {
t.Fatal(err)
}
// Quest selection difficulty is independent of the pack's opened chests.
// Switching it must neither hide the chest nor create a second grant.
if err = s.state.SelectQuest(21, progress.QuestSelection{QuestID: 1, Difficulty: 2}); err != nil {
t.Fatal(err)
}
req = wire.AppendVarint(req, 1, 999)
_, res, _, err = s.handleFieldObjectReward(req)
if err != nil {
t.Fatal(err)
}
bundle, _, _ = wire.Bytes(res, 1)
if len(bundle) != 0 || s.wallet.Snapshot().FreeJewelry != 150 {
t.Fatal("repeat awarded")
}
_, res, _, err = s.handleFieldObjectInfo(wire.AppendVarint(wire.AppendVarint(nil, 1, 1), 2, 21))
if err != nil {
t.Fatal(err)
}
info, _, _ := wire.Bytes(res, 1)
id, _, _ := wire.Varint(info, 1)
if id != 1001 {
t.Fatalf("opened id=%d", id)
}
if _, err = s.openFieldObject(21, 102, 1001); err == nil {
t.Fatal("wrong group accepted")
}
}