Generate equipment loot atomically, grant random boxes and prevent repeat claims. Read gacha pools, pity, products, tickets, missions, presets, chapter rewards and inventory costs from GameData; extend both collaboration UR ticket pools. Sync owned recipes, configure startup state and calendars in versioned seeds, and validate unlock tickets and revival talents.
59 lines
1.9 KiB
Go
59 lines
1.9 KiB
Go
package world
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import (
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/player"
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"bd2server/internal/server/stateio"
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"testing"
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)
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func TestMissionPackOnlyUnlockUsesTicketAndLevelAuthorization(t *testing.T) {
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s := testService()
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s.squadLevel = func() (uint64, error) { return 3, nil }
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s.storyCatalog.Packs[709] = gamedata.StoryPack{ID: 709, Open: &gamedata.ContentOpenRule{SquadLevel: 4}}
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if s.MissionsUnlocked(709, 0) || s.MissionsUnlocked(999, 0) || s.MissionsUnlocked(0, 1) {
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t.Fatal("locked pack/invalid condition opened")
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}
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s.squadLevel = func() (uint64, error) { return 4, nil }
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if !s.MissionsUnlocked(709, 0) || !s.MissionsUnlocked(0, 0) {
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t.Fatal("authorized pack not opened")
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}
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s.storyCatalog.Packs[710] = gamedata.StoryPack{ID: 710, Open: &gamedata.ContentOpenRule{TicketID: 901}}
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var err error
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s.inventory, err = player.OpenInventory(stateio.NewMemory(), &player.Starter{Version: "2.35.10"})
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if err != nil {
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t.Fatal(err)
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}
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if s.MissionsUnlocked(710, 0) {
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t.Fatal("missing ticket opened")
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}
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if _, err := s.inventory.GrantOnce("ticket", []gamedata.BattleReward{{Type: 19, ID: 901, Count: 1}}); err != nil {
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t.Fatal(err)
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}
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if !s.MissionsUnlocked(710, 0) {
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t.Fatal("ticket authorization ignored")
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}
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}
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func TestCollectionRewardsGrantChangedQuestAndPackOnlyOnNormal(t *testing.T) {
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s := testService()
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s.storyCatalog.Packs[709] = gamedata.StoryPack{ID: 709, Quests: map[int]gamedata.QuestDesign{49: {ID: 49, CollectionRewards: []gamedata.Reward{{Type: 17, ID: 9901, Count: 1}}}}}
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storage := stateio.NewMemory()
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var err error
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s.inventory, err = player.OpenInventory(storage, &player.Starter{Version: "2.35.10"})
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if err != nil {
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t.Fatal(err)
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}
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s.wallet, err = player.OpenWallet(storage, player.Currency{})
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if err != nil {
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t.Fatal(err)
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}
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items, _, err := s.grantQuestRewards(709, 49, nil)
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if err != nil {
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t.Fatal(err)
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}
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if len(items) != 1 || items[0].ID != 9901 || items[0].Type != 17 {
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t.Fatalf("items=%+v", items)
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}
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}
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