Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling. Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata. Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks. Improve automatic login and recovery diagnostics; document configuration and release flows.
38 lines
1.6 KiB
XML
38 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>disable</Nullable>
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<AssemblyName>BD2CashShop</AssemblyName>
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<RootNamespace>Bd2CashShop</RootNamespace>
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<BD2PluginVersionKey>cash_shop</BD2PluginVersionKey>
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<BD2GameVersion>2.35.10</BD2GameVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BepInEx">
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<HintPath>$(BD2BepInExDir)\core\BepInEx.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BD2BepInExDir)\core\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BD2ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BD2ManagedDir)\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(BD2ManagedDir)\Newtonsoft.Json.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro"><HintPath>$(BD2ManagedDir)/Unity.TextMeshPro.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.UI"><HintPath>$(BD2ManagedDir)/UnityEngine.UI.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="Google.Protobuf"><HintPath>$(BD2ManagedDir)/Google.Protobuf.dll</HintPath><Private>false</Private></Reference>
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</ItemGroup>
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</Project>
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