Files
bd2/plugins/CashShop/CashShop.csproj
T
Flechazo d8771caef2 feat(all): add hunting and events, commerce and rewards, binary calendars, GameData caching and login diagnostics
Implement hunting AP and progress, event tasks, exchanges, games, stories and actions; connect battle and reward handling.

Add CashShop plugin and installation, server purchases and entitlements, recharge rules and plugin version metadata.

Distribute binary calendars independently; cache GameData in memory and fix single-connection query deadlocks.

Improve automatic login and recovery diagnostics; document configuration and release flows.
2026-10-05 11:50:31 +08:00

38 lines
1.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>disable</Nullable>
<AssemblyName>BD2CashShop</AssemblyName>
<RootNamespace>Bd2CashShop</RootNamespace>
<BD2PluginVersionKey>cash_shop</BD2PluginVersionKey>
<BD2GameVersion>2.35.10</BD2GameVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(BD2BepInExDir)\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BD2BepInExDir)\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BD2ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BD2ManagedDir)\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(BD2ManagedDir)\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro"><HintPath>$(BD2ManagedDir)/Unity.TextMeshPro.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.UI"><HintPath>$(BD2ManagedDir)/UnityEngine.UI.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Google.Protobuf"><HintPath>$(BD2ManagedDir)/Google.Protobuf.dll</HintPath><Private>false</Private></Reference>
</ItemGroup>
</Project>