- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System.Collections.Generic;
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using System.Runtime.Serialization;
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// DataContractJsonSerializer populates these internal fields from the embedded table.
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#pragma warning disable CS0649
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namespace BD2.GameNames.Internal;
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[DataContract]
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internal sealed class NameTable
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{
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[DataMember] public int schema_version = 1;
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[DataMember] public string game_version;
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[DataMember] public string assembly_name;
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[DataMember] public string assembly_mvid;
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[DataMember] public string assembly_sha256;
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[DataMember] public string mapping_sha256;
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[DataMember] public string generator_sha256;
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[DataMember] public List<TypeName> types = new List<TypeName>();
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[DataMember] public List<MemberName> members = new List<MemberName>();
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}
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[DataContract]
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internal sealed class TypeName
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{
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[DataMember] public int token;
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[DataMember] public string readable;
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[DataMember] public string original;
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}
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[DataContract]
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internal sealed class MemberName
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{
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[DataMember] public int token;
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[DataMember] public string kind;
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[DataMember] public string declaring_type;
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[DataMember] public string readable;
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[DataMember] public string original;
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[DataMember] public string signature;
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[DataMember] public List<ParameterName> parameters = new List<ParameterName>();
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}
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[DataContract]
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internal sealed class ParameterName
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{
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[DataMember] public int position;
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[DataMember] public string readable;
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[DataMember] public string original;
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}
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