- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
53 lines
742 B
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53 lines
742 B
Plaintext
# Local editor and workspace state
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.vscode/
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.vs/
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.idea/
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*.suo
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*.user
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.env
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.env.*
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!.env.example
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go/config.json
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plugins/**/Directory.Build.props
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!plugins/Directory.Build.props
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plugins/Directory.Build.local.props
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# Project notes and local/runtime data are intentionally outside source control
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docs/
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data/
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# Release and language build products
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.build/
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dist/
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**/dist-newstyle/
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go/.cache/
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go/bd2server.exe
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go/bd2server
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go/*.test
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go/coverage.out
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*.prof
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*.pprof
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plugins/**/bin/
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plugins/**/obj/
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TestResults/
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.ghc.environment.*
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# Python caches and temporary files
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tools/python/repair/
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__pycache__/
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**/__pycache__/
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*.py[cod]
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.pytest_cache/
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.mypy_cache/
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.coverage
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# General temporary/log output
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*.log
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*.tmp
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*.temp
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*.bak
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*.orig
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*~
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.DS_Store
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Thumbs.db
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