Files
bd2/go/internal/client/plugin/install_test.go
T
Flechazo 992fa47fd5 feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.

Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
2026-10-03 23:04:32 +08:00

163 lines
5.9 KiB
Go

package plugin
import (
"os"
"path/filepath"
"strings"
"testing"
)
func TestInstallRequiresBepInExWithoutCopyingPlugin(t *testing.T) {
for _, spec := range []Spec{LocalIdentity, LoginUI} {
t.Run(spec.FileName(), func(t *testing.T) {
gameDir := t.TempDir()
for path, data := range map[string][]byte{
filepath.Join(gameDir, "BrownDust II.exe"): []byte("game"),
filepath.Join(gameDir, "BrownDust II_Data", "resources.assets"): []byte("assets"),
} {
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(path, data, 0o600); err != nil {
t.Fatal(err)
}
}
source := filepath.Join(t.TempDir(), spec.FileName())
if err := os.WriteFile(filepath.Join(filepath.Dir(source), GameNames.FileName()), []byte("names-v1"), 0o600); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(source, []byte("plugin"), 0o600); err != nil {
t.Fatal(err)
}
_, err := Install(spec, gameDir, source)
if err == nil || !strings.Contains(err.Error(), BepInExReleasesURL) {
t.Fatalf("missing BepInEx error=%v", err)
}
if _, statErr := os.Stat(filepath.Join(gameDir, "BepInEx", "plugins", spec.FileName())); !os.IsNotExist(statErr) {
t.Fatalf("plugin was copied without BepInEx: %v", statErr)
}
})
}
}
func TestInstallCopiesUpdatesAndSkipsIdenticalPlugin(t *testing.T) {
for _, spec := range []Spec{LocalIdentity, LoginUI} {
t.Run(spec.FileName(), func(t *testing.T) {
gameDir := t.TempDir()
for path, data := range map[string][]byte{
filepath.Join(gameDir, "BrownDust II.exe"): []byte("game"),
filepath.Join(gameDir, "BrownDust II_Data", "resources.assets"): []byte("assets"),
filepath.Join(gameDir, "BepInEx", "core", "BepInEx.dll"): []byte("bepinex"),
} {
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(path, data, 0o600); err != nil {
t.Fatal(err)
}
}
source := filepath.Join(t.TempDir(), spec.FileName())
if err := os.WriteFile(filepath.Join(filepath.Dir(source), GameNames.FileName()), []byte("names-v1"), 0o600); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(source, []byte("v1"), 0o600); err != nil {
t.Fatal(err)
}
first, err := Install(spec, gameDir, source)
if err != nil || !first.Changed {
t.Fatalf("first install=%+v err=%v", first, err)
}
second, err := Install(spec, gameDir, source)
if err != nil || second.Changed {
t.Fatalf("idempotent install=%+v err=%v", second, err)
}
runtimeSource := filepath.Join(filepath.Dir(source), GameNames.FileName())
if err := os.WriteFile(runtimeSource, []byte("names-v2"), 0o600); err != nil {
t.Fatal(err)
}
runtimeUpdate, err := Install(spec, gameDir, source)
if err != nil || !runtimeUpdate.Changed {
t.Fatalf("runtime-only update=%+v err=%v", runtimeUpdate, err)
}
installedRuntime, err := os.ReadFile(filepath.Join(gameDir, "BepInEx", "plugins", GameNames.FileName()))
if err != nil || string(installedRuntime) != "names-v2" {
t.Fatalf("installed runtime=%q err=%v", installedRuntime, err)
}
if err := os.WriteFile(source, []byte("v2"), 0o600); err != nil {
t.Fatal(err)
}
third, err := Install(spec, gameDir, source)
if err != nil || !third.Changed {
t.Fatalf("update=%+v err=%v", third, err)
}
got, err := os.ReadFile(third.Destination)
if err != nil || string(got) != "v2" {
t.Fatalf("installed=%q err=%v", got, err)
}
})
}
}
func TestInstallMissingSharedRuntimeDoesNotChangePlugin(t *testing.T) {
gameDir := t.TempDir()
for path, data := range map[string][]byte{
filepath.Join(gameDir, "BrownDust II.exe"): []byte("game"),
filepath.Join(gameDir, "BrownDust II_Data", "resources.assets"): []byte("assets"),
filepath.Join(gameDir, "BepInEx", "core", "BepInEx.dll"): []byte("bepinex"),
filepath.Join(gameDir, "BepInEx", "plugins", LocalIdentity.FileName()): []byte("old-plugin"),
} {
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(path, data, 0o600); err != nil {
t.Fatal(err)
}
}
source := filepath.Join(t.TempDir(), LocalIdentity.FileName())
if err := os.WriteFile(source, []byte("new-plugin"), 0o600); err != nil {
t.Fatal(err)
}
if _, err := Install(LocalIdentity, gameDir, source); err == nil || !strings.Contains(err.Error(), GameNames.FileName()) {
t.Fatalf("missing runtime error=%v", err)
}
installed, err := os.ReadFile(filepath.Join(gameDir, "BepInEx", "plugins", LocalIdentity.FileName()))
if err != nil || string(installed) != "old-plugin" {
t.Fatalf("installed=%q err=%v", installed, err)
}
}
func TestInstallKeepsPluginsSeparate(t *testing.T) {
gameDir := t.TempDir()
for path, data := range map[string][]byte{
filepath.Join(gameDir, "BrownDust II.exe"): []byte("game"),
filepath.Join(gameDir, "BrownDust II_Data", "resources.assets"): []byte("assets"),
filepath.Join(gameDir, "BepInEx", "core", "BepInEx.dll"): []byte("bepinex"),
} {
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(path, data, 0o600); err != nil {
t.Fatal(err)
}
}
for _, spec := range []Spec{LocalIdentity, LoginUI} {
source := filepath.Join(t.TempDir(), spec.FileName())
if err := os.WriteFile(filepath.Join(filepath.Dir(source), GameNames.FileName()), []byte("names-v1"), 0o600); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(source, []byte(spec.FileName()), 0o600); err != nil {
t.Fatal(err)
}
if _, err := Install(spec, gameDir, source); err != nil {
t.Fatal(err)
}
}
for _, spec := range []Spec{LocalIdentity, LoginUI} {
path := filepath.Join(gameDir, "BepInEx", "plugins", spec.FileName())
data, err := os.ReadFile(path)
if err != nil || string(data) != spec.FileName() {
t.Fatalf("%s=%q err=%v", spec.FileName(), data, err)
}
}
}