41 lines
1.1 KiB
Go
41 lines
1.1 KiB
Go
//go:build darwin
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package app
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import (
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"errors"
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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)
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func ShowFatalError(err error) {
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if err != nil {
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_, _ = fmt.Fprintln(os.Stderr, "BD2 Client Studio:", err)
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}
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}
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func launchGame(target string) error {
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info, err := os.Stat(target)
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if err != nil || !info.IsDir() || !strings.EqualFold(filepath.Ext(target), ".app") {
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return fmt.Errorf("invalid macOS application bundle %q", target)
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}
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if err := exec.Command("pgrep", "-x", "BrownDust II").Run(); err == nil {
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return errGameAlreadyRunning
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}
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// LaunchServices does not inherit open's environment; --env explicitly
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// supplies the Unity variables to the newly launched application.
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args := []string{target}
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for _, entry := range gameProxyEnvironment(os.Environ(), systemGameProxy()) {
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key, _, found := strings.Cut(entry, "=")
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if found && (strings.EqualFold(key, "UNITY_PROXYSERVER") || strings.EqualFold(key, "UNITY_NOPROXY")) {
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args = append(args, "--env", entry)
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}
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}
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args = append(args, "--args")
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args = append(args, gameLaunchArguments()...)
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return exec.Command("open", args...).Start()
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}
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