- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha. - Add server game.json rules for optional collaboration UR weapons, with packaging and documentation. - Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation. - Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project. - Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone. Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
37 lines
1.3 KiB
XML
37 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>disable</Nullable>
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<AssemblyName>BD2CaptureEnvironment</AssemblyName>
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<RootNamespace>Bd2CaptureEnvironment</RootNamespace>
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<BD2PluginVersionKey>capture_environment</BD2PluginVersionKey>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BepInEx">
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<HintPath>$(BD2BepInExDir)/core/BepInEx.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BD2BepInExDir)/core/0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BD2ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BD2ManagedDir)/UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>$(BD2ManagedDir)/UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Google.Protobuf">
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<HintPath>$(BD2ManagedDir)/Google.Protobuf.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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