Files
bd2/plugins/CaptureEnvironment/CaptureEnvironment.csproj
T
Flechazo 992fa47fd5 feat(all): add game SDK and harden client login and game rules
- Add costume burst upgrades with durable replay and fix permanent SR equipment gacha.
- Add server game.json rules for optional collaboration UR weapons, with packaging and documentation.
- Add GameNames/GameSdk NuGet tooling, readable types, reobfuscation, complete source/PDB navigation and shared-runtime installation.
- Split plugin responsibilities, prefer typeof/nameof, centralize MSBuild settings and ignore local paths; remove the unused LoginUI test project.
- Fix login recovery and TLS through native platform HTTP and a private game relay; read device region directly from the OS time zone.

Validation: go test ./... -count=1, go vet ./..., plugin Release builds, SDK/runtime self-tests, Roslyn embedded-source navigation, gofmt check and git diff --check.
2026-10-03 23:04:32 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>disable</Nullable>
<AssemblyName>BD2CaptureEnvironment</AssemblyName>
<RootNamespace>Bd2CaptureEnvironment</RootNamespace>
<BD2PluginVersionKey>capture_environment</BD2PluginVersionKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(BD2BepInExDir)/core/BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BD2BepInExDir)/core/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BD2ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BD2ManagedDir)/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(BD2ManagedDir)/UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>$(BD2ManagedDir)/Google.Protobuf.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>