Files
bd2/go/internal/server/gamedata/equipment_slots.go
T

68 lines
1.6 KiB
Go

package gamedata
import (
"database/sql"
"fmt"
"os"
"path/filepath"
)
// LoadEquipmentSlots reads EquipmentTable.SlotType for every installed item.
// SlotType is a proto3 enum, so an absent field is the valid first slot (0).
func LoadEquipmentSlots(root, version string) (map[uint64]uint64, error) {
plain, err := ReadQuestDatabase(root, version)
if err != nil {
return nil, err
}
dir, err := os.MkdirTemp("", "bd2-equipment-slots-")
if err != nil {
return nil, err
}
defer os.RemoveAll(dir)
path := filepath.Join(dir, "common.db")
if err := os.WriteFile(path, plain, 0o600); err != nil {
return nil, err
}
db, err := sql.Open("sqlite", "file:"+filepath.ToSlash(path)+"?mode=ro")
if err != nil {
return nil, err
}
defer db.Close()
return loadEquipmentSlots(db)
}
func loadEquipmentSlots(db *sql.DB) (map[uint64]uint64, error) {
rows, err := db.Query("SELECT id,ProtoBuf FROM EquipmentTable")
if err != nil {
return nil, err
}
defer rows.Close()
slots := make(map[uint64]uint64)
for rows.Next() {
var id uint64
var proto []byte
if err := rows.Scan(&id, &proto); err != nil {
return nil, err
}
values, err := packedInts(proto, 20)
if err != nil || len(values) > 1 {
return nil, fmt.Errorf("gamedata: equipment %d malformed slot: %v", id, err)
}
var slot uint64
if len(values) == 1 {
slot = values[0]
}
if slot > 4 {
return nil, fmt.Errorf("gamedata: equipment %d invalid slot %d", id, slot)
}
slots[id] = slot
}
if err := rows.Err(); err != nil {
return nil, err
}
if len(slots) == 0 {
return nil, fmt.Errorf("gamedata: EquipmentTable is empty")
}
return slots, nil
}