fix(all): stop activity refresh loops with changed mission notifications and trace event requests
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@@ -57,6 +57,7 @@ type snapshot struct {
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type Service struct {
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provider world.GameplayAchievementProvider
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before world.GameplayAchievementSnapshot
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beforeMissions map[missionNoticeKey]uint64
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mu sync.Mutex
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store stateio.Store
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design *gamedata.EventTasksDesign
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