fix(server): correct pass purchase level bonuses, costs and reward thresholds

This commit is contained in:
2026-10-05 12:52:08 +08:00
parent 671235e1b0
commit 81d0b49691
4 changed files with 180 additions and 35 deletions
+38 -29
View File
@@ -692,8 +692,10 @@ func (s *Service) handle(path string, b []byte, identity string) ([]byte, error)
var claims []string
var threshold uint64
for _, lv := range s.design.PassLevels[d.LevelGroup] {
eligible := p.Exp >= threshold
// NextNeedExp advances from this level to the next; level 1 starts at 0.
threshold += lv.NeedExp
if p.Exp < threshold || !all && lv.ID != id {
if !eligible || !all && lv.ID != id {
continue
}
for typ := uint64(0); typ <= 1; typ++ {
@@ -766,44 +768,51 @@ func (s *Service) handle(path string, b []byte, identity string) ([]byte, error)
if chosen == nil {
return nil, errors.New("eventtasks: unknown pass purchase")
}
var level, threshold uint64
for _, lv := range s.design.PassLevels[s.design.Passes[v.ID].LevelGroup] {
threshold += lv.NeedExp
if p.Exp >= threshold {
level = lv.ID
d := s.design.Passes[v.ID]
if d.NewbieStep > s.state.NewbieStep {
return nil, fmt.Errorf("eventtasks: guide pass step locked pass=%d type=%d", v.ID, typ)
}
levels := s.design.PassLevels[d.LevelGroup]
if len(levels) == 0 {
return nil, fmt.Errorf("eventtasks: missing pass levels pass=%d type=%d", v.ID, typ)
}
starts := make([]uint64, len(levels))
levelIndex := 0
for i := 1; i < len(levels); i++ {
starts[i] = starts[i-1] + levels[i-1].NeedExp
if p.Exp >= starts[i] {
levelIndex = i
}
}
if level < chosen.UnlockLevel {
return nil, errors.New("eventtasks: pass purchase level locked")
}
// Private-server cash products follow the existing CashShopBuy policy:
// no external payment is charged. Premium activation is limited once per
// scheduled pass by durable Premium state. A supplied entitlement checker
// can restrict this policy for installations that integrate payments.
if chosen.CashID != 0 && s.authorizeCash != nil && !s.authorizeCash(v.ID, typ) {
return nil, errors.New("eventtasks: cash entitlement required")
if typ == 0 && levelIndex == len(levels)-1 {
return nil, fmt.Errorf("eventtasks: pass already at max level pass=%d type=%d", v.ID, typ)
}
if p.Premium && (typ == 1 || typ == 3) {
return nil, errors.New("eventtasks: premium already active")
return nil, fmt.Errorf("eventtasks: premium already active pass=%d type=%d", v.ID, typ)
}
// CashShopBuy charges paid diamonds and grants the pass ticket first.
// Activation consumes that purchase entitlement and the design ticket.
if chosen.CashID != 0 && (s.authorizeCash == nil || !s.authorizeCash(v.ID, typ)) {
return nil, fmt.Errorf("eventtasks: cash entitlement required pass=%d type=%d sku=%d/%d/%d", v.ID, typ, chosen.CashGroup, chosen.CashID, chosen.CashSales)
}
var costs []gamedata.Reward
if chosen.Cost.Count > 0 {
costs = append(costs, chosen.Cost)
cost := chosen.Cost
if typ == 0 {
// PassRootUI.GetLevelPassBuyWeight uses the current level.
cost.Count *= levels[levelIndex].ID
}
costs = append(costs, cost)
}
if _, e = s.economy.Apply(identity, costs, chosen.Rewards); e != nil {
return nil, e
return nil, fmt.Errorf("eventtasks: pass payment failed pass=%d type=%d: %w", v.ID, typ, e)
}
if typ == 0 {
levels := s.design.PassLevels[s.design.Passes[v.ID].LevelGroup]
var threshold uint64
for _, lv := range levels {
threshold += lv.NeedExp
if threshold > p.Exp {
p.Exp = threshold
break
}
}
} else if typ == 1 || typ == 3 {
if chosen.LevelsGranted > 0 {
target := uint64(levelIndex) + min(chosen.LevelsGranted, uint64(len(levels)-1-levelIndex))
// Preserve progress within the current level and discard surplus at MAX.
p.Exp = min(starts[target]+p.Exp-starts[levelIndex], starts[len(levels)-1])
}
if typ == 1 || typ == 3 {
p.Premium = true
}
return wire.AppendVarint(nil, 1, p.Exp), nil
+131 -2
View File
@@ -6,6 +6,8 @@ import (
"bd2server/internal/server/stateio"
"bd2server/internal/server/wire"
"bytes"
"errors"
"strings"
"testing"
"time"
)
@@ -13,12 +15,15 @@ import (
type economyStub struct {
calls int
rewards []gamedata.Reward
costs []gamedata.Reward
err error
}
func (e *economyStub) Apply(_ string, _ []gamedata.Reward, r []gamedata.Reward) ([]byte, error) {
func (e *economyStub) Apply(_ string, c []gamedata.Reward, r []gamedata.Reward) ([]byte, error) {
e.calls++
e.costs = append(e.costs, c...)
e.rewards = append(e.rewards, r...)
return []byte{10, 0}, nil
return []byte{10, 0}, e.err
}
func setup(t *testing.T) (*Service, *economyStub, stateio.Store) {
t.Helper()
@@ -154,6 +159,12 @@ func TestAttendanceNextGroupAndRepeatedChainReward(t *testing.T) {
func TestPrivateServerPremiumCashPassOnceAndRestartReplay(t *testing.T) {
s, e, store := setup(t)
s.design.PassBuys = map[uint64][]gamedata.EventPassBuy{8: {{ID: 1, Type: 1, CashID: 42, Rewards: []gamedata.Reward{{Type: 4, Count: 10}}}}}
authorizations := 0
authorize := func(id, typ uint64) bool {
authorizations++
return id == 8 && typ == 1 && authorizations == 1
}
s.AttachCashAuthorization(authorize)
request := wire.AppendVarint(req(1), 2, 8)
request = wire.AppendVarint(request, 3, 1)
_, reply, _, err := s.Handle("/PassBuy", request)
@@ -169,6 +180,7 @@ func TestPrivateServerPremiumCashPassOnceAndRestartReplay(t *testing.T) {
}
reopened.now = s.now
reopened.SetSession("test")
reopened.AttachCashAuthorization(authorize)
_, again, _, err := reopened.Handle("/PassBuy", request)
if err != nil || !bytes.Equal(reply, again) || e.calls != 1 {
t.Fatal("cash pass replay duplicated reward")
@@ -178,4 +190,121 @@ func TestPrivateServerPremiumCashPassOnceAndRestartReplay(t *testing.T) {
if _, _, _, err = reopened.Handle("/PassBuy", duplicate); err == nil || e.calls != 1 {
t.Fatal("premium cash purchase granted twice")
}
if authorizations != 1 {
t.Fatal("replay or duplicate consumed another cash entitlement")
}
}
func TestPassPurchasesGrantLevelsInsteadOfRequiringThem(t *testing.T) {
for _, tc := range []struct {
name string
typ, exp, grant, wantExp uint64
baseCost, wantCost uint64
cash bool
}{
{"first level upgrade", 0, 0, 1, 20, 50, 50, false},
{"level weighted price", 0, 25, 1, 55, 50, 100, false},
{"three level upgrade", 0, 0, 3, 90, 150, 150, false},
{"premium from level one", 1, 0, 3, 90, 1000, 1000, false},
{"premium surplus capped", 1, 55, 3, 90, 1000, 1000, false},
{"cash premium grants levels", 3, 0, 3, 90, 1, 1, true},
{"cash premium at max", 3, 90, 3, 90, 1, 1, true},
} {
t.Run(tc.name, func(t *testing.T) {
s, e, _ := setup(t)
s.design.PassLevels[8] = []gamedata.EventPassLevel{{ID: 1, NeedExp: 20}, {ID: 2, NeedExp: 30}, {ID: 3, NeedExp: 40}, {ID: 4}}
buy := gamedata.EventPassBuy{ID: 1, Type: tc.typ, LevelsGranted: tc.grant, Cost: gamedata.Reward{Type: 3, Count: tc.baseCost}}
authorizations := 0
if tc.cash {
buy.CashID = 42
buy.Cost = gamedata.Reward{Type: 19, ID: 77, Count: 1}
s.AttachCashAuthorization(func(id, typ uint64) bool {
authorizations++
return id == 8 && typ == 3
})
}
s.design.PassBuys = map[uint64][]gamedata.EventPassBuy{8: {buy}}
p := s.pass(s.registry.List()[2])
p.Exp = tc.exp
request := wire.AppendVarint(req(1), 2, 8)
request = wire.AppendVarint(request, 3, tc.typ)
_, reply, _, err := s.Handle("/PassBuy", request)
if err != nil {
t.Fatal(err)
}
if scalar(reply, 1) != tc.wantExp || p.Exp != tc.wantExp || p.Premium != (tc.typ == 1 || tc.typ == 3) {
t.Fatalf("wrong pass state %+v reply=%x", p, reply)
}
if e.calls != 1 || len(e.costs) != 1 || e.costs[0].Count != tc.wantCost || e.costs[0].Type != buy.Cost.Type {
t.Fatalf("wrong purchase charge %+v", e.costs)
}
_, replay, _, err := s.Handle("/PassBuy", request)
if err != nil || !bytes.Equal(reply, replay) || e.calls != 1 || tc.cash && authorizations != 1 {
t.Fatal("retry repeated payment or activation")
}
})
}
}
func TestPassPurchaseRejectsWithoutChangingProgress(t *testing.T) {
for _, tc := range []struct {
name, wantError string
typ, exp uint64
cash, denied bool
paymentError bool
}{
{"level purchase at max", "pass already at max level", 0, 20, false, false, false},
{"cash checker missing", "cash entitlement required", 3, 0, true, false, false},
{"cash purchase missing", "cash entitlement required", 3, 0, true, true, false},
{"insufficient diamonds", "pass payment failed pass=8 type=1", 1, 0, false, false, true},
} {
t.Run(tc.name, func(t *testing.T) {
s, e, _ := setup(t)
s.design.PassLevels[8] = []gamedata.EventPassLevel{{ID: 1, NeedExp: 20}, {ID: 2}}
buy := gamedata.EventPassBuy{ID: 1, Type: tc.typ, LevelsGranted: 3, Cost: gamedata.Reward{Type: 3, Count: 1000}}
if tc.cash {
buy.CashID = 42
}
if tc.denied {
s.AttachCashAuthorization(func(uint64, uint64) bool { return false })
}
if tc.paymentError {
e.err = errors.New("insufficient currency")
}
s.design.PassBuys = map[uint64][]gamedata.EventPassBuy{8: {buy}}
s.pass(s.registry.List()[2]).Exp = tc.exp
request := wire.AppendVarint(req(1), 2, 8)
request = wire.AppendVarint(request, 3, tc.typ)
if _, _, _, err := s.Handle("/PassBuy", request); err == nil || !strings.Contains(err.Error(), tc.wantError) {
t.Fatalf("expected %q, got %v", tc.wantError, err)
}
p := s.pass(s.registry.List()[2])
if p.Exp != tc.exp || p.Premium || len(s.state.Receipts) != 0 {
t.Fatalf("failed purchase changed state %+v", p)
}
if !tc.paymentError && e.calls != 0 {
t.Fatal("ineligible purchase reached payment")
}
})
}
}
func TestPassRewardsUseLevelStartExperience(t *testing.T) {
for _, tc := range []struct{ exp, wantClaims uint64 }{{0, 1}, {19, 1}, {20, 2}, {50, 3}} {
s, e, _ := setup(t)
s.design.PassLevels[8] = []gamedata.EventPassLevel{
{ID: 1, NeedExp: 20, Basic: gamedata.Reward{Type: 3, Count: 1}},
{ID: 2, NeedExp: 30, Basic: gamedata.Reward{Type: 3, Count: 2}},
{ID: 3, Basic: gamedata.Reward{Type: 3, Count: 3}},
}
s.pass(s.registry.List()[2]).Exp = tc.exp
request := wire.AppendVarint(req(1), 2, 1)
request = wire.AppendVarint(request, 3, 8)
if _, _, _, err := s.Handle("/PassReward", request); err != nil {
t.Fatal(err)
}
if uint64(len(e.rewards)) != tc.wantClaims {
t.Fatalf("exp=%d claimed %+v; wanted %d", tc.exp, e.rewards, tc.wantClaims)
}
}
}
+7 -4
View File
@@ -30,9 +30,12 @@ type EventPassLevel struct {
Basic, Premium Reward
}
type EventPassBuy struct {
ID, Type, UnlockLevel, CashGroup, CashID, CashSales uint64
Cost Reward
Rewards []Reward
ID, Type, CashGroup, CashID, CashSales uint64
// PassBuyTable.UnlockLevel is the number of levels granted by a purchase.
// LocalText 2403 displays it as "Pass Level +{0}", not a prerequisite.
LevelsGranted uint64
Cost Reward
Rewards []Reward
}
type EventTasksDesign struct {
Attendance map[uint64]EventAttendance
@@ -201,7 +204,7 @@ func loadEventTasksDesign(db *sql.DB) (*EventTasksDesign, error) {
if e := each("PassBuyTable", func(p []byte) error {
r := EventPassBuy{}
var g uint64
if e := read(p, map[int]*uint64{7: &g, 8: &r.ID, 12: &r.Type, 13: &r.UnlockLevel, 4: &r.CashGroup, 5: &r.CashID, 6: &r.CashSales}); e != nil {
if e := read(p, map[int]*uint64{7: &g, 8: &r.ID, 12: &r.Type, 13: &r.LevelsGranted, 4: &r.CashGroup, 5: &r.CashID, 6: &r.CashSales}); e != nil {
return e
}
var e error
@@ -24,4 +24,8 @@ func TestInstalledEventTasks23510(t *testing.T) {
if d.MissionGroups[51].Type != 3 || len(d.MissionGroups[51].Groups) != 7 {
t.Fatal("daily-open groups lost")
}
buys := d.PassBuys[140]
if len(buys) != 2 || buys[0].Type != 0 || buys[0].LevelsGranted != 1 || buys[1].Type != 1 || buys[1].LevelsGranted != 3 {
t.Fatalf("pass level purchase bonuses lost: %+v", buys)
}
}