fix(server): keep chest claims independent of quest difficulty

This commit is contained in:
2026-10-04 18:09:23 +08:00
parent aa5f0afaf7
commit 64454e71a3
4 changed files with 23 additions and 18 deletions
+9 -9
View File
@@ -8,20 +8,20 @@ import (
"strings"
)
func fieldRewardKey(pack, difficulty, id int) string {
return fmt.Sprintf("%d:%d:%d", pack, difficulty, id)
func fieldRewardKey(pack, id int) string {
return fmt.Sprintf("%d:%d", pack, id)
}
// FieldRewardOpened reads persisted entries on every call; request rollback
// therefore does not leave an opened-object cache behind.
func (s *Store) FieldRewardOpened(pack, difficulty, id int, period string) (bool, error) {
func (s *Store) FieldRewardOpened(pack, id int, period string) (bool, error) {
s.mu.Lock()
defer s.mu.Unlock()
store, err := s.fieldRewardEntries()
if err != nil {
return false, err
}
raw, found, err := store.LoadEntry("progress", "field_rewards", fieldRewardKey(pack, difficulty, id))
raw, found, err := store.LoadEntry("progress", "field_rewards", fieldRewardKey(pack, id))
return found && string(raw) == period, err
}
func (s *Store) fieldRewardEntries() (stateio.EntryStore, error) {
@@ -34,19 +34,19 @@ func (s *Store) fieldRewardEntries() (stateio.EntryStore, error) {
}
return store, nil
}
func (s *Store) MarkFieldRewardOpened(pack, difficulty, id int, period string) error {
func (s *Store) MarkFieldRewardOpened(pack, id int, period string) error {
s.mu.Lock()
defer s.mu.Unlock()
if pack <= 0 || difficulty < 0 || difficulty > 4 || id <= 0 {
if pack <= 0 || id <= 0 {
return fmt.Errorf("progress: invalid field reward identity")
}
store, err := s.fieldRewardEntries()
if err != nil {
return err
}
return store.PutEntry("progress", "field_rewards", fieldRewardKey(pack, difficulty, id), []byte(period))
return store.PutEntry("progress", "field_rewards", fieldRewardKey(pack, id), []byte(period))
}
func (s *Store) OpenedFieldRewards(pack, difficulty int) ([]int, error) {
func (s *Store) OpenedFieldRewards(pack int) ([]int, error) {
s.mu.Lock()
defer s.mu.Unlock()
store, err := s.fieldRewardEntries()
@@ -57,7 +57,7 @@ func (s *Store) OpenedFieldRewards(pack, difficulty int) ([]int, error) {
if err != nil {
return nil, err
}
prefix := fmt.Sprintf("%d:%d:", pack, difficulty)
prefix := fmt.Sprintf("%d:", pack)
var ids []int
for key, raw := range entries {
if len(raw) == 0 {
+6 -6
View File
@@ -44,7 +44,7 @@ func (s *Service) fieldObjectDesign(pack int) (gamedata.FieldObjectDesign, error
return design, nil
}
func (s *Service) openedFieldObjects(pack int) ([]int, error) {
ids, err := s.state.OpenedFieldRewards(pack, s.questDifficulty(pack))
ids, err := s.state.OpenedFieldRewards(pack)
if err != nil {
return nil, err
}
@@ -65,7 +65,7 @@ func (s *Service) openedFieldObjects(pack int) ([]int, error) {
if e != nil {
continue
}
opened, e := s.state.FieldRewardOpened(pack, s.questDifficulty(pack), id, period)
opened, e := s.state.FieldRewardOpened(pack, id, period)
if e != nil {
return nil, e
}
@@ -134,12 +134,12 @@ func (s *Service) openFieldObject(pack, group, id int) ([]byte, error) {
if obj.Type < 1 || obj.Type > 3 || obj.BuffID != 0 || obj.MonsterID != 0 || obj.QuestID != 0 || len(obj.Rewards) == 0 {
return nil, fmt.Errorf("%w: unsupported field object reward graph/reset", ErrInvalidRequest)
}
difficulty := s.questDifficulty(pack)
period, err := s.fieldObjectPeriod(obj)
if err != nil {
return nil, err
}
opened, err := s.state.FieldRewardOpened(pack, difficulty, id, period)
opened, err := s.state.FieldRewardOpened(pack, id, period)
if err != nil {
return nil, err
}
@@ -171,7 +171,7 @@ func (s *Service) openFieldObject(pack, group, id int) ([]byte, error) {
return nil, fmt.Errorf("%w: unsupported field reward type %d", ErrInvalidRequest, r.Type)
}
}
identity := fmt.Sprintf("field-reward:%d:%d:%d:%s", pack, difficulty, id, period)
identity := fmt.Sprintf("field-reward:%d:%d:%s", pack, id, period)
if _, err = s.wallet.GrantQuestOnce(identity, rewards); err != nil {
return nil, err
}
@@ -179,7 +179,7 @@ func (s *Service) openFieldObject(pack, group, id int) ([]byte, error) {
if err != nil {
return nil, err
}
if err = s.state.MarkFieldRewardOpened(pack, difficulty, id, period); err != nil {
if err = s.state.MarkFieldRewardOpened(pack, id, period); err != nil {
return nil, err
}
var bundle []byte
@@ -79,7 +79,7 @@ func TestFieldChestAtomicAwardRollback(t *testing.T) {
if err != nil {
t.Fatal(err)
}
opened, err := s.state.FieldRewardOpened(21, 0, 1001, "once")
opened, err := s.state.FieldRewardOpened(21, 1001, "once")
if err != nil || opened || s.wallet.Snapshot().FreeJewelry != 100 || len(s.inventory.All()) != 0 {
t.Fatalf("partial state after rollback opened=%v wallet=%+v err=%v", opened, s.wallet.Snapshot(), err)
}
@@ -129,7 +129,7 @@ func TestFieldChestAtomicAwardRollback(t *testing.T) {
if err != nil {
t.Fatal(err)
}
opened, err = s.state.FieldRewardOpened(21, 0, 1002, "once")
opened, err = s.state.FieldRewardOpened(21, 1002, "once")
if err != nil || opened || len(s.inventory.All()) != 0 {
t.Fatalf("inventory partially committed after rollback opened=%v items=%v err=%v", opened, s.inventory.All(), err)
}
@@ -170,6 +170,11 @@ func TestFieldChestDeltaAndPersistentRepeat(t *testing.T) {
if err != nil {
t.Fatal(err)
}
// Quest selection difficulty is independent of the pack's opened chests.
// Switching it must neither hide the chest nor create a second grant.
if err = s.state.SelectQuest(21, progress.QuestSelection{QuestID: 1, Difficulty: 2}); err != nil {
t.Fatal(err)
}
req = wire.AppendVarint(req, 1, 999)
_, res, _, err = s.handleFieldObjectReward(req)
if err != nil {
+1 -1
View File
@@ -16,7 +16,7 @@ func TestCollectedFieldObjectsAppearInDetailAndSummary(t *testing.T) {
1002: {ID: 1002, GroupID: 102, Type: 1, ResetType: 1},
}}})
for _, id := range []int{1001, 1002} {
if err := s.state.MarkFieldRewardOpened(21, 0, id, "once"); err != nil {
if err := s.state.MarkFieldRewardOpened(21, id, "once"); err != nil {
t.Fatal(err)
}
}