fix(server): separate pass reward claims and implement cumulative purchase bonuses
This commit is contained in:
@@ -786,6 +786,14 @@ func serve(args []string) (serveErr error) {
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if err := cashService.AttachShopSeed(serverConfig); err != nil {
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return fmt.Errorf("attach cash product availability: %w", err)
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}
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cashBonusDesign, err := gamedata.LoadCashBonusCatalog(gameData, *gameDataVersion)
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if err != nil {
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return fmt.Errorf("load cash bonus design: %w", err)
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}
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cashBonuses, err := commerce.NewCashBonuses(gameplayStore, cashEconomy, cashService, cashBonusDesign, cashDesign.Packages)
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if err != nil {
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return fmt.Errorf("load cash bonus claims: %w", err)
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}
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cashService.AttachLegacyCounts(gachaService)
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cashService.AttachDelegate(func(key gamedata.CashProductKey, request []byte) ([]byte, bool, error) {
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known := key.GroupID == infiniteGacha.ProductGroupID && key.ProductID == infiniteGacha.ProductID && key.SaleGroup == infiniteGacha.SaleGroup
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@@ -1034,6 +1042,7 @@ func serve(args []string) (serveErr error) {
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eventTasksService.AttachGameplayProvider(worldService.GameplayAchievementProvider(achievementCounterDesign, achievementGrades))
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game, err := session.NewServerWithProgress(login, progressState,
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cashService,
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cashBonuses,
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clearPackages,
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commerce.PackInfoHandler{World: worldService, Claims: clearPackages},
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commerce.AttendanceHandler{Events: eventTasksService, Economy: cashEconomy, LoginPasses: loginPasses, Store: gameplayStore},
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@@ -0,0 +1,216 @@
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package commerce
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import (
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/wire"
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"crypto/sha256"
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"encoding/hex"
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"encoding/json"
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"fmt"
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"math"
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"sort"
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"sync"
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)
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type bonusGroup struct{ ProductGroup, ContentsGroup uint64 }
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type bonusPurchases interface {
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LifetimePurchaseTotal([]gamedata.CashProductKey) (uint64, error)
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}
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type bonusState struct {
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Claims map[string]bool `json:"claims"`
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Receipts map[string]purchaseReceipt `json:"receipts"`
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}
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type CashBonuses struct {
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mu sync.Mutex
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store stateio.Store
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economy Economy
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counts bonusPurchases
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groups map[bonusGroup][]gamedata.CashProductKey
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rewards map[bonusGroup][]gamedata.CashBonusReward
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ordered []bonusGroup
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claimIDs map[string]bool
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}
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func bonusClaimID(group bonusGroup, id uint64) string {
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return fmt.Sprintf("%d:%d:%d", group.ProductGroup, group.ContentsGroup, id)
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}
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func NewCashBonuses(store stateio.Store, economy Economy, counts bonusPurchases, design *gamedata.CashBonusCatalog, packages []gamedata.CashPackageDesign) (*CashBonuses, error) {
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if store == nil || economy == nil || counts == nil || design == nil {
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return nil, fmt.Errorf("commerce: missing cash bonus dependency")
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}
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s := &CashBonuses{store: store, economy: economy, counts: counts, groups: map[bonusGroup][]gamedata.CashProductKey{}, rewards: map[bonusGroup][]gamedata.CashBonusReward{}, claimIDs: map[string]bool{}}
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seen := map[gamedata.CashProductKey]bool{}
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for _, p := range packages {
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// EPackages.BonusBundleGroup=8; unrelated packages can reuse a contents ID.
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if p.PackageType != 8 || len(design.Groups[p.ContentsGroupID]) == 0 {
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continue
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}
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k := gamedata.CashProductKey{GroupID: p.GroupID, ProductID: p.ID, SaleGroup: p.SaleGroup}
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if seen[k] {
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return nil, fmt.Errorf("commerce: duplicate cash bonus product %+v", k)
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}
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seen[k] = true
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group := bonusGroup{p.GroupID, p.ContentsGroupID}
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s.groups[group] = append(s.groups[group], k)
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s.rewards[group] = design.Groups[p.ContentsGroupID]
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}
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for group, rows := range s.rewards {
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s.ordered = append(s.ordered, group)
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for _, row := range rows {
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s.claimIDs[bonusClaimID(group, row.ID)] = true
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}
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}
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sort.Slice(s.ordered, func(i, j int) bool {
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if s.ordered[i].ProductGroup != s.ordered[j].ProductGroup {
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return s.ordered[i].ProductGroup < s.ordered[j].ProductGroup
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}
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return s.ordered[i].ContentsGroup < s.ordered[j].ContentsGroup
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})
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_, err := s.load()
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return s, err
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}
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func (s *CashBonuses) load() (bonusState, error) {
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v := bonusState{Claims: map[string]bool{}, Receipts: map[string]purchaseReceipt{}}
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raw, err := s.store.Load("commerce_cash_bonuses")
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if err != nil || raw == nil {
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return v, err
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}
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if err = stateio.RequireExactJSONObject(raw, "claims", "receipts"); err != nil {
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return v, err
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}
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if err = json.Unmarshal(raw, &v); err != nil {
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return v, err
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}
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if v.Claims == nil || v.Receipts == nil {
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return v, fmt.Errorf("commerce: malformed cash bonus state")
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}
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for id, claimed := range v.Claims {
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if !claimed || !s.claimIDs[id] {
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return v, fmt.Errorf("commerce: invalid cash bonus claim %s", id)
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}
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}
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for id, r := range v.Receipts {
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digest, err := hex.DecodeString(r.Digest)
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if id == "" || err != nil || len(digest) != sha256.Size || len(r.Response) == 0 {
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return v, fmt.Errorf("commerce: invalid cash bonus receipt")
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}
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}
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return v, nil
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}
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func (s *CashBonuses) rewarded(v bonusState, group bonusGroup, field int) []byte {
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var out []byte
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for _, row := range s.rewards[group] {
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if v.Claims[bonusClaimID(group, row.ID)] {
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out = wire.AppendVarint(out, field, row.ID)
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}
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}
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return out
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}
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func (s *CashBonuses) Handle(path string, request []byte) (int, []byte, bool, error) {
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return s.HandleSession(path, request, "")
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}
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func (s *CashBonuses) HandleSession(path string, request []byte, session string) (int, []byte, bool, error) {
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code := 588
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if path == "/CashBonusReward" {
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code = 589
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} else if path != "/CashBonusInfo" {
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return 0, nil, false, nil
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}
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seq, present, err := wire.Varint(request, 1)
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if err != nil || !present || seq == 0 || seq > math.MaxInt32 {
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return code, nil, true, fmt.Errorf("commerce: invalid cash bonus sequence")
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}
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if err = wire.Walk(request, func(wire.Field) error { return nil }); err != nil {
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return code, nil, true, err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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v, err := s.load()
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if err != nil {
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return code, nil, true, err
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}
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if path == "/CashBonusInfo" {
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var out []byte
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for _, group := range s.ordered {
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n, err := s.counts.LifetimePurchaseTotal(s.groups[group])
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if err != nil {
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return code, nil, true, err
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}
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// Preserve the native empty response for groups with no purchases.
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if n == 0 {
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continue
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}
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b := wire.AppendVarint(nil, 1, group.ProductGroup)
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b = wire.AppendVarint(b, 2, group.ContentsGroup)
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b = wire.AppendVarint(b, 3, n)
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b = append(b, s.rewarded(v, group, 4)...)
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out = wire.AppendBytes(out, 1, b)
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}
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return code, out, true, nil
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}
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if session == "" {
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return code, nil, true, fmt.Errorf("commerce: cash bonus session unavailable")
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}
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identity := fmt.Sprintf("cash-bonus:%x:%d", sha256.Sum256([]byte(session)), seq)
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digest := fmt.Sprintf("%x", sha256.Sum256(request))
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if receipt, ok := v.Receipts[identity]; ok {
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if receipt.Digest != digest {
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return code, nil, true, fmt.Errorf("commerce: conflicting cash bonus replay")
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}
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return code, append([]byte(nil), receipt.Response...), true, nil
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}
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groupID, _, err := wire.Varint(request, 2)
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if err != nil {
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return code, nil, true, err
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}
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contents, _, err := wire.Varint(request, 3)
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if err != nil {
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return code, nil, true, err
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}
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id, _, err := wire.Varint(request, 4)
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if err != nil {
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return code, nil, true, err
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}
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group := bonusGroup{groupID, contents}
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var chosen *gamedata.CashBonusReward
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for _, row := range s.rewards[group] {
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if row.ID == id {
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copy := row
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chosen = ©
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break
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}
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}
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if chosen == nil {
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return code, nil, true, fmt.Errorf("commerce: unknown cash bonus group=%d contents=%d bonus=%d", groupID, contents, id)
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}
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n, err := s.counts.LifetimePurchaseTotal(s.groups[group])
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if err != nil {
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return code, nil, true, err
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}
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if n < chosen.RequireCount {
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return code, nil, true, fmt.Errorf("commerce: cash bonus purchase threshold not reached group=%d contents=%d bonus=%d count=%d require=%d", groupID, contents, id, n, chosen.RequireCount)
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}
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claimID := bonusClaimID(group, id)
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var bundle []byte
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if !v.Claims[claimID] {
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bundle, err = s.economy.Apply("cash-bonus-grant:"+claimID, nil, []gamedata.Reward{chosen.Reward})
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if err != nil {
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return code, nil, true, err
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}
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v.Claims[claimID] = true
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}
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response := wire.AppendBytes(nil, 1, bundle)
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response = append(response, s.rewarded(v, group, 2)...)
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v.Receipts[identity] = purchaseReceipt{Digest: digest, Response: response}
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raw, err := json.Marshal(v)
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if err == nil {
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err = s.store.Save("commerce_cash_bonuses", raw)
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}
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return code, response, true, err
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}
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@@ -0,0 +1,114 @@
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package commerce
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import (
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/wire"
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"bytes"
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"testing"
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)
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func bonusRequest(seq, group, contents, bonus uint64) []byte {
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b := wire.AppendVarint(nil, 1, seq)
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b = wire.AppendVarint(b, 2, group)
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b = wire.AppendVarint(b, 3, contents)
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return wire.AppendVarint(b, 4, bonus)
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}
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func TestCashBonusUsesCommittedSeriesPurchasesAndNativeClaimProtocol(t *testing.T) {
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shop, eco, store := serviceFixture(t, 1)
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packages := []gamedata.CashPackageDesign{
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{GroupID: 2, ID: 1, PackageType: 8, ContentsGroupID: 7},
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{GroupID: 2, ID: 1, SaleGroup: 1, PackageType: 8, ContentsGroupID: 7},
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// Another package kind can reuse contents=7 but must not count.
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{GroupID: 1, ID: 1, PackageType: 3, ContentsGroupID: 7},
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}
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design := &gamedata.CashBonusCatalog{Groups: map[uint64][]gamedata.CashBonusReward{
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7: {{ID: 1, RequireCount: 2, Reward: gamedata.Reward{Type: 8, ID: 1000, Count: 2}}, {ID: 2, RequireCount: 3, Reward: gamedata.Reward{Type: 8, ID: 1000, Count: 15}}},
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}}
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s, err := NewCashBonuses(store, eco, shop, design, packages)
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if err != nil {
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t.Fatal(err)
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}
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infoRequest := wire.AppendVarint(nil, 1, 1)
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if code, info, handled, err := s.Handle("/CashBonusInfo", infoRequest); err != nil || code != 588 || !handled || len(info) != 0 {
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t.Fatal("new account bonus info must be empty", code, info, err)
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}
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claim := bonusRequest(1, 2, 7, 1)
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if _, _, _, err := s.HandleSession("/CashBonusReward", claim, "s"); err == nil || eco.calls != 0 {
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t.Fatal("unearned bonus granted")
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}
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for seq, sale := range []uint64{0, 1} {
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if _, _, _, err := shop.HandleSession("/CashShopBuy", buyRequest(uint64(seq+1), 2, 1, sale, ""), "s"); err != nil {
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t.Fatal(err)
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}
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}
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// Normal recharge is not a member of the bonus series.
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if _, _, _, err := shop.HandleSession("/CashShopBuy", buyRequest(3, 1, 1, 0, ""), "s"); err != nil {
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t.Fatal(err)
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}
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_, info, _, err := s.Handle("/CashBonusInfo", infoRequest)
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if err != nil {
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t.Fatal(err)
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}
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row, present, _ := wire.Bytes(info, 1)
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count, _, _ := wire.Varint(row, 3)
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if !present || count != 2 {
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t.Fatal("incorrect committed series purchase count", count)
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}
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calls := eco.calls
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code, reply, handled, err := s.HandleSession("/CashBonusReward", claim, "s")
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if err != nil || code != 589 || !handled || eco.calls != calls+1 || len(eco.rewards) != 1 || eco.rewards[0].Count != 2 || len(eco.costs) != 0 {
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t.Fatal("earned bonus not granted through native protocol", code, err, eco.rewards)
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}
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if id, _, _ := wire.Varint(reply, 2); id != 1 {
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t.Fatal("native rewarded ID list missing")
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}
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reopened, err := NewCashBonuses(store, eco, shop, design, packages)
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if err != nil {
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t.Fatal(err)
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}
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_, replay, _, err := reopened.HandleSession("/CashBonusReward", claim, "s")
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if err != nil || !bytes.Equal(reply, replay) || eco.calls != calls+1 {
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t.Fatal("restart replay duplicated bonus", err)
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}
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_, noOp, _, err := reopened.HandleSession("/CashBonusReward", bonusRequest(2, 2, 7, 1), "s")
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bundle, present, _ := wire.Bytes(noOp, 1)
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if err != nil || !present || len(bundle) != 0 || eco.calls != calls+1 {
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t.Fatal("fresh duplicate must return empty grant with claimed IDs", err)
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}
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for _, request := range [][]byte{bonusRequest(1, 2, 7, 2), bonusRequest(4, 1, 7, 1), bonusRequest(5, 2, 7, 99), bonusRequest(6, 2, 7, 2)} {
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if _, _, _, err := reopened.HandleSession("/CashBonusReward", request, "s"); err == nil || eco.calls != calls+1 {
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t.Fatal("conflicting replay, wrong series or unmet bonus accepted")
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}
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}
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_, info, _, err = reopened.Handle("/CashBonusInfo", infoRequest)
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row, _, _ = wire.Bytes(info, 1)
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if id, _, _ := wire.Varint(row, 4); err != nil || id != 1 {
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t.Fatal("claimed IDs missing after restart", err)
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}
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}
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func TestCashBonusFailedGrantDoesNotMarkClaimed(t *testing.T) {
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shop, eco, store := serviceFixture(t, 0)
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if _, _, _, err := shop.HandleSession("/CashShopBuy", buyRequest(1, 2, 1, 0, ""), "s"); err != nil {
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t.Fatal(err)
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}
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design := &gamedata.CashBonusCatalog{Groups: map[uint64][]gamedata.CashBonusReward{7: {{ID: 1, RequireCount: 1, Reward: gamedata.Reward{Type: 8, ID: 1000, Count: 2}}}}}
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s, err := NewCashBonuses(store, eco, shop, design, []gamedata.CashPackageDesign{{GroupID: 2, ID: 1, PackageType: 8, ContentsGroupID: 7}})
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if err != nil {
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t.Fatal(err)
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}
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eco.fail = true
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request := bonusRequest(1, 2, 7, 1)
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if _, _, _, err := s.HandleSession("/CashBonusReward", request, "s"); err == nil {
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t.Fatal("failed grant accepted")
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}
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v, err := s.load()
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if err != nil || len(v.Claims) != 0 || len(v.Receipts) != 0 {
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t.Fatal("failed grant marked bonus claimed", err)
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}
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eco.fail = false
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if _, _, _, err := s.HandleSession("/CashBonusReward", request, "s"); err != nil {
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t.Fatal("failed grant could not be retried", err)
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}
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}
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@@ -0,0 +1,255 @@
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package commerce
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import (
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"bd2server/internal/server/calendar"
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"bd2server/internal/server/events"
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"bd2server/internal/server/gameconfig"
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"bd2server/internal/server/gamedata"
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"bd2server/internal/server/hunting"
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"bd2server/internal/server/player"
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"bd2server/internal/server/readonly"
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"bd2server/internal/server/stateio"
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"bd2server/internal/server/wire"
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"bytes"
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"os"
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"path/filepath"
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"strings"
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"testing"
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"time"
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)
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func TestInstalledCashProductRewardCoverage23510(t *testing.T) {
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root := os.Getenv("BD2_REAL_GAMEDATA")
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if root == "" {
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t.Skip("BD2_REAL_GAMEDATA not configured")
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}
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catalog, err := gamedata.LoadCashCatalog(root, "20260923193640")
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if err != nil {
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t.Fatal(err)
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}
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resolver, err := gamedata.LoadCashRewardResolver(root, "20260923193640")
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if err != nil {
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t.Fatal(err)
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}
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entitlements, err := gamedata.LoadCashEntitlementDesign(root, "20260923193640")
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if err != nil {
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t.Fatal(err)
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}
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// Infinite draw products grant the user's confirmed preview, rather than
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// the placeholder cash box. Validate their dedicated design and route.
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db, release, err := gamedata.OpenDatabase(root, "20260923193640", "common")
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if err != nil {
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t.Fatal(err)
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}
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rowsDB, err := db.Query("SELECT id,ProtoBuf FROM GachaGroupTable")
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if err != nil {
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release()
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t.Fatal(err)
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}
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type drawGroup struct{ id, gacha uint64 }
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var groups []drawGroup
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for rowsDB.Next() {
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var id uint64
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var raw []byte
|
||||
if err := rowsDB.Scan(&id, &raw); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
typ, _, _ := wire.Varint(raw, 17)
|
||||
sub, _, _ := wire.Varint(raw, 16)
|
||||
if typ == 1 && sub == 5 {
|
||||
gacha, _, _ := wire.Varint(raw, 33)
|
||||
groups = append(groups, drawGroup{id, gacha})
|
||||
}
|
||||
}
|
||||
if err := rowsDB.Err(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
rowsDB.Close()
|
||||
release()
|
||||
policy, err := NewCatalog("2.35.10", catalog, gameconfig.Default().Purchases)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
shop, err := NewService(policy, stateio.NewMemory(), &purchaseEconomy{})
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
seed, err := readonly.Load(filepath.Join("..", "..", "..", "seed", "v2_35_10", "readonly.json"))
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
calendars, err := calendar.LoadDirectory(filepath.Join("..", "..", "..", "..", "schedules"), "2.35.10", "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
seed, err = calendars.ApplyReadonly(seed)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
shop.SetClock(func() time.Time { return time.Date(2026, 10, 5, 5, 0, 0, 0, time.UTC) }, 0)
|
||||
if err := shop.AttachShopSeed(seed); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
graph, err := gamedata.LoadRewardGraph(root, "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
costumes, err := gamedata.LoadRewardCostumeCatalog(root, "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
equipment, err := gamedata.LoadRewardEquipmentCatalog(root, "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
skins, err := gamedata.LoadPrestigeSkins(root, "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
ownedDesign, err := gamedata.LoadOwnedEventItemDesign(root, "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
newEconomy := func() (*EntitlementEconomy, *player.Wallet) {
|
||||
store := stateio.NewMemory()
|
||||
items, err := player.OpenInventory(store, &player.Starter{Version: "2.35.10"})
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
wallet, err := player.OpenWallet(store, player.Currency{Jewelry: 100000000, FreeJewelry: 100000000, Gold: 100000000})
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
collection, err := player.OpenCollectionStore(store, nil)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
ownedEquipment, err := player.OpenEquipmentInventory(store)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
for _, persist := range []func() error{items.EnsurePersisted, wallet.EnsurePersisted, collection.EnsurePersisted, ownedEquipment.EnsurePersisted} {
|
||||
if err := persist(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
base, err := events.NewEconomy(store, items, wallet, collection, ownedEquipment, costumes, equipment, graph, nil)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
base.AttachPrestigeSkins(skins)
|
||||
base.AttachOwnedItemDesign(ownedDesign)
|
||||
ap, err := hunting.Open(store, root, "20260923193640", items, wallet, func() (int, error) { return 21, nil }, 0, 0)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
base.AttachHuntingAP(ap)
|
||||
e, err := NewEntitlementEconomy(store, base, resolver, items, entitlements)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
return e, wallet
|
||||
}
|
||||
delegated := map[gamedata.CashProductKey]bool{}
|
||||
retired := map[gamedata.CashProductKey]bool{}
|
||||
for _, group := range groups {
|
||||
d, err := gamedata.LoadInfiniteGachaForSchedules(root, "20260923193640", []uint64{group.id})
|
||||
if err != nil && strings.Contains(err.Error(), "infinite cash product missing") {
|
||||
// Early infinite draws retain placeholder gold/count=0 boxes in this
|
||||
// version. They are historical timed products, not grantable purchases.
|
||||
found := false
|
||||
for _, p := range catalog.Products {
|
||||
if p.Key.ProductID != group.gacha {
|
||||
continue
|
||||
}
|
||||
found = true
|
||||
if p.TimeLimitType == 0 || shop.IsAvailable(p.Key) {
|
||||
t.Fatalf("retired infinite product %+v is purchasable without a valid preview design", p.Key)
|
||||
}
|
||||
retired[p.Key] = true
|
||||
}
|
||||
if !found {
|
||||
t.Fatalf("infinite group=%d has no matching retired product", group.id)
|
||||
}
|
||||
continue
|
||||
}
|
||||
if err != nil || d == nil || d.Count == 0 {
|
||||
t.Fatalf("infinite draw group=%d cannot grant confirmed preview: %v", group.id, err)
|
||||
}
|
||||
delegated[gamedata.CashProductKey{GroupID: d.ProductGroupID, ProductID: d.ProductID, SaleGroup: d.SaleGroup}] = true
|
||||
}
|
||||
cash, recharge, delegateCount, retiredCount := 0, 0, 0, 0
|
||||
for _, p := range catalog.Products {
|
||||
if p.PriceType != 1 {
|
||||
continue
|
||||
}
|
||||
cash++
|
||||
if p.Recharge {
|
||||
recharge++
|
||||
}
|
||||
if delegated[p.Key] {
|
||||
delegateCount++
|
||||
continue
|
||||
}
|
||||
if retired[p.Key] {
|
||||
retiredCount++
|
||||
continue
|
||||
}
|
||||
if p.RandomBoxID == 0 {
|
||||
t.Errorf("cash product %+v has no reward box", p.Key)
|
||||
continue
|
||||
}
|
||||
for _, box := range []uint64{p.RandomBoxID, p.BonusRandomBoxID} {
|
||||
if box == 0 {
|
||||
continue
|
||||
}
|
||||
leaves, err := resolver.ResolveGranted([]gamedata.BattleReward{{Type: 9, ID: box, Count: 1}})
|
||||
if err != nil || len(leaves) == 0 {
|
||||
t.Errorf("cash product %+v box=%d cannot grant rewards: %v", p.Key, box, err)
|
||||
continue
|
||||
}
|
||||
for _, r := range leaves {
|
||||
if r.Type == 19 && entitlements.TicketTypes[r.ID] == 0 || r.Type == 62 && !entitlements.AvatarSets[r.ID] {
|
||||
t.Errorf("cash product %+v has unknown entitlement %+v", p.Key, r)
|
||||
}
|
||||
}
|
||||
}
|
||||
// Exercise the same grant and debit modules used by CashShopBuy against
|
||||
// isolated in-memory accounts; no real save or authenticated API is touched.
|
||||
q, err := policy.Quote(p.Key, 1)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
var costs []gamedata.Reward
|
||||
if q.Cost > 0 {
|
||||
costs = []gamedata.Reward{{Type: q.ItemType, Count: q.Cost}}
|
||||
}
|
||||
rewards := []gamedata.Reward{{Type: 9, ID: p.RandomBoxID, Count: 1}}
|
||||
if p.BonusRandomBoxID != 0 {
|
||||
rewards = append(rewards, gamedata.Reward{Type: 9, ID: p.BonusRandomBoxID, Count: 1})
|
||||
}
|
||||
e, wallet := newEconomy()
|
||||
bundle, err := e.Apply("installed-audit", costs, rewards)
|
||||
if err != nil || len(bundle) == 0 {
|
||||
t.Errorf("cash product %+v failed real debit/grant: %v", p.Key, err)
|
||||
continue
|
||||
}
|
||||
balance := wallet.Snapshot()
|
||||
replay, err := e.Apply("installed-audit", costs, rewards)
|
||||
if err != nil || !bytes.Equal(replay, bundle) || wallet.Snapshot() != balance {
|
||||
t.Errorf("cash product %+v replay repeated debit/grant: %v", p.Key, err)
|
||||
}
|
||||
}
|
||||
if cash != 614 || recharge != 14 || delegateCount != 3 || retiredCount != 5 {
|
||||
t.Fatalf("cash coverage changed: cash=%d recharge=%d delegated=%d retired=%d", cash, recharge, delegateCount, retiredCount)
|
||||
}
|
||||
bonus, err := gamedata.LoadCashBonusCatalog(root, "20260923193640")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
rows := bonus.Groups[1]
|
||||
if len(rows) != 3 || rows[0].RequireCount != 2 || rows[0].Reward.Count != 2 || rows[1].RequireCount != 6 || rows[1].Reward.Count != 15 || rows[2].RequireCount != 8 || rows[2].Reward.Count != 30 {
|
||||
t.Fatalf("cash bonus thresholds or rewards changed: %+v", rows)
|
||||
}
|
||||
t.Logf("validated %d cash rows: %d recharge variants, %d preview designs, %d unavailable historical draws; checked other reward boxes and typed ticket/skin entitlements", cash, recharge, delegateCount, retiredCount)
|
||||
}
|
||||
@@ -651,6 +651,26 @@ func (s *Service) purchaseCountDBInfos() ([][]byte, error) {
|
||||
return out, nil
|
||||
}
|
||||
func (s *Service) PurchaseCountDBInfos() [][]byte { v, _ := s.purchaseCountDBInfos(); return v }
|
||||
|
||||
// LifetimePurchaseTotal derives cumulative bonuses from committed purchases,
|
||||
// including previous reset periods, without keeping a second purchase counter.
|
||||
func (s *Service) LifetimePurchaseTotal(keys []gamedata.CashProductKey) (uint64, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
v, err := s.load()
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
var total uint64
|
||||
for _, k := range keys {
|
||||
n := v.Counts[skuKey(k)].Lifetime
|
||||
if n > math.MaxInt32-total {
|
||||
return 0, fmt.Errorf("commerce: bonus purchase count overflow")
|
||||
}
|
||||
total += n
|
||||
}
|
||||
return total, nil
|
||||
}
|
||||
func (s *Service) HasPurchased(k gamedata.CashProductKey) bool {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
@@ -0,0 +1,157 @@
|
||||
package eventtasks
|
||||
|
||||
import (
|
||||
"bd2server/internal/server/gamedata"
|
||||
"bd2server/internal/server/wire"
|
||||
"bytes"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func passClaimRequest(seq, rewardType uint64, all bool, level uint64) []byte {
|
||||
b := req(seq)
|
||||
if all {
|
||||
b = wire.AppendVarint(b, 2, 1)
|
||||
}
|
||||
b = wire.AppendVarint(b, 3, 8)
|
||||
if level != 0 {
|
||||
b = wire.AppendVarint(b, 4, level)
|
||||
}
|
||||
if rewardType != 0 {
|
||||
b = wire.AppendVarint(b, 5, rewardType)
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func claimPass(t *testing.T, s *Service, request []byte) []byte {
|
||||
t.Helper()
|
||||
code, response, handled, err := s.Handle("/PassReward", request)
|
||||
if err != nil || code != 126 || !handled {
|
||||
t.Fatalf("pass claim failed: code=%d handled=%t err=%v", code, handled, err)
|
||||
}
|
||||
if _, present, err := wire.Bytes(response, 1); err != nil || !present {
|
||||
t.Fatalf("native receiver requires a non-null reward bundle: %x, %v", response, err)
|
||||
}
|
||||
return response
|
||||
}
|
||||
|
||||
func TestPassRewardNativeOneClickAfterPurchaseAndRestart(t *testing.T) {
|
||||
s, e, store := setup(t)
|
||||
s.design.PassLevels[8] = []gamedata.EventPassLevel{
|
||||
{ID: 1, NeedExp: 20, Basic: gamedata.Reward{Type: 3, Count: 1}, Premium: gamedata.Reward{Type: 4, Count: 10}},
|
||||
{ID: 2, NeedExp: 30, Basic: gamedata.Reward{Type: 3, Count: 2}, Premium: gamedata.Reward{Type: 4, Count: 20}},
|
||||
{ID: 3, NeedExp: 40, Basic: gamedata.Reward{Type: 3, Count: 3}, Premium: gamedata.Reward{Type: 4, Count: 30}},
|
||||
{ID: 4, Basic: gamedata.Reward{Type: 3, Count: 4}, Premium: gamedata.Reward{Type: 4, Count: 40}},
|
||||
}
|
||||
s.design.PassBuys = map[uint64][]gamedata.EventPassBuy{8: {{ID: 1, Type: 1, LevelsGranted: 3, Cost: gamedata.Reward{Type: 3, Count: 1000}}}}
|
||||
buy := wire.AppendVarint(req(1), 2, 8)
|
||||
buy = wire.AppendVarint(buy, 3, 1)
|
||||
if _, _, _, err := s.Handle("/PassBuy", buy); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
// PassRootUI.ReceiveAllReward sends BASIC first, then PREMIUM_1 in its callback.
|
||||
basic := passClaimRequest(2, 0, true, 0)
|
||||
basicReply := claimPass(t, s, basic)
|
||||
for _, lv := range s.design.PassLevels[8] {
|
||||
p := s.pass(s.registry.List()[2])
|
||||
if !p.Claimed[key(lv.ID, 0)] || p.Claimed[key(lv.ID, 1)] {
|
||||
t.Fatalf("basic phase incorrectly claimed premium at level %d", lv.ID)
|
||||
}
|
||||
}
|
||||
if len(e.rewards) != 4 || e.rewards[0].Type != 3 || e.rewards[3].Count != 4 {
|
||||
t.Fatalf("basic phase granted wrong rewards: %+v", e.rewards)
|
||||
}
|
||||
reopened, err := Open(store, s.design, s.registry, e)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
reopened.now = s.now
|
||||
reopened.SetSession("test")
|
||||
if replay := claimPass(t, reopened, basic); !bytes.Equal(replay, basicReply) || e.calls != 2 {
|
||||
t.Fatal("restart replay repeated basic grants")
|
||||
}
|
||||
premium := passClaimRequest(3, 1, true, 0)
|
||||
premiumReply := claimPass(t, reopened, premium)
|
||||
if len(e.rewards) != 8 || e.rewards[4].Type != 4 || e.rewards[7].Count != 40 || e.calls != 3 {
|
||||
t.Fatalf("premium phase granted wrong rewards: %+v", e.rewards)
|
||||
}
|
||||
for _, lv := range reopened.design.PassLevels[8] {
|
||||
p := reopened.pass(reopened.registry.List()[2])
|
||||
if !p.Claimed[key(lv.ID, 0)] || !p.Claimed[key(lv.ID, 1)] {
|
||||
t.Fatalf("claim state incomplete at level %d", lv.ID)
|
||||
}
|
||||
}
|
||||
if replay := claimPass(t, reopened, premium); !bytes.Equal(replay, premiumReply) || e.calls != 3 {
|
||||
t.Fatal("premium replay repeated grants")
|
||||
}
|
||||
// A new one-click request after claiming must complete without granting again.
|
||||
for typ := uint64(0); typ <= 1; typ++ {
|
||||
response := claimPass(t, reopened, passClaimRequest(4+typ, typ, true, 0))
|
||||
bundle, _, _ := wire.Bytes(response, 1)
|
||||
if len(bundle) != 0 || e.calls != 3 || len(e.rewards) != 8 {
|
||||
t.Fatal("already-claimed all request repeated rewards")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPassRewardBasicAlreadyClaimedBeforePremiumPurchase(t *testing.T) {
|
||||
s, e, _ := setup(t)
|
||||
s.design.PassLevels[8] = []gamedata.EventPassLevel{{ID: 1, Basic: gamedata.Reward{Type: 3, Count: 5}, Premium: gamedata.Reward{Type: 4, Count: 50}}}
|
||||
claimPass(t, s, passClaimRequest(1, 0, true, 0))
|
||||
s.design.PassBuys = map[uint64][]gamedata.EventPassBuy{8: {{ID: 1, Type: 1, Cost: gamedata.Reward{Type: 3, Count: 1000}}}}
|
||||
buy := wire.AppendVarint(req(2), 2, 8)
|
||||
buy = wire.AppendVarint(buy, 3, 1)
|
||||
if _, _, _, err := s.Handle("/PassBuy", buy); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
claimPass(t, s, passClaimRequest(3, 0, true, 0))
|
||||
if len(e.rewards) != 1 || e.calls != 2 {
|
||||
t.Fatal("empty basic phase granted again")
|
||||
}
|
||||
claimPass(t, s, passClaimRequest(4, 1, true, 0))
|
||||
if len(e.rewards) != 2 || e.rewards[1].Type != 4 || e.rewards[1].Count != 50 || e.calls != 3 {
|
||||
t.Fatalf("empty basic phase prevented premium claim: %+v", e.rewards)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPassRewardSingleClaimsAndLockedLevels(t *testing.T) {
|
||||
s, e, _ := setup(t)
|
||||
s.design.PassLevels[8] = []gamedata.EventPassLevel{
|
||||
{ID: 1, NeedExp: 20, Basic: gamedata.Reward{Type: 3, Count: 5}, Premium: gamedata.Reward{Type: 4, Count: 50}},
|
||||
{ID: 2, Basic: gamedata.Reward{Type: 3, Count: 6}, Premium: gamedata.Reward{Type: 4, Count: 60}},
|
||||
}
|
||||
if _, _, _, err := s.Handle("/PassReward", passClaimRequest(1, 1, true, 0)); err == nil || e.calls != 0 {
|
||||
t.Fatal("premium reward granted without purchase")
|
||||
}
|
||||
claimPass(t, s, passClaimRequest(2, 0, false, 1))
|
||||
if len(e.rewards) != 1 || e.rewards[0].Count != 5 {
|
||||
t.Fatal("single basic reward incorrect")
|
||||
}
|
||||
for _, request := range [][]byte{passClaimRequest(3, 0, false, 1), passClaimRequest(4, 0, false, 2), passClaimRequest(5, 0, false, 99), passClaimRequest(6, 2, true, 0)} {
|
||||
if _, _, _, err := s.Handle("/PassReward", request); err == nil || e.calls != 1 {
|
||||
t.Fatal("duplicate, locked or fabricated reward accepted")
|
||||
}
|
||||
}
|
||||
s.pass(s.registry.List()[2]).Premium = true
|
||||
claimPass(t, s, passClaimRequest(7, 1, false, 1))
|
||||
if len(e.rewards) != 2 || e.rewards[1].Count != 50 || s.pass(s.registry.List()[2]).Claimed[key(2, 1)] {
|
||||
t.Fatal("single premium claim changed another level")
|
||||
}
|
||||
}
|
||||
|
||||
func TestPassRewardKeepsCurrentNewbieStepInEveryResponse(t *testing.T) {
|
||||
s, _, _ := setup(t)
|
||||
d := s.design.Passes[8]
|
||||
d.NewbieStep = 1
|
||||
s.design.Passes[8] = d
|
||||
s.state.NewbieStep = 1
|
||||
s.design.PassLevels[8] = []gamedata.EventPassLevel{{ID: 1, NeedExp: 20, Basic: gamedata.Reward{Type: 3, Count: 5}}, {ID: 2, Basic: gamedata.Reward{Type: 3, Count: 6}}}
|
||||
response := claimPass(t, s, passClaimRequest(1, 0, true, 0))
|
||||
if scalar(response, 2) != 1 || s.state.NewbieStep != 1 {
|
||||
t.Fatal("partial claim resets native guide step")
|
||||
}
|
||||
response = claimPass(t, s, passClaimRequest(2, 0, true, 0))
|
||||
if scalar(response, 2) != 1 {
|
||||
t.Fatal("empty phase resets native guide step")
|
||||
}
|
||||
}
|
||||
@@ -687,7 +687,10 @@ func (s *Service) handle(path string, b []byte, identity string) ([]byte, error)
|
||||
}
|
||||
all, id, rt := scalar(b, 2) != 0, scalar(b, 4), scalar(b, 5)
|
||||
if rt > 1 {
|
||||
return nil, errors.New("eventtasks: invalid pass reward kind")
|
||||
return nil, fmt.Errorf("eventtasks: invalid pass reward kind pass=%d level=%d reward_type=%d all=%t", v.ID, id, rt, all)
|
||||
}
|
||||
if rt == 1 && !p.Premium {
|
||||
return nil, fmt.Errorf("eventtasks: premium pass required pass=%d level=%d reward_type=%d all=%t", v.ID, id, rt, all)
|
||||
}
|
||||
var rewards []gamedata.Reward
|
||||
var claims []string
|
||||
@@ -699,34 +702,36 @@ func (s *Service) handle(path string, b []byte, identity string) ([]byte, error)
|
||||
if !eligible || !all && lv.ID != id {
|
||||
continue
|
||||
}
|
||||
for typ := uint64(0); typ <= 1; typ++ {
|
||||
if !all && typ != rt || typ == 1 && !p.Premium {
|
||||
continue
|
||||
}
|
||||
ck := key(lv.ID, typ)
|
||||
if p.Claimed[ck] {
|
||||
continue
|
||||
}
|
||||
r := lv.Basic
|
||||
if typ == 1 {
|
||||
r = lv.Premium
|
||||
}
|
||||
if r.Type > 0 && r.Count > 0 {
|
||||
rewards = append(rewards, r)
|
||||
}
|
||||
claims = append(claims, ck)
|
||||
// IsAll selects levels within RewardType. The native one-click flow
|
||||
// sends an all-basic request followed by a separate all-premium one.
|
||||
ck := key(lv.ID, rt)
|
||||
if p.Claimed[ck] {
|
||||
continue
|
||||
}
|
||||
r := lv.Basic
|
||||
if rt == 1 {
|
||||
r = lv.Premium
|
||||
}
|
||||
if r.Type > 0 && r.Count > 0 {
|
||||
rewards = append(rewards, r)
|
||||
}
|
||||
claims = append(claims, ck)
|
||||
}
|
||||
if len(claims) == 0 {
|
||||
return nil, errors.New("eventtasks: pass reward not eligible")
|
||||
if len(claims) == 0 && !all {
|
||||
return nil, fmt.Errorf("eventtasks: pass reward not eligible pass=%d level=%d reward_type=%d all=%t exp=%d premium=%t", v.ID, id, rt, all, p.Exp, p.Premium)
|
||||
}
|
||||
bundle, e := s.economy.Apply(identity, nil, rewards)
|
||||
if e != nil {
|
||||
return nil, e
|
||||
var bundle []byte
|
||||
if len(claims) > 0 {
|
||||
bundle, e = s.economy.Apply(identity, nil, rewards)
|
||||
if e != nil {
|
||||
return nil, fmt.Errorf("eventtasks: pass reward grant failed pass=%d level=%d reward_type=%d all=%t: %w", v.ID, id, rt, all, e)
|
||||
}
|
||||
}
|
||||
for _, k := range claims {
|
||||
p.Claimed[k] = true
|
||||
}
|
||||
// An already-claimed all-basic phase must still succeed so the client
|
||||
// can proceed to all-premium. Include a non-null empty reward bundle.
|
||||
out := wire.AppendBytes(nil, 1, bundle)
|
||||
if d.NewbieStep > 0 {
|
||||
complete := true
|
||||
@@ -747,8 +752,9 @@ func (s *Service) handle(path string, b []byte, identity string) ([]byte, error)
|
||||
}
|
||||
if complete && s.state.NewbieStep == d.NewbieStep {
|
||||
s.state.NewbieStep++
|
||||
out = wire.AppendVarint(out, 2, s.state.NewbieStep)
|
||||
}
|
||||
// The native receiver assigns this field even on an incomplete step.
|
||||
out = wire.AppendVarint(out, 2, s.state.NewbieStep)
|
||||
}
|
||||
return out, nil
|
||||
case "/PassBuy":
|
||||
|
||||
@@ -22,7 +22,6 @@ var ErrInvalidRequest = errors.New("feature: invalid protobuf request")
|
||||
var emptyResponses = map[string]int{
|
||||
"/AvatarShopWishListInfo": 470,
|
||||
"/CafeteriaInfo": 351,
|
||||
"/CashBonusInfo": 588,
|
||||
"/CharPartnerInfo": 65,
|
||||
"/CommunityRewardInfo": 289,
|
||||
"/DailyStoryInfo": 538,
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
package gamedata
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sort"
|
||||
)
|
||||
|
||||
type CashBonusReward struct {
|
||||
ID, RequireCount uint64
|
||||
Reward Reward
|
||||
}
|
||||
|
||||
type CashBonusCatalog struct{ Groups map[uint64][]CashBonusReward }
|
||||
|
||||
func LoadCashBonusCatalog(root, version string) (*CashBonusCatalog, error) {
|
||||
db, done, err := openStatDatabase(root, version)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer done()
|
||||
d := &CashBonusCatalog{Groups: map[uint64][]CashBonusReward{}}
|
||||
err = readCashMetadata(db, "CashBonusTable", func(raw []byte) error {
|
||||
v, err := cashScalars(raw, 1, 2, 3, 6, 5, 4)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if v[0] == 0 || v[1] == 0 || v[2] == 0 || v[3] == 0 || v[5] == 0 {
|
||||
return fmt.Errorf("gamedata: invalid cash bonus")
|
||||
}
|
||||
d.Groups[v[0]] = append(d.Groups[v[0]], CashBonusReward{v[1], v[2], Reward{Type: v[3], ID: v[4], Count: v[5]}})
|
||||
return nil
|
||||
})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
for group, rows := range d.Groups {
|
||||
sort.Slice(rows, func(i, j int) bool { return rows[i].ID < rows[j].ID })
|
||||
for i, row := range rows {
|
||||
if i > 0 && row.ID == rows[i-1].ID {
|
||||
return nil, fmt.Errorf("gamedata: duplicate cash bonus group=%d id=%d", group, row.ID)
|
||||
}
|
||||
}
|
||||
d.Groups[group] = rows
|
||||
}
|
||||
return d, nil
|
||||
}
|
||||
Reference in New Issue
Block a user