Files
bd2/plugins/CaptureEnvironment/CaptureEnvironment.csproj

38 lines
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>disable</Nullable>
<AssemblyName>BD2CaptureEnvironment</AssemblyName>
<RootNamespace>Bd2CaptureEnvironment</RootNamespace>
<BD2PluginVersionKey>capture_environment</BD2PluginVersionKey>
<BD2GameVersion>2.35.10</BD2GameVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(BD2BepInExDir)/core/BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BD2BepInExDir)/core/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BD2ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BD2ManagedDir)/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(BD2ManagedDir)/UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>$(BD2ManagedDir)/Google.Protobuf.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>