Files
bd2/tools/python/localize_bundles.py

186 lines
6.9 KiB
Python

#!/usr/bin/env python3
"""Install one complete downloaded ServerData release as the built-in local catalog.
The source directory must contain the exact ``catalog_alpha.json`` and every
bundle referenced by it. Referenced bundles are hard-linked into the game's
``StreamingAssets/aa`` directory, then a localized copy of the *same* catalog
atomically replaces ``catalog.json``. No bundle data is duplicated when source
and game are on the same filesystem.
Usage:
python localize_bundles.py <ServerData version directory> <game aa directory>
"""
import hashlib
import io
import json
import os
import shutil
import sys
import tempfile
BS = chr(92)
REMOTE_PREFIX = "{BDNetwork.CdnInfo.Info}" + BS
LOCAL_PREFIX = "{UnityEngine.AddressableAssets.Addressables.RuntimePath}" + BS
BACKUP_NAME = "catalog.json.bak-before-local-catalog-sync"
def relative_bundle(internal_id):
"""Return the path below the version root for one remote internal ID."""
if not internal_id.startswith(REMOTE_PREFIX):
return None
parts = internal_id.replace(BS, "/").split("/")
if len(parts) < 5:
raise ValueError("remote internal ID has no bundle path: %r" % internal_id)
relative = "/".join(parts[4:])
if not relative or "{" in relative or not relative.endswith(".bundle"):
raise ValueError("remote internal ID has an invalid bundle path: %r" % internal_id)
if relative.startswith("/") or any(part in ("", ".", "..") for part in relative.split("/")):
raise ValueError("remote internal ID escapes the release directory: %r" % internal_id)
return relative
def inside(root, relative):
root = os.path.realpath(root)
candidate = os.path.realpath(os.path.join(root, *relative.split("/")))
if os.path.commonpath((root, candidate)) != root:
raise ValueError("bundle path escapes its root: %s" % relative)
return candidate
def digest(path):
value = hashlib.sha256()
with open(path, "rb") as stream:
while True:
block = stream.read(1024 * 1024)
if not block:
return value.digest()
value.update(block)
def same_content(left, right):
try:
if os.path.samefile(left, right):
return True
except OSError:
pass
return os.path.getsize(left) == os.path.getsize(right) and digest(left) == digest(right)
def load_catalog(path):
with io.open(path, encoding="utf-8") as stream:
value = json.load(stream)
internal_ids = value.get("m_InternalIds")
if not isinstance(internal_ids, list) or not internal_ids:
raise ValueError("catalog has no non-empty m_InternalIds array")
if not all(isinstance(item, str) for item in internal_ids):
raise ValueError("catalog m_InternalIds contains a non-string value")
return value
def prepare_catalog(source_directory, aa_directory):
source_directory = os.path.realpath(source_directory)
aa_directory = os.path.realpath(aa_directory)
source_catalog = os.path.join(source_directory, "catalog_alpha.json")
target_catalog = os.path.join(aa_directory, "catalog.json")
if not os.path.isfile(source_catalog):
raise FileNotFoundError("source release is missing catalog_alpha.json: " + source_catalog)
if not os.path.isdir(aa_directory):
raise NotADirectoryError("game Addressables directory does not exist: " + aa_directory)
if not os.path.isfile(target_catalog):
raise FileNotFoundError("game Addressables catalog does not exist: " + target_catalog)
catalog = load_catalog(source_catalog)
referenced = {}
changed = 0
for index, internal_id in enumerate(catalog["m_InternalIds"]):
relative = relative_bundle(internal_id)
if relative is None:
continue
source = inside(source_directory, relative)
if not os.path.isfile(source):
raise FileNotFoundError("catalog references a missing source bundle: " + source)
referenced[relative] = source
catalog["m_InternalIds"][index] = LOCAL_PREFIX + relative.replace("/", BS)
changed += 1
if changed == 0:
raise ValueError("source catalog contains no BDNetwork CDN bundle entries")
linked = existing = 0
for relative, source in sorted(referenced.items()):
destination = inside(aa_directory, relative)
os.makedirs(os.path.dirname(destination), exist_ok=True)
if os.path.exists(destination):
if not os.path.isfile(destination) or not same_content(source, destination):
raise FileExistsError("game bundle conflicts with downloaded release: " + destination)
existing += 1
continue
try:
os.link(source, destination)
except OSError as error:
raise OSError(
"could not hard-link bundle without duplicating data; keep the download and game on the same filesystem: "
+ destination
) from error
linked += 1
for internal_id in catalog["m_InternalIds"]:
if not internal_id.startswith(LOCAL_PREFIX):
continue
relative = internal_id[len(LOCAL_PREFIX):].replace(BS, "/")
if not os.path.isfile(inside(aa_directory, relative)):
raise FileNotFoundError("localized catalog references a missing game bundle: " + relative)
raw = json.dumps(catalog, ensure_ascii=False, separators=(",", ":")).encode("utf-8")
backup = os.path.join(aa_directory, BACKUP_NAME)
if not os.path.exists(backup):
shutil.copy2(target_catalog, backup)
elif not os.path.isfile(backup):
raise FileExistsError("catalog backup path is not a regular file: " + backup)
descriptor, temporary = tempfile.mkstemp(prefix=".catalog-local-", suffix=".json", dir=aa_directory)
try:
with os.fdopen(descriptor, "wb") as stream:
stream.write(raw)
stream.flush()
os.fsync(stream.fileno())
os.replace(temporary, target_catalog)
except BaseException:
try:
os.unlink(temporary)
except FileNotFoundError:
pass
raise
return {
"changed_ids": changed,
"unique_bundles": len(referenced),
"linked": linked,
"existing": existing,
"catalog_bytes": len(raw),
"catalog_sha256": hashlib.sha256(raw).hexdigest(),
"backup": backup,
}
def main():
if len(sys.argv) != 3:
print(__doc__)
return 2
try:
result = prepare_catalog(sys.argv[1], sys.argv[2])
except Exception as error:
print("local catalog sync failed: %s" % error, file=sys.stderr)
return 1
print("localized current catalog: %d IDs, %d unique bundles" % (
result["changed_ids"], result["unique_bundles"]))
print("hard links: %d new, %d already exact" % (result["linked"], result["existing"]))
print("catalog: %d bytes, sha256=%s" % (result["catalog_bytes"], result["catalog_sha256"]))
print("backup: %s" % result["backup"])
return 0
if __name__ == "__main__":
sys.exit(main())