Files
bd2/go/internal/server/commerce/bonuses.go
T

217 lines
6.8 KiB
Go

package commerce
import (
"bd2server/internal/server/gamedata"
"bd2server/internal/server/stateio"
"bd2server/internal/server/wire"
"crypto/sha256"
"encoding/hex"
"encoding/json"
"fmt"
"math"
"sort"
"sync"
)
type bonusGroup struct{ ProductGroup, ContentsGroup uint64 }
type bonusPurchases interface {
LifetimePurchaseTotal([]gamedata.CashProductKey) (uint64, error)
}
type bonusState struct {
Claims map[string]bool `json:"claims"`
Receipts map[string]purchaseReceipt `json:"receipts"`
}
type CashBonuses struct {
mu sync.Mutex
store stateio.Store
economy Economy
counts bonusPurchases
groups map[bonusGroup][]gamedata.CashProductKey
rewards map[bonusGroup][]gamedata.CashBonusReward
ordered []bonusGroup
claimIDs map[string]bool
}
func bonusClaimID(group bonusGroup, id uint64) string {
return fmt.Sprintf("%d:%d:%d", group.ProductGroup, group.ContentsGroup, id)
}
func NewCashBonuses(store stateio.Store, economy Economy, counts bonusPurchases, design *gamedata.CashBonusCatalog, packages []gamedata.CashPackageDesign) (*CashBonuses, error) {
if store == nil || economy == nil || counts == nil || design == nil {
return nil, fmt.Errorf("commerce: missing cash bonus dependency")
}
s := &CashBonuses{store: store, economy: economy, counts: counts, groups: map[bonusGroup][]gamedata.CashProductKey{}, rewards: map[bonusGroup][]gamedata.CashBonusReward{}, claimIDs: map[string]bool{}}
seen := map[gamedata.CashProductKey]bool{}
for _, p := range packages {
// EPackages.BonusBundleGroup=8; unrelated packages can reuse a contents ID.
if p.PackageType != 8 || len(design.Groups[p.ContentsGroupID]) == 0 {
continue
}
k := gamedata.CashProductKey{GroupID: p.GroupID, ProductID: p.ID, SaleGroup: p.SaleGroup}
if seen[k] {
return nil, fmt.Errorf("commerce: duplicate cash bonus product %+v", k)
}
seen[k] = true
group := bonusGroup{p.GroupID, p.ContentsGroupID}
s.groups[group] = append(s.groups[group], k)
s.rewards[group] = design.Groups[p.ContentsGroupID]
}
for group, rows := range s.rewards {
s.ordered = append(s.ordered, group)
for _, row := range rows {
s.claimIDs[bonusClaimID(group, row.ID)] = true
}
}
sort.Slice(s.ordered, func(i, j int) bool {
if s.ordered[i].ProductGroup != s.ordered[j].ProductGroup {
return s.ordered[i].ProductGroup < s.ordered[j].ProductGroup
}
return s.ordered[i].ContentsGroup < s.ordered[j].ContentsGroup
})
_, err := s.load()
return s, err
}
func (s *CashBonuses) load() (bonusState, error) {
v := bonusState{Claims: map[string]bool{}, Receipts: map[string]purchaseReceipt{}}
raw, err := s.store.Load("commerce_cash_bonuses")
if err != nil || raw == nil {
return v, err
}
if err = stateio.RequireExactJSONObject(raw, "claims", "receipts"); err != nil {
return v, err
}
if err = json.Unmarshal(raw, &v); err != nil {
return v, err
}
if v.Claims == nil || v.Receipts == nil {
return v, fmt.Errorf("commerce: malformed cash bonus state")
}
for id, claimed := range v.Claims {
if !claimed || !s.claimIDs[id] {
return v, fmt.Errorf("commerce: invalid cash bonus claim %s", id)
}
}
for id, r := range v.Receipts {
digest, err := hex.DecodeString(r.Digest)
if id == "" || err != nil || len(digest) != sha256.Size || len(r.Response) == 0 {
return v, fmt.Errorf("commerce: invalid cash bonus receipt")
}
}
return v, nil
}
func (s *CashBonuses) rewarded(v bonusState, group bonusGroup, field int) []byte {
var out []byte
for _, row := range s.rewards[group] {
if v.Claims[bonusClaimID(group, row.ID)] {
out = wire.AppendVarint(out, field, row.ID)
}
}
return out
}
func (s *CashBonuses) Handle(path string, request []byte) (int, []byte, bool, error) {
return s.HandleSession(path, request, "")
}
func (s *CashBonuses) HandleSession(path string, request []byte, session string) (int, []byte, bool, error) {
code := 588
if path == "/CashBonusReward" {
code = 589
} else if path != "/CashBonusInfo" {
return 0, nil, false, nil
}
seq, present, err := wire.Varint(request, 1)
if err != nil || !present || seq == 0 || seq > math.MaxInt32 {
return code, nil, true, fmt.Errorf("commerce: invalid cash bonus sequence")
}
if err = wire.Walk(request, func(wire.Field) error { return nil }); err != nil {
return code, nil, true, err
}
s.mu.Lock()
defer s.mu.Unlock()
v, err := s.load()
if err != nil {
return code, nil, true, err
}
if path == "/CashBonusInfo" {
var out []byte
for _, group := range s.ordered {
n, err := s.counts.LifetimePurchaseTotal(s.groups[group])
if err != nil {
return code, nil, true, err
}
// Preserve the native empty response for groups with no purchases.
if n == 0 {
continue
}
b := wire.AppendVarint(nil, 1, group.ProductGroup)
b = wire.AppendVarint(b, 2, group.ContentsGroup)
b = wire.AppendVarint(b, 3, n)
b = append(b, s.rewarded(v, group, 4)...)
out = wire.AppendBytes(out, 1, b)
}
return code, out, true, nil
}
if session == "" {
return code, nil, true, fmt.Errorf("commerce: cash bonus session unavailable")
}
identity := fmt.Sprintf("cash-bonus:%x:%d", sha256.Sum256([]byte(session)), seq)
digest := fmt.Sprintf("%x", sha256.Sum256(request))
if receipt, ok := v.Receipts[identity]; ok {
if receipt.Digest != digest {
return code, nil, true, fmt.Errorf("commerce: conflicting cash bonus replay")
}
return code, append([]byte(nil), receipt.Response...), true, nil
}
groupID, _, err := wire.Varint(request, 2)
if err != nil {
return code, nil, true, err
}
contents, _, err := wire.Varint(request, 3)
if err != nil {
return code, nil, true, err
}
id, _, err := wire.Varint(request, 4)
if err != nil {
return code, nil, true, err
}
group := bonusGroup{groupID, contents}
var chosen *gamedata.CashBonusReward
for _, row := range s.rewards[group] {
if row.ID == id {
copy := row
chosen = &copy
break
}
}
if chosen == nil {
return code, nil, true, fmt.Errorf("commerce: unknown cash bonus group=%d contents=%d bonus=%d", groupID, contents, id)
}
n, err := s.counts.LifetimePurchaseTotal(s.groups[group])
if err != nil {
return code, nil, true, err
}
if n < chosen.RequireCount {
return code, nil, true, fmt.Errorf("commerce: cash bonus purchase threshold not reached group=%d contents=%d bonus=%d count=%d require=%d", groupID, contents, id, n, chosen.RequireCount)
}
claimID := bonusClaimID(group, id)
var bundle []byte
if !v.Claims[claimID] {
bundle, err = s.economy.Apply("cash-bonus-grant:"+claimID, nil, []gamedata.Reward{chosen.Reward})
if err != nil {
return code, nil, true, err
}
v.Claims[claimID] = true
}
response := wire.AppendBytes(nil, 1, bundle)
response = append(response, s.rewarded(v, group, 2)...)
v.Receipts[identity] = purchaseReceipt{Digest: digest, Response: response}
raw, err := json.Marshal(v)
if err == nil {
err = s.store.Save("commerce_cash_bonuses", raw)
}
return code, response, true, err
}