Files
bd2/go/internal/server/player/entry_ledger.go
T

44 lines
1.2 KiB
Go

package player
import (
"encoding/json"
"fmt"
"bd2server/internal/server/stateio"
)
func loadBoolEntries(store stateio.AtomicEntryStore, domain, bucket string) (map[string]bool, error) {
entries, err := store.ListEntries(domain, bucket)
if err != nil {
return nil, err
}
result := make(map[string]bool, len(entries))
for key, payload := range entries {
if key == "" || string(payload) != "true" {
return nil, fmt.Errorf("player: invalid %s %s entry %q", domain, bucket, key)
}
result[key] = true
}
return result, nil
}
func loadUintEntries(store stateio.AtomicEntryStore, domain, bucket string) (map[string]uint64, error) {
entries, err := store.ListEntries(domain, bucket)
if err != nil {
return nil, err
}
result := make(map[string]uint64, len(entries))
for key, payload := range entries {
var value uint64
if key == "" || json.Unmarshal(payload, &value) != nil || value == 0 {
return nil, fmt.Errorf("player: invalid %s %s entry %q", domain, bucket, key)
}
result[key] = value
}
return result, nil
}
func entry(bucket, key string, payload []byte) []stateio.EntryMutation {
return []stateio.EntryMutation{{Bucket: bucket, Key: key, Payload: payload}}
}