Files
bd2/plugins/GameSdk/GameSdk.csproj
T

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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="../PackageMetadata.props" />
<PropertyGroup>
<RootNamespace>BD2.GameSdk</RootNamespace>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ICSharpCode.Decompiler" Version="9.1.0.7988" />
<PackageReference Include="Mono.Cecil" Version="0.11.6" />
<Compile Include="../GameNames/NameTable.cs" Link="NameTable.cs" />
<Compile Remove="samples/**/*.cs;Package/**/*.cs" />
<EmbeddedResource Include="../GameNames/Mappings/names.json.gz" LogicalName="BD2.GameNames.names.json.gz" />
<!-- Embed the complete generation source set so packaged tools fingerprint
generation logic independently of CLI, validation and assembly metadata. -->
<EmbeddedResource Include="Generation/**/*.cs" Exclude="Generation/NameGenerator.cs" LogicalName="BD2.GameSdk.Generation.%(RecursiveDir)%(Filename)%(Extension)" />
<EmbeddedResource Include="../GameNames/NameTable.cs" LogicalName="BD2.GameSdk.Generation.NameTable.cs" />
<EmbeddedResource Include="Generation/NameGenerator.cs" LogicalName="BD2.GameSdk.Names.NameGenerator.cs" />
</ItemGroup>
</Project>