24 lines
1.3 KiB
XML
24 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="../PackageMetadata.props" />
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<PropertyGroup>
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<RootNamespace>BD2.GameSdk</RootNamespace>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ICSharpCode.Decompiler" Version="9.1.0.7988" />
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<PackageReference Include="Mono.Cecil" Version="0.11.6" />
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<Compile Include="../GameNames/NameTable.cs" Link="NameTable.cs" />
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<Compile Remove="samples/**/*.cs;Package/**/*.cs" />
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<EmbeddedResource Include="../GameNames/Mappings/names.json.gz" LogicalName="BD2.GameNames.names.json.gz" />
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<!-- Embed the complete generation source set so packaged tools fingerprint
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generation logic independently of CLI, validation and assembly metadata. -->
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<EmbeddedResource Include="Generation/**/*.cs" Exclude="Generation/NameGenerator.cs" LogicalName="BD2.GameSdk.Generation.%(RecursiveDir)%(Filename)%(Extension)" />
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<EmbeddedResource Include="../GameNames/NameTable.cs" LogicalName="BD2.GameSdk.Generation.NameTable.cs" />
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<EmbeddedResource Include="Generation/NameGenerator.cs" LogicalName="BD2.GameSdk.Names.NameGenerator.cs" />
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</ItemGroup>
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</Project>
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