Files
bd2/plugins/LocalIdentity/LocalIdentity.csproj
T
Flechazo f94cfa1cf3 feat: migrate state and complete live systems
- replace the Haskell bridge with transactional SQLite state and validation

- centralize versions and harden resource, capture, and release tooling

- complete active gacha schedules, point exchange, and mail grants

- add equipment refinement, presets, and ordinary formation workflows

- improve client plugins, request timing, and normalized persistence
2026-09-24 22:43:03 +08:00

33 lines
1.3 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>disable</Nullable>
<AssemblyName>BD2LocalIdentity</AssemblyName>
<RootNamespace>Bd2LocalIdentity</RootNamespace>
<BD2PluginVersionKey>local_identity</BD2PluginVersionKey>
</PropertyGroup>
<Target Name="RequireGameDir" BeforeTargets="ResolveReferences" Condition="'$(GameDir)' == ''">
<Error Text="GameDir is required. Build with -p:GameDir=&lt;local-client-directory&gt;." />
</Target>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Import Project="..\VersionSource.targets" />
</Project>