- replace the Haskell bridge with transactional SQLite state and validation - centralize versions and harden resource, capture, and release tooling - complete active gacha schedules, point exchange, and mail grants - add equipment refinement, presets, and ordinary formation workflows - improve client plugins, request timing, and normalized persistence
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>disable</Nullable>
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<AssemblyName>BD2LocalIdentity</AssemblyName>
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<RootNamespace>Bd2LocalIdentity</RootNamespace>
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<BD2PluginVersionKey>local_identity</BD2PluginVersionKey>
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</PropertyGroup>
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<Target Name="RequireGameDir" BeforeTargets="ResolveReferences" Condition="'$(GameDir)' == ''">
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<Error Text="GameDir is required. Build with -p:GameDir=<local-client-directory>." />
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</Target>
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<ItemGroup>
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<Reference Include="BepInEx">
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<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GameDir)\BrownDust II_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Import Project="..\VersionSource.targets" />
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</Project>
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